* fixed a logic error in the receiving end of the prim load for the sit target
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2cb222806b
commit
da66f3eac8
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@ -809,10 +809,13 @@ namespace OpenSim.Region.Environment.Scenes
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// Utility function so the databases don't have to reference axiom.math
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// Utility function so the databases don't have to reference axiom.math
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public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation)
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public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation)
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{
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if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && orientation.W == 0 && orientation.X == 0 && orientation.Y == 0 && (orientation.Z == 0 || orientation.Z == 1)))
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{
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{
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m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z);
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m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z);
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m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z);
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m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z);
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}
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}
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}
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public Vector3 GetSitTargetPosition()
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public Vector3 GetSitTargetPosition()
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{
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{
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