Convert the agent asset transactions module to a new style module.
Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.avinationmerge
parent
8e3bacc691
commit
da91a2ab7e
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@ -106,8 +106,8 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
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m_log.Info("[LOADREGIONSPLUGIN]: XMLRPCModule...");
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
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m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
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// m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
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// m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
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m_log.Info("[LOADREGIONSPLUGIN]: Done.");
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if (!CheckRegionsForSanity(regionsToLoad))
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@ -41,19 +41,22 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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/// </summary>
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public class AgentAssetTransactions
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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// Fields
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private bool m_dumpAssetsToFile;
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public AssetTransactionModule Manager;
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private Scene m_Scene;
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public UUID UserID;
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public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>();
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public Dictionary<UUID, AssetXferUploader> XferUploaders =
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new Dictionary<UUID, AssetXferUploader>();
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// Methods
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public AgentAssetTransactions(UUID agentID, AssetTransactionModule manager, bool dumpAssetsToFile)
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public AgentAssetTransactions(UUID agentID, Scene scene,
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bool dumpAssetsToFile)
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{
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m_Scene = scene;
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UserID = agentID;
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Manager = manager;
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m_dumpAssetsToFile = dumpAssetsToFile;
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}
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@ -61,7 +64,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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if (!XferUploaders.ContainsKey(transactionID))
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{
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AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile);
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AssetXferUploader uploader = new AssetXferUploader(m_Scene,
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m_dumpAssetsToFile);
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lock (XferUploaders)
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{
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@ -88,13 +92,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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}
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public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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public void RequestCreateInventoryItem(IClientAPI remoteClient,
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UUID transactionID, UUID folderID, uint callbackID,
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string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID,
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XferUploaders[transactionID].RequestCreateInventoryItem(
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remoteClient, transactionID, folderID,
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callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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}
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@ -103,7 +109,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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/// <summary>
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/// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
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/// Get an uploaded asset. If the data is successfully retrieved,
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/// the transaction will be removed.
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/// </summary>
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/// <param name="transactionID"></param>
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/// <returns>The asset if the upload has completed, null if it has not.</returns>
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@ -125,48 +132,21 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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return null;
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}
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//private void CreateItemFromUpload(AssetBase asset, IClientAPI ourClient, UUID inventoryFolderID, uint nextPerms, uint wearableType)
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//{
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// Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
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// CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
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// ourClient.AgentId);
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// if (userInfo != null)
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// {
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// InventoryItemBase item = new InventoryItemBase();
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// item.Owner = ourClient.AgentId;
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// item.Creator = ourClient.AgentId;
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// item.ID = UUID.Random();
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// item.AssetID = asset.FullID;
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// item.Description = asset.Description;
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// item.Name = asset.Name;
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// item.AssetType = asset.Type;
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// item.InvType = asset.Type;
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// item.Folder = inventoryFolderID;
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// item.BasePermissions = 0x7fffffff;
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// item.CurrentPermissions = 0x7fffffff;
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// item.EveryOnePermissions = 0;
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// item.NextPermissions = nextPerms;
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// item.Flags = wearableType;
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// item.CreationDate = Util.UnixTimeSinceEpoch();
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// userInfo.AddItem(item);
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// ourClient.SendInventoryItemCreateUpdate(item);
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
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// ourClient.AgentId);
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// }
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//}
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public void RequestUpdateTaskInventoryItem(
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
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public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
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SceneObjectPart part, UUID transactionID,
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TaskInventoryItem item)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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AssetBase asset = XferUploaders[transactionID].GetAssetData();
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AssetBase asset = GetTransactionAsset(transactionID);
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// Only legacy viewers use this, and they prefer CAPS, which
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// we have, so this really never runs.
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// Allow it, but only for "safe" types.
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if ((InventoryType)item.InvType != InventoryType.Notecard &&
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(InventoryType)item.InvType != InventoryType.LSL)
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return;
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if (asset != null)
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{
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m_log.DebugFormat(
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@ -178,32 +158,23 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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asset.Type = (sbyte)item.Type;
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item.AssetID = asset.FullID;
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Manager.MyScene.AssetService.Store(asset);
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m_Scene.AssetService.Store(asset);
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if (part.Inventory.UpdateInventoryItem(item))
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{
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if ((InventoryType)item.InvType == InventoryType.Notecard)
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remoteClient.SendAgentAlertMessage("Notecard saved", false);
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else if ((InventoryType)item.InvType == InventoryType.LSL)
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remoteClient.SendAgentAlertMessage("Script saved", false);
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else
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remoteClient.SendAgentAlertMessage("Item saved", false);
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part.GetProperties(remoteClient);
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}
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part.Inventory.UpdateInventoryItem(item);
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}
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID,
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InventoryItemBase item)
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public void RequestUpdateInventoryItem(IClientAPI remoteClient,
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UUID transactionID, InventoryItemBase item)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
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UUID assetID = UUID.Combine(transactionID,
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remoteClient.SecureSessionId);
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AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString());
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AssetBase asset = m_Scene.AssetService.Get(
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assetID.ToString());
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if (asset == null)
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{
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@ -219,10 +190,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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asset.Type = (sbyte)item.AssetType;
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item.AssetID = asset.FullID;
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Manager.MyScene.AssetService.Store(asset);
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m_Scene.AssetService.Store(asset);
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}
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IInventoryService invService = Manager.MyScene.InventoryService;
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IInventoryService invService = m_Scene.InventoryService;
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invService.UpdateItem(item);
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}
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}
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@ -34,22 +34,19 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetTransactionModule")]
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public class AssetTransactionModule : INonSharedRegionModule,
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IAgentAssetTransactions
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(
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// MethodBase.GetCurrentMethod().DeclaringType);
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private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
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protected Scene m_Scene;
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private bool m_dumpAssetsToFile = false;
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private Scene m_scene = null;
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[Obsolete]
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public Scene MyScene
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{
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get{ return m_scene;}
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}
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/// <summary>
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/// Each agent has its own singleton collection of transactions
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@ -57,33 +54,24 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
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new Dictionary<UUID, AgentAssetTransactions>();
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public AssetTransactionModule()
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{
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//m_log.Debug("creating AgentAssetTransactionModule");
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}
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(IConfigSource config)
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{
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if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
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{
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// m_log.Debug("initialising AgentAssetTransactionModule");
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RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
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scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
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}
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public void AddRegion(Scene scene)
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{
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m_Scene = scene;
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scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
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scene.EventManager.OnNewClient += NewClient;
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}
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// EVIL HACK!
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// This needs killing!
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//
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if (m_scene == null)
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m_scene = scene;
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public void RegionLoaded(Scene scene)
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{
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}
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public void PostInitialise()
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public void RemoveRegion(Scene scene)
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{
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}
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@ -96,9 +84,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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get { return "AgentTransactionModule"; }
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}
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public bool IsSharedModule
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public Type ReplaceableInterface
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{
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get { return true; }
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get { return typeof(IAgentAssetTransactions); }
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}
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#endregion
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@ -111,8 +99,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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#region AgentAssetTransactions
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/// <summary>
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/// Get the collection of asset transactions for the given user. If one does not already exist, it
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/// is created.
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/// Get the collection of asset transactions for the given user.
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/// If one does not already exist, it is created.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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@ -122,7 +110,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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if (!AgentTransactions.ContainsKey(userID))
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{
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AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
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AgentAssetTransactions transactions =
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new AgentAssetTransactions(userID, m_Scene,
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m_dumpAssetsToFile);
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AgentTransactions.Add(userID, transactions);
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}
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@ -131,8 +122,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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/// <summary>
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/// Remove the given agent asset transactions. This should be called when a client is departing
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/// from a scene (and hence won't be making any more transactions here).
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/// Remove the given agent asset transactions. This should be called
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/// when a client is departing from a scene (and hence won't be making
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/// any more transactions here).
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/// </summary>
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/// <param name="userID"></param>
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public void RemoveAgentAssetTransactions(UUID userID)
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@ -146,10 +138,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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/// <summary>
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/// Create an inventory item from data that has been received through a transaction.
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///
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/// This is called when new clothing or body parts are created. It may also be called in other
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/// situations.
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/// Create an inventory item from data that has been received through
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/// a transaction.
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/// This is called when new clothing or body parts are created.
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/// It may also be called in other situations.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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@ -161,61 +153,72 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient,
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UUID transactionID, UUID folderID, uint callbackID,
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string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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transactions.RequestCreateInventoryItem(
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remoteClient, transactionID, folderID, callbackID, description,
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name, invType, type, wearableType, nextOwnerMask);
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transactions.RequestCreateInventoryItem(remoteClient, transactionID,
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folderID, callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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}
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/// <summary>
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/// Update an inventory item with data that has been received through a transaction.
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/// Update an inventory item with data that has been received through a
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/// transaction.
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///
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/// This is called when clothing or body parts are updated (for instance, with new textures or
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/// colours). It may also be called in other situations.
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/// This is called when clothing or body parts are updated (for
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/// instance, with new textures or colours). It may also be called in
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/// other situations.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="item"></param>
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public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
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InventoryItemBase item)
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public void HandleItemUpdateFromTransaction(IClientAPI remoteClient,
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UUID transactionID, InventoryItemBase item)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
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// item.Name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
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transactions.RequestUpdateInventoryItem(remoteClient,
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transactionID, item);
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}
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/// <summary>
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/// Update a task inventory item with data that has been received through a transaction.
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/// Update a task inventory item with data that has been received
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/// through a transaction.
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///
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/// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
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/// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
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/// This is currently called when, for instance, a notecard in a prim
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/// is saved. The data is sent up through a single AssetUploadRequest.
