*Fixed bug that caused failure when System.Console.Readline returns null (no stdin)
*Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.0.6.0-stable
parent
c3292a9afa
commit
db151bcec7
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@ -230,7 +230,14 @@ namespace OpenSim.Framework.Console
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{
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try
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{
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return System.Console.ReadLine();
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string line = System.Console.ReadLine();
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while(line == null)
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{
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line = System.Console.ReadLine();
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}
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return line;
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}
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catch (Exception e)
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{
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@ -358,6 +365,7 @@ namespace OpenSim.Framework.Console
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{
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string tempstr = CmdPrompt(m_componentName + "# ");
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RunCommand(tempstr);
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}
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public void RunCommand(string cmdline)
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@ -130,9 +130,12 @@ namespace OpenSim.Region.Physics.Manager
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IPhysicsPlugin plug =
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(IPhysicsPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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plug.Init();
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if(!_PhysPlugins.ContainsKey(plug.GetName()))
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{
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_PhysPlugins.Add(plug.GetName(), plug);
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m_log.Info("[PHYSICS]: Added physics engine: " + plug.GetName());
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}
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}
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Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin", true);
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@ -140,9 +143,12 @@ namespace OpenSim.Region.Physics.Manager
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{
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IMeshingPlugin plug =
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(IMeshingPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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if(!_MeshPlugins.ContainsKey(plug.GetName()))
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{
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_MeshPlugins.Add(plug.GetName(), plug);
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m_log.Info("[PHYSICS]: Added meshing engine: " + plug.GetName());
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}
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}
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physTypeInterface = null;
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meshTypeInterface = null;
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