Transformed the LLUDP ad-hoc plugin into a region module. It works.
parent
0235e58fff
commit
dac8edd5dd
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@ -55,7 +55,7 @@ namespace OpenSim
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base.Startup();
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base.Startup();
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m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
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m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
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m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : "");
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SceneManager.Scenes.Count, SceneManager.Scenes.Count > 1 ? "s" : "");
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WorldHasComeToAnEnd.WaitOne();
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WorldHasComeToAnEnd.WaitOne();
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WorldHasComeToAnEnd.Close();
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WorldHasComeToAnEnd.Close();
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@ -41,7 +41,6 @@ using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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@ -117,19 +116,12 @@ namespace OpenSim
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/// </value>
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/// </value>
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public OpenSimConfigSource ConfigSource { get; private set; }
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public OpenSimConfigSource ConfigSource { get; private set; }
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public List<IClientNetworkServer> ClientServers
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{
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get { return m_clientServers; }
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}
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protected EnvConfigSource m_EnvConfigSource = new EnvConfigSource();
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protected EnvConfigSource m_EnvConfigSource = new EnvConfigSource();
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public EnvConfigSource envConfigSource
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public EnvConfigSource envConfigSource
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{
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{
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get { return m_EnvConfigSource; }
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get { return m_EnvConfigSource; }
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}
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}
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protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
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public uint HttpServerPort
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public uint HttpServerPort
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{
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{
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@ -359,9 +351,9 @@ namespace OpenSim
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/// <param name="regionInfo"></param>
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/// <param name="regionInfo"></param>
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/// <param name="portadd_flag"></param>
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/// <param name="portadd_flag"></param>
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/// <returns></returns>
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/// <returns></returns>
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public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
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public void CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
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{
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{
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return CreateRegion(regionInfo, portadd_flag, false, out scene);
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CreateRegion(regionInfo, portadd_flag, false, out scene);
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}
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}
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/// <summary>
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/// <summary>
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@ -369,9 +361,9 @@ namespace OpenSim
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/// </summary>
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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/// <returns></returns>
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public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene)
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public void CreateRegion(RegionInfo regionInfo, out IScene scene)
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{
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{
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return CreateRegion(regionInfo, false, true, out scene);
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CreateRegion(regionInfo, false, true, out scene);
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}
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}
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/// <summary>
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/// <summary>
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@ -381,7 +373,7 @@ namespace OpenSim
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/// <param name="portadd_flag"></param>
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/// <param name="portadd_flag"></param>
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/// <param name="do_post_init"></param>
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/// <param name="do_post_init"></param>
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/// <returns></returns>
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/// <returns></returns>
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public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
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public void CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
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{
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{
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int port = regionInfo.InternalEndPoint.Port;
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int port = regionInfo.InternalEndPoint.Port;
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@ -406,8 +398,7 @@ namespace OpenSim
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Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
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Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
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}
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}
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List<IClientNetworkServer> clientServers;
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Scene scene = SetupScene(regionInfo, proxyOffset, Config);
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Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
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m_log.Info("[MODULES]: Loading Region's modules (old style)");
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m_log.Info("[MODULES]: Loading Region's modules (old style)");
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@ -455,20 +446,20 @@ namespace OpenSim
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SceneManager.Add(scene);
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SceneManager.Add(scene);
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if (m_autoCreateClientStack)
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//if (m_autoCreateClientStack)
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{
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//{
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foreach (IClientNetworkServer clientserver in clientServers)
