Merge branch 'master' of opensimulator.org:/var/git/opensim
commit
dafb362b60
|
@ -1112,7 +1112,7 @@ namespace OpenSim.Framework
|
|||
/// <param name="localID"></param>
|
||||
void SendKillObject(List<uint> localID);
|
||||
|
||||
void SendPartFullUpdate(ISceneEntity ent, uint? parentID);
|
||||
// void SendPartFullUpdate(ISceneEntity ent, uint? parentID);
|
||||
|
||||
void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
|
||||
void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
|
||||
|
|
|
@ -4126,14 +4126,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Vector3 mycamera = Vector3.Zero;
|
||||
Vector3 mypos = Vector3.Zero;
|
||||
ScenePresence mysp = (ScenePresence)SceneAgent;
|
||||
if(mysp != null && !mysp.IsDeleted)
|
||||
|
||||
// we should have a presence
|
||||
if(mysp == null)
|
||||
return;
|
||||
|
||||
if(doCulling)
|
||||
{
|
||||
cullingrange = mysp.DrawDistance + m_scene.ReprioritizationDistance + 16f;
|
||||
// mycamera = mysp.CameraPosition;
|
||||
mypos = mysp.AbsolutePosition;
|
||||
}
|
||||
else
|
||||
doCulling = false;
|
||||
|
||||
while (maxUpdatesBytes > 0)
|
||||
{
|
||||
|
@ -4330,7 +4333,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (update.Entity is ScenePresence)
|
||||
ablock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
|
||||
else
|
||||
ablock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId);
|
||||
ablock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, mysp);
|
||||
objectUpdateBlocks.Add(ablock);
|
||||
objectUpdates.Value.Add(update);
|
||||
maxUpdatesBytes -= ablock.Length;
|
||||
|
@ -4462,6 +4465,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
// hack.. dont use
|
||||
/*
|
||||
public void SendPartFullUpdate(ISceneEntity ent, uint? parentID)
|
||||
{
|
||||
if (ent is SceneObjectPart)
|
||||
|
@ -4472,7 +4476,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
packet.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
|
||||
packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, this.m_agentId);
|
||||
ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, mysp);
|
||||
if (parentID.HasValue)
|
||||
{
|
||||
blk.ParentID = parentID.Value;
|
||||
|
@ -4488,7 +4492,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// updatesThisCall, Name, SceneAgent.IsChildAgent ? "child" : "root", Scene.Name);
|
||||
//
|
||||
}
|
||||
|
||||
*/
|
||||
public void ReprioritizeUpdates()
|
||||
{
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
|
@ -5726,7 +5730,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return update;
|
||||
}
|
||||
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID)
|
||||
// protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID)
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, ScenePresence sp)
|
||||
{
|
||||
byte[] objectData = new byte[60];
|
||||
data.RelativePosition.ToBytes(objectData, 0);
|
||||
|
@ -5826,12 +5831,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#region PrimFlags
|
||||
|
||||
PrimFlags flags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(recipientID, data.UUID);
|
||||
PrimFlags flags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(sp, data.UUID);
|
||||
|
||||
// Don't send the CreateSelected flag to everyone
|
||||
flags &= ~PrimFlags.CreateSelected;
|
||||
|
||||
if (recipientID == data.OwnerID)
|
||||
if (sp.UUID == data.OwnerID)
|
||||
{
|
||||
if (data.CreateSelected)
|
||||
{
|
||||
|
|
|
@ -479,7 +479,32 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
|
||||
return false;
|
||||
}
|
||||
/*
|
||||
private bool CheckGroupPowers(ScenePresence sp, UUID groupID, ulong powersMask)
|
||||
{
|
||||
if(sp == null || sp.ControllingClient == null)
|
||||
return false;
|
||||
|
||||
ulong grpPowers = sp.ControllingClient.GetGroupPowers(groupID);
|
||||
|
||||
return (grpPowers & powersMask) != 0;
|
||||
}
|
||||
|
||||
private bool CheckActiveGroupPowers(ScenePresence sp, UUID groupID, ulong powersMask)
|
||||
{
|
||||
if(sp == null || sp.ControllingClient == null)
|
||||
return false;
|
||||
|
||||
if(sp.ControllingClient.ActiveGroupId != groupID)
|
||||
return false;
|
||||
// activeGroupPowers only get current selected role powers, at least with xmlgroups.
