From daef2b8d87300f02bef7edf01ae67c8c6a50af46 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 15 Jan 2013 12:55:55 -0800 Subject: [PATCH] BulletSim: reduce maximum force a script can apply (like in llApplyImpulse) to the documented maximum from the outragious number previously. --- OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 862dbf6710..3e80aa4101 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs @@ -94,16 +94,16 @@ public static class BSParam public static float PID_D { get; private set; } // derivative public static float PID_P { get; private set; } // proportional - // Various constants that come from that other virtual world that shall not be named + // Various constants that come from that other virtual world that shall not be named. public const float MinGravityZ = -1f; public const float MaxGravityZ = 28f; public const float MinFriction = 0f; public const float MaxFriction = 255f; - public const float MinDensity = 0f; + public const float MinDensity = 0.01f; public const float MaxDensity = 22587f; public const float MinRestitution = 0f; public const float MaxRestitution = 1f; - public const float MaxAddForceMagnitude = 20000f; + public const float MaxAddForceMagnitude = 20f; // =========================================================================== public delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val);