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// foreach (IClientNetworkServer clientserver in clientServers)
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{
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// {
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m_clientServers.Add(clientserver);
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// m_clientServers.Add(clientserver);
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clientserver.Start();
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// clientserver.Start();
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}
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// }
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}
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//}
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scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
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scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
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mscene = scene;
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mscene = scene;
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return clientServers;
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//return clientServers;
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}
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}
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/// <summary>
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/// <summary>
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@ -602,7 +593,7 @@ namespace OpenSim
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scene.DeleteAllSceneObjects();
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scene.DeleteAllSceneObjects();
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SceneManager.CloseScene(scene);
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SceneManager.CloseScene(scene);
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ShutdownClientServer(scene.RegionInfo);
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//ShutdownClientServer(scene.RegionInfo);
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if (!cleanup)
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if (!cleanup)
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return;
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return;
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@ -663,7 +654,7 @@ namespace OpenSim
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}
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}
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SceneManager.CloseScene(scene);
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SceneManager.CloseScene(scene);
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ShutdownClientServer(scene.RegionInfo);
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//ShutdownClientServer(scene.RegionInfo);
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}
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}
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/// <summary>
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/// <summary>
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@ -684,9 +675,9 @@ namespace OpenSim
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/// <param name="regionInfo"></param>
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/// <param name="regionInfo"></param>
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/// <param name="clientServer"> </param>
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/// <param name="clientServer"> </param>
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/// <returns></returns>
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/// <returns></returns>
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protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer)
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protected Scene SetupScene(RegionInfo regionInfo)
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{
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{
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return SetupScene(regionInfo, 0, null, out clientServer);
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return SetupScene(regionInfo, 0, null);
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}
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}
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/// <summary>
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/// <summary>
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@ -697,51 +688,45 @@ namespace OpenSim
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/// <param name="configSource"></param>
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/// <param name="configSource"></param>
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/// <param name="clientServer"> </param>
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/// <param name="clientServer"> </param>
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/// <returns></returns>
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/// <returns></returns>
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protected Scene SetupScene(
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protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, IConfigSource configSource)
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RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
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{
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{
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List<IClientNetworkServer> clientNetworkServers = null;
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//List<IClientNetworkServer> clientNetworkServers = null;
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AgentCircuitManager circuitManager = new AgentCircuitManager();
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AgentCircuitManager circuitManager = new AgentCircuitManager();
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IPAddress listenIP = regionInfo.InternalEndPoint.Address;
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//IPAddress listenIP = regionInfo.InternalEndPoint.Address;
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//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
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////if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
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// listenIP = IPAddress.Parse("0.0.0.0");
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//// listenIP = IPAddress.Parse("0.0.0.0");
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uint port = (uint) regionInfo.InternalEndPoint.Port;
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//uint port = (uint) regionInfo.InternalEndPoint.Port;
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if (m_autoCreateClientStack)
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//if (m_autoCreateClientStack)
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{
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//{
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clientNetworkServers = m_clientStackManager.CreateServers(
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// clientNetworkServers = m_clientStackManager.CreateServers(
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listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
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// listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
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circuitManager);
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// circuitManager);
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}
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//}
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else
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//else
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{
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//{
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clientServer = null;
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// clientServer = null;
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}
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//}
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regionInfo.InternalEndPoint.Port = (int) port;