|
||||
// lets get any role avoiding the extra burden of user also having to change role
|
||||
// ulong grpPowers = sp.ControllingClient.ActiveGroupPowers(groupID);
|
||||
ulong grpPowers = sp.ControllingClient.GetGroupPowers(groupID);
|
||||
|
||||
return (grpPowers & powersMask) != 0;
|
||||
}
|
||||
*/
|
||||
/// <summary>
|
||||
/// Parse a user set configuration setting
|
||||
/// </summary>
|
||||
|
@ -605,19 +630,45 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
}
|
||||
|
||||
#region Object Permissions
|
||||
#pragma warning disable 0612
|
||||
const uint DEFAULT_FLAGS = (uint)~(
|
||||
PrimFlags.ObjectCopy | // Tells client you can copy the object
|
||||
PrimFlags.ObjectModify | // tells client you can modify the object
|
||||
PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod)
|
||||
PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
|
||||
PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object
|
||||
PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object
|
||||
PrimFlags.ObjectOwnerModify // Tells client that you're the owner of the object
|
||||
);
|
||||
|
||||
public uint GenerateClientFlags(UUID user, UUID objID)
|
||||
const uint NOT_DEFAULT_FLAGS = (uint)~(
|
||||
PrimFlags.ObjectCopy | // Tells client you can copy the object
|
||||
PrimFlags.ObjectModify | // tells client you can modify the object
|
||||
PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod)
|
||||
PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
|
||||
PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object
|
||||
PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object
|
||||
PrimFlags.ObjectOwnerModify // Tells client that you're the owner of the object
|
||||
);
|
||||
#pragma warning restore 0612
|
||||
|
||||
const uint EXTRAOWNERMASK = (uint)(
|
||||
PrimFlags.ObjectYouOwner |
|
||||
PrimFlags.ObjectAnyOwner
|
||||
);
|
||||
|
||||
const uint EXTRAGODMASK = (uint)(
|
||||
PrimFlags.ObjectYouOwner |
|
||||
PrimFlags.ObjectAnyOwner |
|
||||
PrimFlags.ObjectOwnerModify |
|
||||
PrimFlags.ObjectModify |
|
||||
PrimFlags.ObjectMove
|
||||
);
|
||||
|
||||
public uint GenerateClientFlags(ScenePresence sp, uint curEffectivePerms, UUID objID)
|
||||
{
|
||||
// Here's the way this works,
|
||||
// ObjectFlags and Permission flags are two different enumerations
|
||||
// ObjectFlags, however, tells the client to change what it will allow the user to do.
|
||||
// So, that means that all of the permissions type ObjectFlags are /temporary/ and only
|
||||
// supposed to be set when customizing the objectflags for the client.
|
||||
|
||||
// These temporary objectflags get computed and added in this function based on the
|
||||
// Permission mask that's appropriate!
|
||||
// Outside of this method, they should never be added to objectflags!
|
||||
// -teravus
|
||||
if(sp == null || curEffectivePerms == 0)
|
||||
return (uint)0;
|
||||
|
||||
SceneObjectPart task = m_scene.GetSceneObjectPart(objID);
|
||||
|
||||
|
@ -625,53 +676,104 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (task == null)
|
||||
return (uint)0;
|
||||
|
||||
uint objflags = task.GetEffectiveObjectFlags();
|
||||
UUID objectOwner = task.OwnerID;
|
||||
|
||||
|
||||
// Remove any of the objectFlags that are temporary. These will get added back if appropriate
|
||||
// in the next bit of code
|
||||
uint objflags = curEffectivePerms & NOT_DEFAULT_FLAGS ;
|
||||
|
||||
// libomv will moan about PrimFlags.ObjectYouOfficer being
|
||||
// deprecated
|
||||
#pragma warning disable 0612
|
||||
objflags &= (uint)
|
||||
~(PrimFlags.ObjectCopy | // Tells client you can copy the object
|
||||
PrimFlags.ObjectModify | // tells client you can modify the object
|
||||
PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod)
|
||||
PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
|
||||
PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object
|
||||
PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object
|
||||
PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object
|
||||
PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
|
||||
);
|
||||
#pragma warning restore 0612
|
||||
uint returnMask;
|
||||
|
||||
// Creating the three ObjectFlags options for this method to choose from.
