* refactor: move sound trigger from scene into sepearate SoundModule

0.6.1-post-fixes
Justin Clarke Casey 2008-12-19 21:03:56 +00:00
parent 0cbdfcea87
commit db0c65ea56
3 changed files with 114 additions and 19 deletions

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@ -0,0 +1,39 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using OpenMetaverse;
namespace OpenSim.Region.Environment
{
public interface ISoundModule
{
void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, float gain, Vector3 position, UInt64 handle);
}
}

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@ -0,0 +1,72 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.World.Sound
{
public class SoundModule : IRegionModule, ISoundModule
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
m_scene.RegisterModuleInterface<ISoundModule>(this);
}
public void PostInitialise() {}
public void Close() {}
public string Name { get { return "Sound Module"; } }
public bool IsSharedModule { get { return false; } }
public virtual void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, float gain, Vector3 position, UInt64 handle)
{
foreach (ScenePresence p in m_scene.GetAvatars())
{
double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance
continue;
// Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0));
p.ControllingClient.SendTriggeredSound(
soundId, ownerID, objectID, parentID, handle, position, (float)gain);
}
}
}
}

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@ -2341,31 +2341,15 @@ namespace OpenSim.Region.Environment.Scenes
client.OnDeactivateGesture += gesturesModule.DeactivateGesture;
}
//sound
client.OnSoundTrigger += SoundTrigger;
ISoundModule soundModule = RequestModuleInterface<ISoundModule>();
if (soundModule != null)
client.OnSoundTrigger += soundModule.TriggerSound;
client.OnObjectOwner += ObjectOwner;
// EventManager.TriggerOnNewClient(client);
}
// Sound
public virtual void SoundTrigger( UUID soundId, UUID ownerID, UUID objectID, UUID parentID,
float gain, Vector3 position, UInt64 handle)
{
foreach (ScenePresence p in GetAvatars())
{
double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance
continue;
// Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0));
p.ControllingClient.SendTriggeredSound(soundId, ownerID, objectID, parentID, handle, position, (float)gain);
}
}
/// <summary>
/// Teleport an avatar to their home region
/// </summary>