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//regionInfo.InternalEndPoint.Port = (int) port;
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Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager);
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Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager);
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if (m_autoCreateClientStack)
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//if (m_autoCreateClientStack)
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{
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//{
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foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
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// foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
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{
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// {
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clientnetserver.AddScene(scene);
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// clientnetserver.AddScene(scene);
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}
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// }
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}
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//}
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clientServer = clientNetworkServers;
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//clientServer = clientNetworkServers;
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scene.LoadWorldMap();
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scene.LoadWorldMap();
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return scene;
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return scene;
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}
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}
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protected override ClientStackManager CreateClientStackManager()
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{
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return new ClientStackManager(m_configSettings.ClientstackDll);
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}
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protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
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protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
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IEstateDataService estateDataService, AgentCircuitManager circuitManager)
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IEstateDataService estateDataService, AgentCircuitManager circuitManager)
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{
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{
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@ -751,29 +736,29 @@ namespace OpenSim
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Config, m_version);
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Config, m_version);
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}
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}
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protected void ShutdownClientServer(RegionInfo whichRegion)
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//protected void ShutdownClientServer(RegionInfo whichRegion)
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{
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//{
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// Close and remove the clientserver for a region
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// // Close and remove the clientserver for a region
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bool foundClientServer = false;
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// bool foundClientServer = false;
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int clientServerElement = 0;
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// int clientServerElement = 0;
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Location location = new Location(whichRegion.RegionHandle);
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// Location location = new Location(whichRegion.RegionHandle);
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for (int i = 0; i < m_clientServers.Count; i++)
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// for (int i = 0; i < m_clientServers.Count; i++)
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{
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// {
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if (m_clientServers[i].HandlesRegion(location))
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// if (m_clientServers[i].HandlesRegion(location))
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{
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// {
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clientServerElement = i;
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// clientServerElement = i;
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foundClientServer = true;
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// foundClientServer = true;
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break;
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// break;
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}
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// }
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}
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// }
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if (foundClientServer)
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// if (foundClientServer)
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{
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// {
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m_clientServers[clientServerElement].Stop();
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// m_clientServers[clientServerElement].Stop();
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m_clientServers.RemoveAt(clientServerElement);
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// m_clientServers.RemoveAt(clientServerElement);
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}
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// }
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}
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//}
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protected virtual void HandleRestartRegion(RegionInfo whichRegion)
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protected virtual void HandleRestartRegion(RegionInfo whichRegion)
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{
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{
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@ -781,7 +766,7 @@ namespace OpenSim
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"[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
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"[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
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whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY);
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whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY);
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ShutdownClientServer(whichRegion);
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//ShutdownClientServer(whichRegion);
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IScene scene;
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IScene scene;
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CreateRegion(whichRegion, true, out scene);
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CreateRegion(whichRegion, true, out scene);
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scene.Start();
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scene.Start();
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@ -41,7 +41,7 @@ using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.ClientStack
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namespace OpenSim
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{
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{
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public abstract class RegionApplicationBase : BaseOpenSimServer
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public abstract class RegionApplicationBase : BaseOpenSimServer
