* refactor: move sound trigger from scene into sepearate SoundModule
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				|  | @ -0,0 +1,39 @@ | ||||||
|  | /* | ||||||
|  |  * Copyright (c) Contributors, http://opensimulator.org/ | ||||||
|  |  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||||
|  |  * | ||||||
|  |  * Redistribution and use in source and binary forms, with or without | ||||||
|  |  * modification, are permitted provided that the following conditions are met: | ||||||
|  |  *     * Redistributions of source code must retain the above copyright | ||||||
|  |  *       notice, this list of conditions and the following disclaimer. | ||||||
|  |  *     * Redistributions in binary form must reproduce the above copyright | ||||||
|  |  *       notice, this list of conditions and the following disclaimer in the | ||||||
|  |  *       documentation and/or other materials provided with the distribution. | ||||||
|  |  *     * Neither the name of the OpenSim Project nor the | ||||||
|  |  *       names of its contributors may be used to endorse or promote products | ||||||
|  |  *       derived from this software without specific prior written permission. | ||||||
|  |  * | ||||||
|  |  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||||||
|  |  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||||
|  |  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||||
|  |  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||||||
|  |  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||||
|  |  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||||||
|  |  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||||||
|  |  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||||
|  |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||||
|  |  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||||
|  |  */ | ||||||
|  | 
 | ||||||
|  | using System; | ||||||
|  | using Nini.Config; | ||||||
|  | using OpenMetaverse; | ||||||
|  | 
 | ||||||
|  | namespace OpenSim.Region.Environment | ||||||
|  | {        | ||||||
|  |     public interface ISoundModule | ||||||
|  |     { | ||||||
|  |         void TriggerSound( | ||||||
|  |             UUID soundId, UUID ownerID, UUID objectID, UUID parentID, float gain, Vector3 position, UInt64 handle);         | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | @ -0,0 +1,72 @@ | ||||||
|  | /* | ||||||
|  |  * Copyright (c) Contributors, http://opensimulator.org/ | ||||||
|  |  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||||
|  |  * | ||||||
|  |  * Redistribution and use in source and binary forms, with or without | ||||||
|  |  * modification, are permitted provided that the following conditions are met: | ||||||
|  |  *     * Redistributions of source code must retain the above copyright | ||||||
|  |  *       notice, this list of conditions and the following disclaimer. | ||||||
|  |  *     * Redistributions in binary form must reproduce the above copyright | ||||||
|  |  *       notice, this list of conditions and the following disclaimer in the | ||||||
|  |  *       documentation and/or other materials provided with the distribution. | ||||||
|  |  *     * Neither the name of the OpenSim Project nor the | ||||||
|  |  *       names of its contributors may be used to endorse or promote products | ||||||
|  |  *       derived from this software without specific prior written permission. | ||||||
|  |  * | ||||||
|  |  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||||||
|  |  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||||
|  |  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||||
|  |  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||||||
|  |  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||||
|  |  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||||||
|  |  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||||||
|  |  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||||
|  |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||||
|  |  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||||
|  |  */ | ||||||
|  | 
 | ||||||
|  | using System; | ||||||
|  | using System.Reflection; | ||||||
|  | using Nini.Config; | ||||||
|  | using log4net; | ||||||
|  | using OpenMetaverse; | ||||||
|  | using OpenSim.Framework; | ||||||
|  | using OpenSim.Region.Environment.Interfaces; | ||||||
|  | using OpenSim.Region.Environment.Scenes; | ||||||
|  | 
 | ||||||
|  | namespace OpenSim.Region.Environment.World.Sound | ||||||
|  | {         | ||||||
|  |     public class SoundModule : IRegionModule, ISoundModule | ||||||
|  |     {         | ||||||
|  |         //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||||
|  |          | ||||||
|  |         protected Scene m_scene; | ||||||
|  |          | ||||||
|  |         public void Initialise(Scene scene, IConfigSource source) | ||||||
|  |         { | ||||||
|  |             m_scene = scene; | ||||||
|  |             m_scene.RegisterModuleInterface<ISoundModule>(this); | ||||||
|  |         } | ||||||
|  |          | ||||||
|  |         public void PostInitialise() {} | ||||||
|  |         public void Close() {} | ||||||
|  |         public string Name { get { return "Sound Module"; } } | ||||||
|  |         public bool IsSharedModule { get { return false; } } | ||||||
|  |          | ||||||
|  |         public virtual void TriggerSound( | ||||||
|  |             UUID soundId, UUID ownerID, UUID objectID, UUID parentID, float gain, Vector3 position, UInt64 handle) | ||||||
|  |         { | ||||||
|  |             foreach (ScenePresence p in m_scene.GetAvatars()) | ||||||
|  |             { | ||||||
|  |                 double dis = Util.GetDistanceTo(p.AbsolutePosition, position); | ||||||
|  |                 if (dis > 100.0) // Max audio distance | ||||||
|  |                     continue; | ||||||
|  | 
 | ||||||
|  |                 // Scale by distance           | ||||||
|  |                 gain = (float)((double)gain*((100.0 - dis) / 100.0)); | ||||||
|  |                 p.ControllingClient.SendTriggeredSound( | ||||||
|  |                     soundId, ownerID, objectID, parentID, handle, position, (float)gain); | ||||||
|  |             }             | ||||||
|  |         }         | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | @ -2341,31 +2341,15 @@ namespace OpenSim.Region.Environment.Scenes | ||||||
|                 client.OnDeactivateGesture += gesturesModule.DeactivateGesture; |                 client.OnDeactivateGesture += gesturesModule.DeactivateGesture; | ||||||
|             } |             } | ||||||
|              |              | ||||||
|             //sound |             ISoundModule soundModule = RequestModuleInterface<ISoundModule>();             | ||||||
|             client.OnSoundTrigger += SoundTrigger; |             if (soundModule != null) | ||||||
|  |                 client.OnSoundTrigger += soundModule.TriggerSound; | ||||||
| 
 | 
 | ||||||
|             client.OnObjectOwner += ObjectOwner; |             client.OnObjectOwner += ObjectOwner; | ||||||
| 
 | 
 | ||||||
|             // EventManager.TriggerOnNewClient(client); |             // EventManager.TriggerOnNewClient(client); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         // Sound |  | ||||||
|         public virtual void SoundTrigger( UUID soundId, UUID ownerID, UUID objectID, UUID parentID, |  | ||||||
|                                                 float gain, Vector3 position, UInt64 handle) |  | ||||||
|         { |  | ||||||
|             foreach (ScenePresence p in GetAvatars()) |  | ||||||
|             { |  | ||||||
|                 double dis = Util.GetDistanceTo(p.AbsolutePosition, position); |  | ||||||
|                 if (dis > 100.0) // Max audio distance |  | ||||||
|                     continue; |  | ||||||
| 
 |  | ||||||
|                 // Scale by distance           |  | ||||||
|                 gain = (float)((double)gain*((100.0 - dis) / 100.0)); |  | ||||||
|                 p.ControllingClient.SendTriggeredSound(soundId, ownerID, objectID, parentID, handle, position, (float)gain); |  | ||||||
|             } |  | ||||||
|              |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Teleport an avatar to their home region |         /// Teleport an avatar to their home region | ||||||
|         /// </summary> |         /// </summary> | ||||||
|  |  | ||||||
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	 Justin Clarke Casey
						Justin Clarke Casey