Transformed the LLUDP ad-hoc plugin into a region module. It works.

0.8.2-post-fixes
Diva Canto 2015-09-03 15:59:06 -07:00
parent 0235e58fff
commit dac8edd5dd
8 changed files with 118 additions and 337 deletions

View File

@ -55,7 +55,7 @@ namespace OpenSim
base.Startup(); base.Startup();
m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}", m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : ""); SceneManager.Scenes.Count, SceneManager.Scenes.Count > 1 ? "s" : "");
WorldHasComeToAnEnd.WaitOne(); WorldHasComeToAnEnd.WaitOne();
WorldHasComeToAnEnd.Close(); WorldHasComeToAnEnd.Close();

View File

@ -41,7 +41,6 @@ using OpenSim.Framework.Console;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Monitoring; using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts; using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
using OpenSim.Region.Framework; using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
@ -117,11 +116,6 @@ namespace OpenSim
/// </value> /// </value>
public OpenSimConfigSource ConfigSource { get; private set; } public OpenSimConfigSource ConfigSource { get; private set; }
public List<IClientNetworkServer> ClientServers
{
get { return m_clientServers; }
}
protected EnvConfigSource m_EnvConfigSource = new EnvConfigSource(); protected EnvConfigSource m_EnvConfigSource = new EnvConfigSource();
public EnvConfigSource envConfigSource public EnvConfigSource envConfigSource
@ -129,8 +123,6 @@ namespace OpenSim
get { return m_EnvConfigSource; } get { return m_EnvConfigSource; }
} }
protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
public uint HttpServerPort public uint HttpServerPort
{ {
get { return m_httpServerPort; } get { return m_httpServerPort; }
@ -359,9 +351,9 @@ namespace OpenSim
/// <param name="regionInfo"></param> /// <param name="regionInfo"></param>
/// <param name="portadd_flag"></param> /// <param name="portadd_flag"></param>
/// <returns></returns> /// <returns></returns>
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene) public void CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
{ {
return CreateRegion(regionInfo, portadd_flag, false, out scene); CreateRegion(regionInfo, portadd_flag, false, out scene);
} }
/// <summary> /// <summary>
@ -369,9 +361,9 @@ namespace OpenSim
/// </summary> /// </summary>
/// <param name="regionInfo"></param> /// <param name="regionInfo"></param>
/// <returns></returns> /// <returns></returns>
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene) public void CreateRegion(RegionInfo regionInfo, out IScene scene)
{ {
return CreateRegion(regionInfo, false, true, out scene); CreateRegion(regionInfo, false, true, out scene);
} }
/// <summary> /// <summary>
@ -381,7 +373,7 @@ namespace OpenSim
/// <param name="portadd_flag"></param> /// <param name="portadd_flag"></param>
/// <param name="do_post_init"></param> /// <param name="do_post_init"></param>
/// <returns></returns> /// <returns></returns>
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene) public void CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
{ {
int port = regionInfo.InternalEndPoint.Port; int port = regionInfo.InternalEndPoint.Port;
@ -406,8 +398,7 @@ namespace OpenSim
Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName); Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
} }
List<IClientNetworkServer> clientServers; Scene scene = SetupScene(regionInfo, proxyOffset, Config);
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
m_log.Info("[MODULES]: Loading Region's modules (old style)"); m_log.Info("[MODULES]: Loading Region's modules (old style)");
@ -455,20 +446,20 @@ namespace OpenSim
SceneManager.Add(scene); SceneManager.Add(scene);
if (m_autoCreateClientStack) //if (m_autoCreateClientStack)
{ //{
foreach (IClientNetworkServer clientserver in clientServers) // foreach (IClientNetworkServer clientserver in clientServers)
{ // {
m_clientServers.Add(clientserver); // m_clientServers.Add(clientserver);
clientserver.Start(); // clientserver.Start();
} // }
} //}
scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); }; scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
mscene = scene; mscene = scene;
return clientServers; //return clientServers;
} }
/// <summary> /// <summary>
@ -602,7 +593,7 @@ namespace OpenSim
scene.DeleteAllSceneObjects(); scene.DeleteAllSceneObjects();
SceneManager.CloseScene(scene); SceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo); //ShutdownClientServer(scene.RegionInfo);
if (!cleanup) if (!cleanup)
return; return;
@ -663,7 +654,7 @@ namespace OpenSim
} }
SceneManager.CloseScene(scene); SceneManager.CloseScene(scene);
ShutdownClientServer(scene.RegionInfo); //ShutdownClientServer(scene.RegionInfo);
} }
/// <summary> /// <summary>