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{
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{
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@ -53,7 +53,6 @@ namespace OpenSim.Region.ClientStack
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protected uint m_httpServerPort;
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protected uint m_httpServerPort;
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protected ISimulationDataService m_simulationDataService;
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protected ISimulationDataService m_simulationDataService;
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protected IEstateDataService m_estateDataService;
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protected IEstateDataService m_estateDataService;
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protected ClientStackManager m_clientStackManager;
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public SceneManager SceneManager { get; protected set; }
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public SceneManager SceneManager { get; protected set; }
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public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
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public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
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@ -62,13 +61,11 @@ namespace OpenSim.Region.ClientStack
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protected abstract void Initialize();
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protected abstract void Initialize();
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protected abstract ClientStackManager CreateClientStackManager();
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protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
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protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
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protected override void StartupSpecific()
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protected override void StartupSpecific()
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{
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{
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SceneManager = SceneManager.Instance;
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SceneManager = SceneManager.Instance;
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m_clientStackManager = CreateClientStackManager();
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Initialize();
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Initialize();
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@ -1,147 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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namespace OpenSim.Region.ClientStack
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{
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public class ClientStackManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<Type> plugin = new List<Type>();
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private List<Assembly> pluginAssembly = new List<Assembly>();
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public ClientStackManager(string pDllName)
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{
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List<string> clientstacks = new List<string>();
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if (pDllName.Contains(","))
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{
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clientstacks = new List<string>(pDllName.Split(','));
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}
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else
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{
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clientstacks.Add(pDllName);
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}
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foreach (string dllName in clientstacks)
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{
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m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
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try
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{
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//plugin = null;
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Assembly itemAssembly = Assembly.LoadFrom(dllName);
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pluginAssembly.Add(itemAssembly);
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foreach (Type pluginType in itemAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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Type typeInterface = pluginType.GetInterface("IClientNetworkServer");
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|
|
||||||
if (typeInterface != null)
|
|
||||||
{
|
|
||||||
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
|
|
||||||
plugin.Add(pluginType);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (ReflectionTypeLoadException e)
|
|
||||||
{
|
|
||||||
foreach (Exception e2 in e.LoaderExceptions)
|
|
||||||
{
|
|
||||||
m_log.Error(e2.ToString());
|
|
||||||
}
|
|
||||||
throw e;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create a server that can set up sessions for virtual world client <-> server communications
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="_listenIP"></param>
|
|
||||||
/// <param name="port"></param>
|
|
||||||
/// <param name="proxyPortOffset"></param>
|
|
||||||
/// <param name="allow_alternate_port"></param>
|
|
||||||
/// <param name="assetCache"></param>
|
|
||||||
/// <param name="authenticateClass"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public List<IClientNetworkServer> CreateServers(
|
|
||||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
|
|
||||||
AgentCircuitManager authenticateClass)
|
|
||||||
{
|
|
||||||
return CreateServers(
|
|
||||||
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create a server that can set up sessions for virtual world client <-> server communications
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="_listenIP"></param>
|
|
||||||
/// <param name="port"></param>
|
|
||||||
/// <param name="proxyPortOffset"></param>
|
|
||||||
/// <param name="allow_alternate_port"></param>
|
|
||||||
/// <param name="configSource">
|
|
||||||
/// Can be null, in which case default values are used
|
|
||||||
/// </param>
|
|
||||||
/// <param name="assetCache"></param>
|
|
||||||
/// <param name="authenticateClass"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public List<IClientNetworkServer> CreateServers(
|
|
||||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
|
|
||||||
AgentCircuitManager authenticateClass)
|
|
||||||
{
|
|
||||||
List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
|
|
||||||
if (plugin != null)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < plugin.Count; i++)
|
|
||||||
{
|
|
||||||
IClientNetworkServer server =
|
|
||||||
(IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
|
|
||||||
|
|
||||||
server.Initialise(
|
|
||||||
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
|
|
||||||
configSource, authenticateClass);
|
|
||||||
servers.Add(server);
|
|
||||||
}
|
|
||||||
return servers;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,59 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System.Net;
|
|
||||||
using System.Net.Sockets;
|
|
||||||
using Nini.Config;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.ClientStack
|
|
||||||
{
|
|
||||||
public interface IClientNetworkServer
|
|
||||||
{
|
|
||||||
void Initialise(
|
|
||||||
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
|
|
||||||
AgentCircuitManager authenticateClass);
|
|
||||||
|
|
||||||
bool HandlesRegion(Location x);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Add the given scene to be handled by this IClientNetworkServer.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name='scene'></param>
|
|
||||||
void AddScene(IScene scene);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Start sending and receiving data.
|
|
||||||
/// </summary>
|
|
||||||
void Start();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Stop sending and receiving data.
