Cleaned up a few more things related to incoming agents.
parent
37bd48c5a7
commit
dad6ba2448
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@ -2637,18 +2637,25 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="client"></param>
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public override void AddNewClient(IClientAPI client)
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{
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AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
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bool vialogin = false;
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m_clientManager.Add(client);
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if (aCircuit == null) // no good, didn't pass NewUserConnection successfully
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return;
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vialogin = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 ||
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(aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
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CheckHeartbeat();
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SubscribeToClientEvents(client);
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ScenePresence presence;
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if (m_restorePresences.ContainsKey(client.AgentId))
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{
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m_log.DebugFormat("[SCENE]: Restoring agent {0} {1} in {2}", client.Name, client.AgentId, RegionInfo.RegionName);
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m_clientManager.Add(client);
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SubscribeToClientEvents(client);
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presence = m_restorePresences[client.AgentId];
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m_restorePresences.Remove(client.AgentId);
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@ -2671,49 +2678,35 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
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//// Do the verification here -- No, really don't do this here. This is UDP address, let it go.
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//System.Net.IPEndPoint ep = (System.Net.IPEndPoint)client.GetClientEP();
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//if (aCircuit != null)
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//{
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// if (!VerifyClient(aCircuit, ep, out vialogin))
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// {
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// // uh-oh, this is fishy
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// m_log.WarnFormat("[SCENE]: Agent {0} with session {1} connecting with unidentified end point {2}. Refusing service.",
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// client.AgentId, client.SessionId, ep.ToString());
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// try
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// {
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// client.Close();
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// }
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// catch (Exception e)
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// {
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// m_log.DebugFormat("[SCENE]: Exception while closing aborted client: {0}", e.StackTrace);
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// }
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// return;
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// }
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//}
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m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
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ScenePresence sp = CreateAndAddScenePresence(client);
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if (aCircuit != null)
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sp.Appearance = aCircuit.Appearance;
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// HERE!!! Do the initial attachments right here
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// first agent upon login is a root agent by design.
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// All other AddNewClient calls find aCircuit.child to be true
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if (aCircuit == null || (aCircuit != null && aCircuit.child == false))
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if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here
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{
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sp.IsChildAgent = false;
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Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
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m_log.Debug("[SCENE]: Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
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m_clientManager.Add(client);
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SubscribeToClientEvents(client);
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ScenePresence sp = CreateAndAddScenePresence(client);
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if (aCircuit != null)
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sp.Appearance = aCircuit.Appearance;
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// HERE!!! Do the initial attachments right here
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// first agent upon login is a root agent by design.
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// All other AddNewClient calls find aCircuit.child to be true
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if (aCircuit == null || (aCircuit != null && aCircuit.child == false))
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{
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sp.IsChildAgent = false;
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Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
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}
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}
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}
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m_LastLogin = Util.EnvironmentTickCount();
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EventManager.TriggerOnNewClient(client);
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if (vialogin)
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EventManager.TriggerOnClientLogin(client);
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if (GetScenePresence(client.AgentId) != null)
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{
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m_LastLogin = Util.EnvironmentTickCount();
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EventManager.TriggerOnNewClient(client);
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if (vialogin)
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EventManager.TriggerOnClientLogin(client);
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}
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}
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private bool VerifyClient(AgentCircuitData aCircuit, System.Net.IPEndPoint ep, out bool vialogin)
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@ -2740,8 +2733,11 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0)
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m_log.DebugFormat("[SCENE]: Incoming client {0} {1} in region {2} via regular login. Client IP verification not performed.",
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{
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m_log.DebugFormat("[SCENE]: Incoming client {0} {1} in region {2} via regular login. Client IP verification not performed.",
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aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
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vialogin = true;
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}
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return true;
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}
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@ -3437,7 +3433,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// also return a reason.</returns>
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public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
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{
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TeleportFlags tp = (TeleportFlags)teleportFlags;
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bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
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(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
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reason = String.Empty;
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//Teleport flags:
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@ -3474,7 +3471,7 @@ namespace OpenSim.Region.Framework.Scenes
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ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
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//On login test land permisions
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if (tp == TeleportFlags.ViaLogin)
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if (vialogin)
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{
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if (land != null && !TestLandRestrictions(agent, land, out reason))
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{
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@ -3533,7 +3530,7 @@ namespace OpenSim.Region.Framework.Scenes
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agent.teleportFlags = teleportFlags;
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m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
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if (tp == TeleportFlags.ViaLogin)
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if (vialogin)
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{
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if (TestBorderCross(agent.startpos, Cardinals.E))
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{
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@ -3651,7 +3648,7 @@ namespace OpenSim.Region.Framework.Scenes
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IPresenceService presence = RequestModuleInterface<IPresenceService>();
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if (presence == null)
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{
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reason = String.Format("Failed to verify user {0} {1} in region {2}. Presence service does not exist.", agent.firstname, agent.lastname, RegionInfo.RegionName);
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reason = String.Format("Failed to verify user presence in the grid for {0} {1} in region {2}. Presence service does not exist.", agent.firstname, agent.lastname, RegionInfo.RegionName);
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return false;
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}
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@ -3659,7 +3656,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (pinfo == null)
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{
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reason = String.Format("Failed to verify user {0} {1}, access denied to region {2}.", agent.firstname, agent.lastname, RegionInfo.RegionName);
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reason = String.Format("Failed to verify user presence in the grid for {0} {1}, access denied to region {2}.", agent.firstname, agent.lastname, RegionInfo.RegionName);
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return false;
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}
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