@ -684,9 +675,9 @@ namespace OpenSim
/// <param name="regionInfo"></param> /// <param name="regionInfo"></param>
/// <param name="clientServer"> </param> /// <param name="clientServer"> </param>
/// <returns></returns> /// <returns></returns>
protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer) protected Scene SetupScene(RegionInfo regionInfo)
{ {
return SetupScene(regionInfo, 0, null, out clientServer); return SetupScene(regionInfo, 0, null);
} }
/// <summary> /// <summary>
@ -697,51 +688,45 @@ namespace OpenSim
/// <param name="configSource"></param> /// <param name="configSource"></param>
/// <param name="clientServer"> </param> /// <param name="clientServer"> </param>
/// <returns></returns> /// <returns></returns>
protected Scene SetupScene( protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, IConfigSource configSource)
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
{ {
List<IClientNetworkServer> clientNetworkServers = null; //List<IClientNetworkServer> clientNetworkServers = null;
AgentCircuitManager circuitManager = new AgentCircuitManager(); AgentCircuitManager circuitManager = new AgentCircuitManager();
IPAddress listenIP = regionInfo.InternalEndPoint.Address; //IPAddress listenIP = regionInfo.InternalEndPoint.Address;
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP)) ////if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
// listenIP = IPAddress.Parse("0.0.0.0"); //// listenIP = IPAddress.Parse("0.0.0.0");
uint port = (uint) regionInfo.InternalEndPoint.Port; //uint port = (uint) regionInfo.InternalEndPoint.Port;
if (m_autoCreateClientStack) //if (m_autoCreateClientStack)
{ //{
clientNetworkServers = m_clientStackManager.CreateServers( // clientNetworkServers = m_clientStackManager.CreateServers(
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource, // listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
circuitManager); // circuitManager);
} //}
else //else
{ //{
clientServer = null; // clientServer = null;
} //}
regionInfo.InternalEndPoint.Port = (int) port; //regionInfo.InternalEndPoint.Port = (int) port;
Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager); Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager);
if (m_autoCreateClientStack) //if (m_autoCreateClientStack)
{ //{
foreach (IClientNetworkServer clientnetserver in clientNetworkServers) // foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
{ // {
clientnetserver.AddScene(scene); // clientnetserver.AddScene(scene);
} // }
} //}
clientServer = clientNetworkServers; //clientServer = clientNetworkServers;
scene.LoadWorldMap(); scene.LoadWorldMap();
return scene; return scene;
} }
protected override ClientStackManager CreateClientStackManager()
{
return new ClientStackManager(m_configSettings.ClientstackDll);
}
protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
IEstateDataService estateDataService, AgentCircuitManager circuitManager) IEstateDataService estateDataService, AgentCircuitManager circuitManager)
{ {
@ -751,29 +736,29 @@ namespace OpenSim
Config, m_version); Config, m_version);
} }
protected void ShutdownClientServer(RegionInfo whichRegion) //protected void ShutdownClientServer(RegionInfo whichRegion)
{ //{
// Close and remove the clientserver for a region // // Close and remove the clientserver for a region
bool foundClientServer = false; // bool foundClientServer = false;
int clientServerElement = 0; // int clientServerElement = 0;
Location location = new Location(whichRegion.RegionHandle); // Location location = new Location(whichRegion.RegionHandle);
for (int i = 0; i < m_clientServers.Count; i++) // for (int i = 0; i < m_clientServers.Count; i++)
{ // {
if (m_clientServers[i].HandlesRegion(location)) // if (m_clientServers[i].HandlesRegion(location))
{ // {
clientServerElement = i; // clientServerElement = i;
foundClientServer = true; // foundClientServer = true;
break; // break;
} // }
} // }
if (foundClientServer) // if (foundClientServer)
{ // {
m_clientServers[clientServerElement].Stop(); // m_clientServers[clientServerElement].Stop();
m_clientServers.RemoveAt(clientServerElement); // m_clientServers.RemoveAt(clientServerElement);
} // }
} //}
protected virtual void HandleRestartRegion(RegionInfo whichRegion) protected virtual void HandleRestartRegion(RegionInfo whichRegion)
{ {
@ -781,7 +766,7 @@ namespace OpenSim
"[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})", "[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY); whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY);
ShutdownClientServer(whichRegion); //ShutdownClientServer(whichRegion);
IScene scene; IScene scene;
CreateRegion(whichRegion, true, out scene); CreateRegion(whichRegion, true, out scene);
scene.Start(); scene.Start();