|
|
||||||
/// </summary>
|
|
||||||
void Stop();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -40,8 +40,9 @@ using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
using OpenSim.Framework.Monitoring;
|
using OpenSim.Framework.Monitoring;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
using Mono.Addins;
|
||||||
using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
|
using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
|
||||||
|
|
||||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
@ -49,14 +50,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A shim around LLUDPServer that implements the IClientNetworkServer interface
|
/// A shim around LLUDPServer that implements the IClientNetworkServer interface
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public sealed class LLUDPServerShim : IClientNetworkServer
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LLUDPServerShim")]
|
||||||
|
public sealed class LLUDPServerShim : INonSharedRegionModule
|
||||||
{
|
{
|
||||||
|
private bool m_Enabled = true;
|
||||||
|
private IConfigSource m_Config;
|
||||||
LLUDPServer m_udpServer;
|
LLUDPServer m_udpServer;
|
||||||
|
|
||||||
public LLUDPServerShim()
|
#region INonSharedRegionModule
|
||||||
|
public string Name
|
||||||
|
{
|
||||||
|
get { return "LLUDPServerShim"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public Type ReplaceableInterface
|
||||||
|
{
|
||||||
|
get { return null; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource source)
|
||||||
|
{
|
||||||
|
m_Config = source;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
uint port = (uint)scene.RegionInfo.InternalEndPoint.Port;
|
||||||
|
|
||||||
|
IPAddress listenIP = scene.RegionInfo.InternalEndPoint.Address;
|
||||||
|
Initialise(listenIP, ref port, scene.RegionInfo.ProxyOffset, scene.RegionInfo.m_allow_alternate_ports, m_Config, scene.AuthenticateHandler);
|
||||||
|
scene.RegionInfo.InternalEndPoint.Port = (int)port;
|
||||||
|
|
||||||
|
AddScene(scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
Stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene scene)
|
||||||
|
{
|
||||||
|
Start();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
public void Initialise(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
public void Initialise(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||||
{
|
{
|
||||||
m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
|
m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
|
||||||
|
@ -200,6 +242,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
m_udpServer.Stop();
|
m_udpServer.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
using Mono.Addins;
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
@ -31,3 +32,5 @@ using System.Runtime.InteropServices;
|
||||||
//
|
//
|
||||||
[assembly: AssemblyVersion("0.8.2.*")]
|
[assembly: AssemblyVersion("0.8.2.*")]
|
||||||
|
|
||||||
|
[assembly: Addin("LindenUDP", OpenSim.VersionInfo.VersionNumber)]
|
||||||
|
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
|
||||||
|
|
43
prebuild.xml
43
prebuild.xml
|
@ -1375,41 +1375,6 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
<Project frameworkVersion="v4_0" name="OpenSim.Region.ClientStack" path="OpenSim/Region/ClientStack" type="Library">
|
|
||||||
<Configuration name="Debug">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
<Configuration name="Release">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
|
|
||||||
<ReferencePath>../../../bin/</ReferencePath>
|
|
||||||
<Reference name="System"/>
|
|
||||||
<Reference name="System.Xml"/>
|
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
|
||||||
<Reference name="OpenSim.Framework"/>
|
|
||||||
<Reference name="OpenSim.Data"/>
|
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
|
||||||
<Reference name="OpenSim.Framework.Monitoring"/>
|
|
||||||
<Reference name="OpenSim.Framework.Servers"/>
|
|
||||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
|
||||||
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
|
|
||||||
<Reference name="OpenSim.Services.Interfaces"/>
|
|
||||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
|
||||||
<Reference name="Nini" path="../../../bin/"/>
|
|
||||||
<Reference name="log4net" path="../../../bin/"/>
|
|
||||||
|
|
||||||
<Files>
|
|
||||||
<Match pattern="*.cs" recurse="false"/>
|
|
||||||
</Files>
|
|
||||||
</Project>
|
|
||||||
|
|
||||||
<!-- ClientStack Plugins -->
|
<!-- ClientStack Plugins -->