|
||||
// Customize the OwnerMask
|
||||
uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
|
||||
objectOwnerMask |= (uint)PrimFlags.ObjectYouOwner | (uint)PrimFlags.ObjectAnyOwner | (uint)PrimFlags.ObjectOwnerModify;
|
||||
|
||||
// Customize the GroupMask
|
||||
uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
|
||||
|
||||
// Customize the EveryoneMask
|
||||
uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
|
||||
if (objectOwner != UUID.Zero)
|
||||
objectEveryoneMask |= (uint)PrimFlags.ObjectAnyOwner;
|
||||
|
||||
PermissionClass permissionClass = GetPermissionClass(user, task);
|
||||
|
||||
switch (permissionClass)
|
||||
// gods have owner rights with Modify and Move always on
|
||||
if(sp.IsGod)
|
||||
{
|
||||
case PermissionClass.Owner:
|
||||
return objectOwnerMask;
|
||||
case PermissionClass.Group:
|
||||
return objectGroupMask | objectEveryoneMask;
|
||||
case PermissionClass.Everyone:
|
||||
default:
|
||||
return objectEveryoneMask;
|
||||
returnMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
|
||||
returnMask |= EXTRAGODMASK;
|
||||
return returnMask;
|
||||
}
|
||||
|
||||
//bypass option == owner rights
|
||||
if (m_bypassPermissions)
|
||||
{
|
||||
returnMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
|
||||
returnMask |= EXTRAOWNERMASK;
|
||||
if((returnMask & (uint)PrimFlags.ObjectModify) != 0)
|
||||
returnMask |= (uint)PrimFlags.ObjectOwnerModify;
|
||||
return returnMask;
|
||||
}
|
||||
|
||||
UUID taskOwnerID = task.OwnerID;
|
||||
UUID spID = sp.UUID;
|
||||
|
||||
// owner
|
||||
if (spID == taskOwnerID)
|
||||
{
|
||||
returnMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
|
||||
returnMask |= EXTRAOWNERMASK;
|
||||
if((returnMask & (uint)PrimFlags.ObjectModify) != 0)
|
||||
returnMask |= (uint)PrimFlags.ObjectOwnerModify;
|
||||
return returnMask;
|
||||
}
|
||||
|
||||
// if not god or owner, do attachments as everyone
|
||||
if(task.ParentGroup.IsAttachment)
|
||||
{
|
||||
returnMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
|
||||
if (taskOwnerID != UUID.Zero)
|
||||
returnMask |= (uint)PrimFlags.ObjectAnyOwner;
|
||||
return returnMask;
|
||||
}
|
||||
|
||||
// if friends with rights then owner
|
||||
if (IsFriendWithPerms(spID, taskOwnerID))
|
||||
{
|
||||
returnMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
|
||||
returnMask |= EXTRAOWNERMASK;
|
||||
if((returnMask & (uint)PrimFlags.ObjectModify) != 0)
|
||||
returnMask |= (uint)PrimFlags.ObjectOwnerModify;
|
||||
return returnMask;
|
||||
}
|
||||
|
||||
// group owned or shared ?
|
||||
UUID taskGroupID = task.GroupID;
|
||||
IClientAPI client = sp.ControllingClient;
|
||||
if(taskGroupID != UUID.Zero && client != null && client.IsGroupMember(taskGroupID))
|
||||
{
|
||||
if(taskGroupID == taskOwnerID)
|
||||
{
|
||||
// object is owned by group, owner rights and group role powers do apply
|
||||
if((client.GetGroupPowers(taskGroupID) & (ulong)GroupPowers.ObjectManipulate) != 0)
|
||||
// instead forcing active group can be safeguard againts casual mistakes ??