View File

@ -41,7 +41,7 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.PhysicsModules.SharedBase; using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
namespace OpenSim.Region.ClientStack namespace OpenSim
{ {
public abstract class RegionApplicationBase : BaseOpenSimServer public abstract class RegionApplicationBase : BaseOpenSimServer
{ {
@ -53,7 +53,6 @@ namespace OpenSim.Region.ClientStack
protected uint m_httpServerPort; protected uint m_httpServerPort;
protected ISimulationDataService m_simulationDataService; protected ISimulationDataService m_simulationDataService;
protected IEstateDataService m_estateDataService; protected IEstateDataService m_estateDataService;
protected ClientStackManager m_clientStackManager;
public SceneManager SceneManager { get; protected set; } public SceneManager SceneManager { get; protected set; }
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } } public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
@ -62,13 +61,11 @@ namespace OpenSim.Region.ClientStack
protected abstract void Initialize(); protected abstract void Initialize();
protected abstract ClientStackManager CreateClientStackManager();
protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
protected override void StartupSpecific() protected override void StartupSpecific()
{ {
SceneManager = SceneManager.Instance; SceneManager = SceneManager.Instance;
m_clientStackManager = CreateClientStackManager();
Initialize(); Initialize();

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@ -1,147 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Framework;
namespace OpenSim.Region.ClientStack
{
public class ClientStackManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Type> plugin = new List<Type>();
private List<Assembly> pluginAssembly = new List<Assembly>();
public ClientStackManager(string pDllName)
{
List<string> clientstacks = new List<string>();
if (pDllName.Contains(","))
{
clientstacks = new List<string>(pDllName.Split(','));
}
else
{
clientstacks.Add(pDllName);
}
foreach (string dllName in clientstacks)
{
m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
try
{
//plugin = null;
Assembly itemAssembly = Assembly.LoadFrom(dllName);
pluginAssembly.Add(itemAssembly);
foreach (Type pluginType in itemAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
Type typeInterface = pluginType.GetInterface("IClientNetworkServer");
if (typeInterface != null)
{
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
plugin.Add(pluginType);
break;
}
}
}
}
catch (ReflectionTypeLoadException e)
{
foreach (Exception e2 in e.LoaderExceptions)
{
m_log.Error(e2.ToString());
}
throw e;
}
}
}
/// <summary>
/// Create a server that can set up sessions for virtual world client <-> server communications
/// </summary>
/// <param name="_listenIP"></param>
/// <param name="port"></param>
/// <param name="proxyPortOffset"></param>
/// <param name="allow_alternate_port"></param>
/// <param name="assetCache"></param>
/// <param name="authenticateClass"></param>
/// <returns></returns>
public List<IClientNetworkServer> CreateServers(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
AgentCircuitManager authenticateClass)
{
return CreateServers(
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
}
/// <summary>
/// Create a server that can set up sessions for virtual world client <-> server communications
/// </summary>
/// <param name="_listenIP"></param>
/// <param name="port"></param>
/// <param name="proxyPortOffset"></param>
/// <param name="allow_alternate_port"></param>
/// <param name="configSource">
/// Can be null, in which case default values are used
/// </param>
/// <param name="assetCache"></param>
/// <param name="authenticateClass"></param>
/// <returns></returns>
public List<IClientNetworkServer> CreateServers(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
AgentCircuitManager authenticateClass)
{
List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
if (plugin != null)
{
for (int i = 0; i < plugin.Count; i++)
{
IClientNetworkServer server =
(IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
server.Initialise(
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
configSource, authenticateClass);
servers.Add(server);
}
return servers;
}
m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
return null;
}
}
}

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@ -1,59 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Net;
using System.Net.Sockets;
using Nini.Config;
using OpenSim.Framework;
namespace OpenSim.Region.ClientStack
{
public interface IClientNetworkServer
{
void Initialise(
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
AgentCircuitManager authenticateClass);
bool HandlesRegion(Location x);
/// <summary>
/// Add the given scene to be handled by this IClientNetworkServer.
/// </summary>
/// <param name='scene'></param>
void AddScene(IScene scene);
/// <summary>
/// Start sending and receiving data.
/// </summary>
void Start();
/// <summary>
/// Stop sending and receiving data.
/// </summary>
void Stop();
}
}