|
||||||
<Project frameworkVersion="v4_0" name="OpenSim.Region.ClientStack.LindenUDP" path="OpenSim/Region/ClientStack/Linden/UDP" type="Library">
|
<Project frameworkVersion="v4_0" name="OpenSim.Region.ClientStack.LindenUDP" path="OpenSim/Region/ClientStack/Linden/UDP" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
|
@ -1440,13 +1405,13 @@
|
||||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
<Reference name="OpenSim.Region.ClientStack"/>
|
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
<Reference name="OpenSim.Services.Interfaces"/>
|
<Reference name="OpenSim.Services.Interfaces"/>
|
||||||
<Reference name="Nini" path="../../../../../bin/"/>
|
<Reference name="Nini" path="../../../../../bin/"/>
|
||||||
<Reference name="log4net" path="../../../../../bin/"/>
|
<Reference name="log4net" path="../../../../../bin/"/>
|
||||||
<Reference name="C5" path="../../../../../bin/"/>
|
<Reference name="C5" path="../../../../../bin/"/>
|
||||||
<Reference name="Nini" path="../../../../../bin/"/>
|
<Reference name="Nini" path="../../../../../bin/"/>
|
||||||
|
<Reference name="Mono.Addins" path="../../../../../bin/"/>
|
||||||
|
|
||||||
<Files>
|
<Files>
|
||||||
<Match pattern="*.cs" recurse="true">
|
<Match pattern="*.cs" recurse="true">
|
||||||
|
@ -1902,7 +1867,6 @@
|
||||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
<Reference name="OpenSim.Region.CoreModules"/>
|
<Reference name="OpenSim.Region.CoreModules"/>
|
||||||
<Reference name="OpenSim.Region.ClientStack"/>
|
|
||||||
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
|
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
|
||||||
<Reference name="OpenSim.Server.Base"/>
|
<Reference name="OpenSim.Server.Base"/>
|
||||||
<Reference name="OpenSim.Services.Base"/>
|
<Reference name="OpenSim.Services.Base"/>
|
||||||
|
@ -1936,7 +1900,6 @@
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||||
<Reference name="Nini" path="../../../bin/"/>
|
<Reference name="Nini" path="../../../bin/"/>
|
||||||
<Reference name="OpenSim"/>
|
<Reference name="OpenSim"/>
|
||||||
<Reference name="OpenSim.Region.ClientStack"/>
|
|
||||||
<Reference name="OpenSim.Region.CoreModules"/>
|
<Reference name="OpenSim.Region.CoreModules"/>
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
|
@ -1972,7 +1935,6 @@
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Servers"/>
|
<Reference name="OpenSim.Framework.Servers"/>
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
<Reference name="OpenSim.Region.ClientStack"/>
|
|
||||||
<Reference name="System"/>
|
<Reference name="System"/>
|
||||||
<Reference name="System.Xml"/>
|
<Reference name="System.Xml"/>
|
||||||
<Reference name="log4net" path="../../../bin/"/>
|
<Reference name="log4net" path="../../../bin/"/>
|
||||||
|
@ -2006,7 +1968,6 @@
|
||||||
<Reference name="Nini" path="../../../bin/"/>
|
<Reference name="Nini" path="../../../bin/"/>
|
||||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||||
<Reference name="OpenSim"/>
|
<Reference name="OpenSim"/>
|
||||||
<Reference name="OpenSim.Region.ClientStack"/>
|
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
<Reference name="OpenSim.Region.CoreModules"/>
|
<Reference name="OpenSim.Region.CoreModules"/>
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
|
@ -3206,7 +3167,6 @@
|
||||||
<Reference name="OpenSim.Framework.Servers"/>
|
<Reference name="OpenSim.Framework.Servers"/>
|
||||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||||
<Reference name="OpenSim.Framework.Serialization"/>
|
<Reference name="OpenSim.Framework.Serialization"/>
|
||||||
<Reference name="OpenSim.Region.ClientStack"/>
|
|
||||||
<Reference name="OpenSim.Region.ClientStack.LindenCaps"/>
|
<Reference name="OpenSim.Region.ClientStack.LindenCaps"/>
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
<Reference name="OpenSim.Region.CoreModules"/>
|
<Reference name="OpenSim.Region.CoreModules"/>
|
||||||
|
@ -3304,7 +3264,6 @@
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
<Reference name="OpenSim.Framework.Monitoring"/>
|
<Reference name="OpenSim.Framework.Monitoring"/>
|
||||||
<Reference name="OpenSim.Region.ClientStack"/>
|
|
||||||
<Reference name="OpenSim.Region.ClientStack.LindenUDP"/>
|
<Reference name="OpenSim.Region.ClientStack.LindenUDP"/>
|
||||||
<Reference name="OpenSim.Region.CoreModules"/>
|
<Reference name="OpenSim.Region.CoreModules"/>
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
|
|
Loading…
Reference in New Issue