change CanObjectEntry() to use a SOG
parent
df40cdc83e
commit
dac32c4e5a
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@ -2620,7 +2620,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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// FIXME: It would be better to never add the scene object at all rather than add it and then delete
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// it
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if (!Scene.Permissions.CanObjectEntry(so.UUID, true, so.AbsolutePosition))
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if (!Scene.Permissions.CanObjectEntry(so, true, so.AbsolutePosition))
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{
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// Deny non attachments based on parcel settings
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//
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@ -1437,42 +1437,40 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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}
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private bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
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private bool CanObjectEntry(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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// allow outide region this mb needed for crossings ???
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if (newPoint.X < -1f || newPoint.Y < -1f)
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return true;
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if (newPoint.X > scene.RegionInfo.RegionSizeX + 1.0f || newPoint.Y > scene.RegionInfo.RegionSizeY + 1.0f)
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if(sog == null || sog.IsDeleted)
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return false;
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float newX = newPoint.X;
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float newY = newPoint.Y;
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// allow outside region this mb needed for crossings
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if (newX < -1f || newX > (scene.RegionInfo.RegionSizeX + 1.0f) ||
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newY < -1f || newY > (scene.RegionInfo.RegionSizeY + 1.0f) )
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return true;
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ILandObject parcel = m_scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
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if (m_bypassPermissions)
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return m_bypassPermissionsValue;
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ILandObject parcel = scene.LandChannel.GetLandObject(newX, newY);
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if (parcel == null)
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return false;
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if ((parcel.LandData.Flags & ((int)ParcelFlags.AllowAPrimitiveEntry)) != 0)
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return true;
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EntityBase ent = null;
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if (!m_scene.Entities.TryGetValue(objectID, out ent))
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return false;
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if(ent == null || !(ent is SceneObjectGroup))
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return false;
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SceneObjectGroup task = (SceneObjectGroup)ent;
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if (!enteringRegion)
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{
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ILandObject fromparcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
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if (fromparcel == parcel) // it already entered parcel ????
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Vector3 oldPoint = sog.AbsolutePosition;
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ILandObject fromparcel = m_scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
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if (fromparcel != null && fromparcel.Equals(parcel)) // it already entered parcel ????
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return true;
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}
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if (GenericParcelPermission(task.OwnerID, parcel, 0))
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if (GenericParcelPermission(sog.OwnerID, parcel, 0))
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return true;
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//Otherwise, false!
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@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
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public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene);
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public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene);
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public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene);
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public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene);
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public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene);
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@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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#region OBJECT ENTRY
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public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint)
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public bool CanObjectEntry(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint)
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{
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ObjectEntryHandler handler = OnObjectEntry;
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if (handler != null)
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@ -512,7 +512,7 @@ namespace OpenSim.Region.Framework.Scenes
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Delegate[] list = handler.GetInvocationList();
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foreach (ObjectEntryHandler h in list)
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{
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if (h(objectID, enteringRegion, newPoint, m_scene) == false)
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if (h(sog, enteringRegion, newPoint, m_scene) == false)
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return false;
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}
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}
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@ -1579,7 +1579,7 @@ namespace OpenSim.Region.Framework.Scenes
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else
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{
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if (m_parentScene.Permissions.CanMoveObject(group, remoteClient)
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&& m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos))
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&& m_parentScene.Permissions.CanObjectEntry(group, false, pos))
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{
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group.UpdateGroupPosition(pos);
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}
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@ -4656,7 +4656,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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if ((change & ObjectChangeType.Position) != 0)
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{
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if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
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if (IsAttachment || m_scene.Permissions.CanObjectEntry(group, false, data.position))
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UpdateGroupPosition(data.position);
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updateType = updatetype.groupterse;
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}
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@ -135,50 +135,41 @@ namespace OpenSim.Region.OptionalModules
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return true;
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}
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private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
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private bool CanObjectEnter(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene)
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{
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if (newPoint.X < -1f || newPoint.X > (scene.RegionInfo.RegionSizeX + 1) ||
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newPoint.Y < -1f || newPoint.Y > (scene.RegionInfo.RegionSizeY) )
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float newX = newPoint.X;
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float newY = newPoint.Y;
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if (newX < -1f || newX > (scene.RegionInfo.RegionSizeX + 1.0f) ||
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newY < -1f || newY > (scene.RegionInfo.RegionSizeY + 1.0f) )
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return true;
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SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
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if (obj == null)
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if (sog == null)
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return false;
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// Prim counts are determined by the location of the root prim. if we're
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// moving a child prim, just let it pass
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if (!obj.IsRoot)
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{
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return true;
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}
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ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
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ILandObject newParcel = scene.LandChannel.GetLandObject(newX, newY);
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if (newParcel == null)
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return true;
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Vector3 oldPoint = obj.GroupPosition;
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ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
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// The prim hasn't crossed a region boundry so we don't need to worry
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// about prim counts here
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if(oldParcel != null && oldParcel.Equals(newParcel))
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if(!enteringRegion)
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{
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return true;
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Vector3 oldPoint = sog.AbsolutePosition;
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ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
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if(oldParcel != null && oldParcel.Equals(newParcel))
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return true;
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}
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int objectCount = obj.ParentGroup.PrimCount;
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int objectCount = sog.PrimCount;
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int usedPrims = newParcel.PrimCounts.Total;
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int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
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// TODO: Add Special Case here for temporary prims
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string response = DoCommonChecks(objectCount, obj.OwnerID, newParcel, scene);
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string response = DoCommonChecks(objectCount, sog.OwnerID, newParcel, scene);
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if (response != null)
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{
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m_dialogModule.SendAlertToUser(obj.OwnerID, response);
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m_dialogModule.SendAlertToUser(sog.OwnerID, response);
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return false;
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}
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return true;
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@ -2722,7 +2722,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (part.ParentGroup.RootPart == part)
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{
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SceneObjectGroup parent = part.ParentGroup;
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if (!parent.IsAttachment && !World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
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if (!parent.IsAttachment && !World.Permissions.CanObjectEntry(parent, false, (Vector3)toPos))
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return;
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parent.UpdateGroupPosition((Vector3)toPos);
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}
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