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@ -40,8 +40,9 @@ using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring; using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenMetaverse; using OpenMetaverse;
using Mono.Addins;
using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket; using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
namespace OpenSim.Region.ClientStack.LindenUDP namespace OpenSim.Region.ClientStack.LindenUDP
@ -49,14 +50,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary> /// <summary>
/// A shim around LLUDPServer that implements the IClientNetworkServer interface /// A shim around LLUDPServer that implements the IClientNetworkServer interface
/// </summary> /// </summary>
public sealed class LLUDPServerShim : IClientNetworkServer [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LLUDPServerShim")]
public sealed class LLUDPServerShim : INonSharedRegionModule
{ {
private bool m_Enabled = true;
private IConfigSource m_Config;
LLUDPServer m_udpServer; LLUDPServer m_udpServer;
public LLUDPServerShim() #region INonSharedRegionModule
public string Name
{
get { return "LLUDPServerShim"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
m_Config = source;
}
public void Close()
{ {
} }
public void AddRegion(Scene scene)
{
uint port = (uint)scene.RegionInfo.InternalEndPoint.Port;
IPAddress listenIP = scene.RegionInfo.InternalEndPoint.Address;
Initialise(listenIP, ref port, scene.RegionInfo.ProxyOffset, scene.RegionInfo.m_allow_alternate_ports, m_Config, scene.AuthenticateHandler);
scene.RegionInfo.InternalEndPoint.Port = (int)port;
AddScene(scene);
}
public void RemoveRegion(Scene scene)
{
Stop();
}
public void RegionLoaded(Scene scene)
{
Start();
}
#endregion
public void Initialise(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) public void Initialise(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
{ {
m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager); m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
@ -200,6 +242,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
m_udpServer.Stop(); m_udpServer.Stop();
} }
} }
/// <summary> /// <summary>

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@ -1,6 +1,7 @@
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Mono.Addins;
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
@ -31,3 +32,5 @@ using System.Runtime.InteropServices;
// //
[assembly: AssemblyVersion("0.8.2.*")] [assembly: AssemblyVersion("0.8.2.*")]
[assembly: Addin("LindenUDP", OpenSim.VersionInfo.VersionNumber)]
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]

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@ -1375,41 +1375,6 @@
</Files> </Files>
</Project> </Project>
<Project frameworkVersion="v4_0" name="OpenSim.Region.ClientStack" path="OpenSim/Region/ClientStack" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Monitoring"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="XMLRPC" path="../../../bin/"/>
<Reference name="Nini" path="../../../bin/"/>
<Reference name="log4net" path="../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
<!-- ClientStack Plugins --> <!-- ClientStack Plugins -->
<Project frameworkVersion="v4_0" name="OpenSim.Region.ClientStack.LindenUDP" path="OpenSim/Region/ClientStack/Linden/UDP" type="Library"> <Project frameworkVersion="v4_0" name="OpenSim.Region.ClientStack.LindenUDP" path="OpenSim/Region/ClientStack/Linden/UDP" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
@ -1440,13 +1405,13 @@
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Services.Interfaces"/> <Reference name="OpenSim.Services.Interfaces"/>
<Reference name="Nini" path="../../../../../bin/"/> <Reference name="Nini" path="../../../../../bin/"/>
<Reference name="log4net" path="../../../../../bin/"/> <Reference name="log4net" path="../../../../../bin/"/>
<Reference name="C5" path="../../../../../bin/"/> <Reference name="C5" path="../../../../../bin/"/>
<Reference name="Nini" path="../../../../../bin/"/> <Reference name="Nini" path="../../../../../bin/"/>
<Reference name="Mono.Addins" path="../../../../../bin/"/>
<Files> <Files>
<Match pattern="*.cs" recurse="true"> <Match pattern="*.cs" recurse="true">
@ -1902,7 +1867,6 @@
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/> <Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
<Reference name="OpenSim.Server.Base"/> <Reference name="OpenSim.Server.Base"/>
<Reference name="OpenSim.Services.Base"/> <Reference name="OpenSim.Services.Base"/>
@ -1936,7 +1900,6 @@
<Reference name="OpenMetaverseTypes" path="../../../bin/"/> <Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="Nini" path="../../../bin/"/> <Reference name="Nini" path="../../../bin/"/>
<Reference name="OpenSim"/> <Reference name="OpenSim"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
@ -1972,7 +1935,6 @@
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="System"/> <Reference name="System"/>
<Reference name="System.Xml"/> <Reference name="System.Xml"/>
<Reference name="log4net" path="../../../bin/"/> <Reference name="log4net" path="../../../bin/"/>
@ -2006,7 +1968,6 @@
<Reference name="Nini" path="../../../bin/"/> <Reference name="Nini" path="../../../bin/"/>
<Reference name="XMLRPC" path="../../../bin/"/> <Reference name="XMLRPC" path="../../../bin/"/>
<Reference name="OpenSim"/> <Reference name="OpenSim"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
@ -3206,7 +3167,6 @@
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Serialization"/> <Reference name="OpenSim.Framework.Serialization"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.ClientStack.LindenCaps"/> <Reference name="OpenSim.Region.ClientStack.LindenCaps"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
@ -3304,7 +3264,6 @@
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Monitoring"/> <Reference name="OpenSim.Framework.Monitoring"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.ClientStack.LindenUDP"/> <Reference name="OpenSim.Region.ClientStack.LindenUDP"/>
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>