Support rejecting a teleport if a user is banned in all parcels that have

spawn points
avinationmerge
Melanie 2012-01-26 10:21:45 +00:00
parent a6abecf5fa
commit da720ce9be
1 changed files with 30 additions and 0 deletions

View File

@ -5067,6 +5067,36 @@ namespace OpenSim.Region.Framework.Scenes
}
}
if (position == Vector3.Zero) // Teleport
{
if (!RegionInfo.EstateSettings.AllowDirectTeleport)
{
SceneObjectGroup telehub;
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject)) != null)
{
List<SpawnPoint> spawnPoints = RegionInfo.RegionSettings.SpawnPoints();
bool banned = true;
foreach (SpawnPoint sp in spawnPoints)
{
Vector3 spawnPoint = sp.GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
ILandObject land = LandChannel.GetLandObject(spawnPoint.X, spawnPoint.Y);
if (land == null)
continue;
if (land.IsEitherBannedOrRestricted(agentID))
continue;
banned = false;
break;
}
if (banned)
{
reason = "No suitable landing point found";
return false;
}
}
}
}
reason = String.Empty;
return true;
}