further work on the HttpServer stuff. not functional yet. just sharing
what crimes i'm committing.0.6.0-stable
parent
b713f4a540
commit
daca971bf6
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@ -30,11 +30,15 @@ using System.Collections.Specialized;
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using System.Net;
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using System.IO;
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using System.Text;
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using HttpServer;
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namespace OpenSim.Framework.Servers
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{
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public class OSHttpRequest
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{
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/// <remarks>
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/// soon to be deprecated
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/// </remarks>
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private string[] _acceptTypes;
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private Encoding _contentEncoding;
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private long _contentLength64;
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@ -52,6 +56,9 @@ namespace OpenSim.Framework.Servers
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private NameValueCollection _queryString;
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private string _userAgent;
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private HttpRequest _request;
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private HttpClientContext _context;
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public string[] AcceptTypes
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{
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get { return _acceptTypes; }
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@ -160,5 +167,11 @@ namespace OpenSim.Framework.Servers
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_queryString = req.QueryString;
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_userAgent = req.UserAgent;
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}
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public OSHttpRequest(HttpClientContext context, HttpRequest req)
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{
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_context = context;
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_request = req;
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}
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}
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}
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@ -31,25 +31,28 @@ using HttpServer;
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namespace OpenSim.Framework.Servers
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{
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/// <summary>
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/// OSHttpServer provides an HTTP server bound to a specific
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/// port. When instantiated with just address and port it uses
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/// normal HTTP, when instantiated with address, port, and X509
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/// certificate, it uses HTTPS.
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/// An OSHttpRequestPump fetches incoming OSHttpRequest objects
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/// from the OSHttpRequestQueue and feeds them to all subscribed
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/// parties. Each OSHttpRequestPump encapsulates one thread to do
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/// the work and there is a fixed number of pumps for each
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/// OSHttpServer object.
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/// </summary>
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public class OSHttpRequestPump
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{
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protected OSHttpServer _httpServer;
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protected OSHttpServer _server;
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protected OSHttpRequestQueue _queue;
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public OSHttpRequestPump()
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{
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}
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public static OSHttpRequestPump[] Pumps(OSHttpServer server, int poolSize)
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public static OSHttpRequestPump[] Pumps(OSHttpServer server, OSHttpRequestQueue queue, int poolSize)
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{
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OSHttpRequestPump[] pumps = new OSHttpRequestPump[poolSize];
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for (int i = 0; i < pumps.Length; i++)
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{
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pumps[i]._httpServer = server;
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pumps[i]._server = server;
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pumps[i]._queue = queue;
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}
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return pumps;
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@ -0,0 +1,66 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using HttpServer;
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namespace OpenSim.Framework.Servers
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{
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/// <summary>
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/// OSHttpRequestQueues are used to hand over incoming HTTP
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/// requests to OSHttpRequestPump objects.
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/// </summary>
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public class OSHttpRequestQueue : Queue<OSHttpRequest>
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{
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new public void Enqueue(OSHttpRequest req)
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{
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lock (this)
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{
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base.Enqueue(req);
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Monitor.Pulse(this);
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}
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}
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new public OSHttpRequest Dequeue()
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{
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OSHttpRequest req = null;
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lock (this)
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{
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while (null == req)
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{
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Monitor.Wait(this);
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if (0 != this.Count) req = base.Dequeue();
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}
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}
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return req;
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}
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}
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}
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@ -50,8 +50,12 @@ namespace OpenSim.Framework.Servers
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// underlying HttpServer.HttpListener
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protected HttpListener _listener;
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// underlying core/engine thread
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protected Thread _engine;
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// Queue containing (OS)HttpRequests
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protected OSHttpRequestQueue _queue;
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// OSHttpRequestPumps "pumping" incoming OSHttpRequests
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// upwards
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protected OSHttpRequestPump[] _pumps;
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@ -72,6 +76,11 @@ namespace OpenSim.Framework.Servers
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get { return _isSecure; }
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}
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public int QueueSize
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{
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get { return _pumps.Length; }
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}
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/// <summary>
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/// Instantiate an HTTP server.
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/// </summary>
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@ -80,17 +89,37 @@ namespace OpenSim.Framework.Servers
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_engineId = String.Format("OSHttpServer [HTTP:{0}/ps:{1}]", port, poolSize);
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_isSecure = false;
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_pumps = OSHttpRequestPump.Pumps(this, poolSize);
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_listener = new HttpListener(address, port);
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_queue = new OSHttpRequestQueue();
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_pumps = OSHttpRequestPump.Pumps(this, _queue, poolSize);
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}
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/// <summary>
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/// Instantiate an HTTPS server.
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/// </summary>
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public OSHttpServer(IPAddress address, int port, X509Certificate certificate, int poolSize) :
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this(address, port, poolSize)
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public OSHttpServer(IPAddress address, int port, X509Certificate certificate, int poolSize)
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{
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_engineId = String.Format("OSHttpServer [HTTPS:{0}/ps:{1}]", port, poolSize);
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_isSecure = true;
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_listener = new HttpListener(address, port, certificate);
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_queue = new OSHttpRequestQueue();
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_pumps = OSHttpRequestPump.Pumps(this, _queue, poolSize);
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}
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/// <summary>
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/// Turn an HttpRequest into an OSHttpRequestItem and place it
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/// in the queue. The OSHttpRequestQueue object will pulse the
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/// next available idle pump.
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/// </summary>
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protected void OnHttpRequest(HttpClientContext client, HttpRequest request)
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{
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// turn request into OSHttpRequest
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OSHttpRequest req = new OSHttpRequest(client, request);
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// place OSHttpRequest into _httpRequestQueue, will
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// trigger Pulse to idle waiting pumps
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_queue.Enqueue(req);
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}
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/// <summary>
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_engine.Name = _engineId;
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_engine.IsBackground = true;
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_engine.Start();
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ThreadTracker.Add(_engine);
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}
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{
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while (true)
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{
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// do stuff
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_listener.RequestHandler += OnHttpRequest;
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_listener.Start(QueueSize);
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}
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}
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}
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}
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