|
||||
//if(CheckActiveGroupPowers(sp, task.GroupID, (ulong)GroupPowers.ObjectManipulate))
|
||||
{
|
||||
returnMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
|
||||
returnMask |=
|
||||
(uint)PrimFlags.ObjectGroupOwned |
|
||||
(uint)PrimFlags.ObjectAnyOwner;
|
||||
if((returnMask & (uint)PrimFlags.ObjectModify) != 0)
|
||||
returnMask |= (uint)PrimFlags.ObjectOwnerModify;
|
||||
return returnMask;
|
||||
}
|
||||
else
|
||||
{
|
||||
// no special rights
|
||||
returnMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
|
||||
returnMask |= (uint)PrimFlags.ObjectAnyOwner;
|
||||
return returnMask;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// group sharing
|
||||
returnMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
|
||||
if (taskOwnerID != UUID.Zero)
|
||||
returnMask |= (uint)PrimFlags.ObjectAnyOwner;
|
||||
return returnMask;
|
||||
}
|
||||
}
|
||||
|
||||
// fallback is everyone rights
|
||||
returnMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
|
||||
if (taskOwnerID != UUID.Zero)
|
||||
returnMask |= (uint)PrimFlags.ObjectAnyOwner;
|
||||
return returnMask;
|
||||
}
|
||||
|
||||
private uint ApplyObjectModifyMasks(uint setPermissionMask, uint objectFlagsMask)
|
||||
|
@ -702,6 +804,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return objectFlagsMask;
|
||||
}
|
||||
|
||||
// OARs need this method that handles offline users
|
||||
public PermissionClass GetPermissionClass(UUID user, SceneObjectPart obj)
|
||||
{
|
||||
if (obj == null)
|
||||
|
@ -715,31 +818,19 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (user == objectOwner)
|
||||
return PermissionClass.Owner;
|
||||
|
||||
if (IsFriendWithPerms(user, objectOwner) && !obj.ParentGroup.IsAttachment)
|
||||
return PermissionClass.Owner;
|
||||
|
||||
// Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set
|
||||
if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner))
|
||||
return PermissionClass.Owner;
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(user))
|
||||
return PermissionClass.Owner;
|
||||
|
||||
/* to review later
|
||||
// Users should be able to edit what is over their land.
|
||||
Vector3 taskPos = obj.AbsolutePosition;
|
||||
ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y);
|
||||
if (parcel != null && parcel.LandData.OwnerID == user && m_ParcelOwnerIsGod)
|
||||
if(!obj.ParentGroup.IsAttachment)
|
||||
{
|
||||
// Admin objects should not be editable by the above
|
||||
if (!IsAdministrator(objectOwner))
|
||||
if (IsFriendWithPerms(user, objectOwner) )
|
||||
return PermissionClass.Owner;
|
||||
|
||||
// Group permissions
|
||||
if (obj.GroupID != UUID.Zero && IsGroupMember(obj.GroupID, user, 0))
|
||||
return PermissionClass.Group;
|
||||
}
|
||||
*/
|
||||
// Group permissions
|
||||
if ((obj.GroupID != UUID.Zero) && IsGroupMember(obj.GroupID, user, 0))
|
||||
return PermissionClass.Group;
|
||||
|
||||
return PermissionClass.Everyone;
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
|
|||
namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
#region Delegates
|
||||
public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectID);
|
||||
public delegate uint GenerateClientFlagsHandler(ScenePresence sp, uint curEffectivePerms, UUID objectID);
|
||||
public delegate void SetBypassPermissionsHandler(bool value);
|
||||
public delegate bool BypassPermissionsHandler();
|
||||
public delegate bool PropagatePermissionsHandler();
|
||||
|
@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#region Object Permission Checks
|
||||
|
||||
public uint GenerateClientFlags(UUID userID, UUID objectID)
|
||||
public uint GenerateClientFlags(ScenePresence sp, UUID objectID)
|
||||
{
|
||||
// libomv will moan about PrimFlags.ObjectYouOfficer being
|
||||
// obsolete...
|
||||
|
@ -179,8 +179,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
PrimFlags.ObjectTransfer |
|
||||
PrimFlags.ObjectYouOwner |
|
||||
PrimFlags.ObjectAnyOwner |
|
||||
PrimFlags.ObjectOwnerModify |
|
||||
PrimFlags.ObjectYouOfficer;
|
||||
PrimFlags.ObjectOwnerModify;
|
||||
#pragma warning restore 0612
|
||||
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
|
||||
|
@ -196,7 +195,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handlerGenerateClientFlags.GetInvocationList();
|
||||
foreach (GenerateClientFlagsHandler check in list)
|
||||
{
|
||||
perms &= check(userID, objectID);
|
||||
perms &= check(sp, perms, objectID);
|
||||
}
|
||||
}
|
||||
return perms;
|
||||
|
|
|
@ -2233,7 +2233,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (part.OwnerID != userId)
|
||||
{
|
||||
part.LastOwnerID = part.OwnerID;
|
||||
if(part.GroupID != part.OwnerID)
|
||||
part.LastOwnerID = part.OwnerID;
|
||||
part.OwnerID = userId;
|
||||
}
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue