diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b7162da5b1..fcbed9f963 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -5472,7 +5472,7 @@ Environment.Exit(1); // presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget); Vector3 agent_control_v3 = new Vector3(); - presence.HandleMoveToTargetUpdate(ref agent_control_v3); + presence.HandleMoveToTargetUpdate(1, ref agent_control_v3); presence.AddNewMovement(agent_control_v3); } } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 06da741a04..26fa6c0bfa 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1095,7 +1095,7 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// + /// Do not call this directly. Call Scene.RequestTeleportLocation() instead. /// /// public void Teleport(Vector3 pos) @@ -1569,7 +1569,10 @@ namespace OpenSim.Region.Framework.Scenes } else if (bAllowUpdateMoveToPosition) { - if (HandleMoveToTargetUpdate(ref agent_control_v3)) + // The UseClientAgentPosition is set if parcel ban is forcing the avatar to move to a + // certain position. It's only check for tolerance on returning to that position is 0.2 + // rather than 1, at which point it removes its force target. + if (HandleMoveToTargetUpdate(agentData.UseClientAgentPosition ? 0.2 : 1, ref agent_control_v3)) update_movementflag = true; } } @@ -1631,7 +1634,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// Cumulative agent movement that this method will update. /// True if movement has been updated in some way. False otherwise. - public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) + public bool HandleMoveToTargetUpdate(double tolerance, ref Vector3 agent_control_v3) { // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); @@ -1648,7 +1651,7 @@ namespace OpenSim.Region.Framework.Scenes // Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); // Check the error term of the current position in relation to the target position - if (distanceToTarget <= 1) + if (distanceToTarget <= tolerance) { // We are close enough to the target AbsolutePosition = MoveToPositionTarget; @@ -1824,7 +1827,7 @@ namespace OpenSim.Region.Framework.Scenes // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation); Vector3 agent_control_v3 = new Vector3(); - HandleMoveToTargetUpdate(ref agent_control_v3); + HandleMoveToTargetUpdate(1, ref agent_control_v3); AddNewMovement(agent_control_v3); }