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/// A subsequent UpdateTaskInventory then references the transaction
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/// and comes through this method.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="item"></param>
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public void HandleTaskItemUpdateFromTransaction(
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
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public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient,
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SceneObjectPart part, UUID transactionID,
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TaskInventoryItem item)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
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// item.Name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
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transactions.RequestUpdateTaskInventoryItem(remoteClient, part,
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transactionID, item);
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}
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/// <summary>
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@ -227,8 +230,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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/// <param name="type"></param>
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/// <param name="data"></param></param>
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/// <param name="tempFile"></param>
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public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
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byte[] data, bool storeLocal, bool tempFile)
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public void HandleUDPUploadRequest(IClientAPI remoteClient,
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UUID assetID, UUID transaction, sbyte type, byte[] data,
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bool storeLocal, bool tempFile)
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{
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// m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
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|
@ -251,27 +255,33 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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}
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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AssetXferUploader uploader =
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transactions.RequestXferUploader(transaction);
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AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
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if (uploader != null)
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{
|
||||
uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
|
||||
uploader.Initialise(remoteClient, assetID, transaction, type,
|
||||
data, storeLocal, tempFile);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle asset transfer data packets received in response to the asset upload request in
|
||||
/// HandleUDPUploadRequest()
|
||||
/// Handle asset transfer data packets received in response to the
|
||||
/// asset upload request in HandleUDPUploadRequest()
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="xferID"></param>
|
||||
/// <param name="packetID"></param>
|
||||
/// <param name="data"></param>
|
||||
public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
|
||||
public void HandleXfer(IClientAPI remoteClient, ulong xferID,
|
||||
uint packetID, byte[] data)
|
||||
{
|
||||
//m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!");
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
AgentAssetTransactions transactions =
|
||||
GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.HandleXfer(xferID, packetID, data);
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Reflection;
|
|||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
|
@ -50,17 +50,17 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
private bool m_finished = false;
|
||||
private string m_name = String.Empty;
|
||||
private bool m_storeLocal;
|
||||
private AgentAssetTransactions m_userTransactions;
|
||||
private uint nextPerm = 0;
|
||||
private IClientAPI ourClient;
|
||||
private UUID TransactionID = UUID.Zero;
|
||||
private sbyte type = 0;
|
||||
private byte wearableType = 0;
|
||||
public ulong XferID;
|
||||
private Scene m_Scene;
|
||||
|
||||
public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
|
||||
public AssetXferUploader(Scene scene, bool dumpAssetToFile)
|
||||
{
|
||||
m_userTransactions = transactions;
|
||||
m_Scene = scene;
|
||||
m_dumpAssetToFile = dumpAssetToFile;
|
||||
}
|
||||
|
||||
|
@ -108,11 +108,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
/// <param name="packetID"></param>
|
||||
/// <param name="data"></param>
|
||||
/// <returns>True if the transfer is complete, false otherwise</returns>
|
||||
public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data,
|
||||
bool storeLocal, bool tempFile)
|
||||
public bool Initialise(IClientAPI remoteClient, UUID assetID,
|
||||
UUID transaction, sbyte type, byte[] data, bool storeLocal,
|
||||
bool tempFile)
|
||||
{
|
||||
ourClient = remoteClient;
|
||||
m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId.ToString());
|
||||
m_asset = new AssetBase(assetID, "blank", type,
|
||||
remoteClient.AgentId.ToString());
|
||||
m_asset.Data = data;
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = storeLocal;
|
||||
|
@ -137,12 +139,14 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
protected void RequestStartXfer()
|
||||
{
|
||||
XferID = Util.GetNextXferID();
|
||||
ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
|
||||
ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID,
|
||||
0, new byte[0]);
|
||||
}
|
||||
|
||||
protected void SendCompleteMessage()
|
||||
{
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true,
|
||||
m_asset.FullID);
|
||||
|
||||
m_finished = true;
|
||||
if (m_createItem)
|
||||
|
@ -151,18 +155,20 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
else if (m_storeLocal)
|
||||
{
|
||||
m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", m_asset.FullID, TransactionID);
|
||||
"[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}",
|
||||
m_asset.FullID, TransactionID);
|
||||
|
||||
if (m_dumpAssetToFile)
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
string filename =
|
||||
String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
|
||||
now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type);
|
||||
String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat",
|
||||
now.Year, now.Month, now.Day, now.Hour, now.Minute,
|
||||
now.Second, m_asset.Name, m_asset.Type);
|
||||
SaveAssetToFile(filename, m_asset.Data);
|
||||
}
|
||||
}
|
||||
|
@ -181,8 +187,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
fs.Close();
|
||||
}
|
||||
|
||||
public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType,
|
||||
public void RequestCreateInventoryItem(IClientAPI remoteClient,
|
||||
UUID transactionID, UUID folderID, uint callbackID,
|
||||
string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
if (TransactionID == transactionID)
|
||||
|
@ -212,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
|
||||
private void DoCreateItem(uint callbackID)
|
||||
{
|
||||
m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = ourClient.AgentId;
|
||||
|
@ -232,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
item.Flags = (uint) wearableType;
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
if (m_userTransactions.Manager.MyScene.AddInventoryItem(item))
|
||||
if (m_Scene.AddInventoryItem(item))
|
||||
ourClient.SendInventoryItemCreateUpdate(item, callbackID);
|
||||
else
|
||||
ourClient.SendAlertMessage("Unable to create inventory item");
|
||||
|
|
Loading…
Reference in New Issue