Friends connectors finished. Status notification working across the board. One last bug: friends online upon login are not being sent to the user.

slimupdates
Diva Canto 2010-02-28 08:36:13 -08:00
parent 1daabc3473
commit db24e57cab
3 changed files with 385 additions and 67 deletions

View File

@ -115,6 +115,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
public IScene Scene
{
get
{
if (m_Scenes.Count > 0)
return m_Scenes[0];
else
return null;
}
}
public void Initialise(IConfigSource config)
{
IConfig friendsConfig = config.Configs["Friends"];
@ -276,6 +287,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
private void SendPresence(UUID agentID)
{
// Inform the friends that this user is online
StatusChange(agentID, true);
// Now send the list of online friends to this user
if (!m_Friends.ContainsKey(agentID))
{
m_log.DebugFormat("[FRIENDS MODULE]: agent {0} not found in local cache", agentID);
@ -291,11 +306,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
List<UUID> online = GetOnlineFriends(agentID);
m_log.DebugFormat("[FRIENDS]: User {0} has {1} friends online", agentID, online.Count);
m_log.DebugFormat("[FRIENDS]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
client.SendAgentOnline(online.ToArray());
// Now inform the friends that this user is online
StatusChange(agentID, true);
}
List<UUID> GetOnlineFriends(UUID userID)
@ -315,7 +328,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
foreach (PresenceInfo pi in presence)
{
if (pi.Online)
{
online.Add(new UUID(pi.UserID));
//m_log.DebugFormat("[XXX] {0} friend online {1}", userID, pi.UserID);
}
}
return online;
@ -324,13 +340,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
//
// Find the client for a ID
//
private IClientAPI LocateClientObject(UUID agentID)
public IClientAPI LocateClientObject(UUID agentID)
{
Scene scene=GetClientScene(agentID);
Scene scene = GetClientScene(agentID);
if(scene == null)
return null;
ScenePresence presence=scene.GetScenePresence(agentID);
ScenePresence presence = scene.GetScenePresence(agentID);
if(presence == null)
return null;
@ -386,19 +402,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (UUID.TryParse(friend.Friend, out friendID))
{
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
{
//m_log.DebugFormat("[FRIENDS]: Notify {0} that user {1} is {2}", friend.Friend, userID, online);
// the friend in this sim as root agent
if (online)
friendClient.SendAgentOnline(new UUID[] { userID });
else
friendClient.SendAgentOffline(new UUID[] { userID });
// we're done
// Try local
if (LocalStatusNotification(userID, friendID, online))
return;
}
// The friend is not here [as root]. Let's forward.
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
PresenceInfo friendSession = PresenceInfo.GetOnlinePresence(friendSessions);
@ -438,14 +445,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// We stick this agent's ID as imSession, so that it's directly available on the receiving end
im.imSessionID = im.fromAgentID;
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
{
// the prospective friend in this sim as root agent
friendClient.SendInstantMessage(im);
// we're done
return ;
}
// Try the local sim
if (LocalFriendshipOffered(friendID, im))
return;
// The prospective friend is not here [as root]. Let's forward.
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
@ -471,26 +473,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Notify the friend
//
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
// Try Local
if (LocalFriendshipApproved(agentID, client.Name, friendID))
{
// the prospective friend in this sim as root agent
GridInstantMessage im = new GridInstantMessage(client.Scene, client.AgentId, client.Name, friendID,
(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, client.AgentId.ToString(), false, Vector3.Zero);
friendClient.SendInstantMessage(im);
client.SendAgentOnline(new UUID[] { friendID });
// update the local cache
m_Friends[friendID].Friends = FriendsService.GetFriends(friendID);
// we're done
return;
}
// The friend is not here
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
PresenceInfo friendSession = PresenceInfo.GetOnlinePresence(friendSessions);
if (friendSession != null)
{
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
m_FriendsSimConnector.FriendshipApproved(region, agentID, friendID);
m_FriendsSimConnector.FriendshipApproved(region, agentID, client.Name, friendID);
client.SendAgentOnline(new UUID[] { friendID });
}
@ -507,24 +503,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Notify the friend
//
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
{
// the prospective friend in this sim as root agent
GridInstantMessage im = new GridInstantMessage(client.Scene, client.AgentId, client.Name, friendID,
(byte)OpenMetaverse.InstantMessageDialog.FriendshipDeclined, client.AgentId.ToString(), false, Vector3.Zero);
friendClient.SendInstantMessage(im);
// we're done
// Try local
if (LocalFriendshipDenied(agentID, client.Name, friendID))
return;
}
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
PresenceInfo friendSession = PresenceInfo.GetOnlinePresence(friendSessions);
if (friendSession != null)
{
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
m_FriendsSimConnector.FriendshipDenied(region, agentID, friendID);
m_FriendsSimConnector.FriendshipDenied(region, agentID, client.Name, friendID);
}
}
@ -542,16 +530,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Notify the friend
//
IClientAPI friendClient = LocateClientObject(exfriendID);
if (friendClient != null)
{
// the friend in this sim as root agent
friendClient.SendTerminateFriend(exfriendID);
// update local cache
m_Friends[exfriendID].Friends = FriendsService.GetFriends(exfriendID);
// we're done
// Try local
if (LocalFriendshipTerminated(exfriendID))
return;
}
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { exfriendID.ToString() });
PresenceInfo friendSession = PresenceInfo.GetOnlinePresence(friendSessions);
@ -587,5 +568,97 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
m_FriendsSimConnector.GrantRights(region, requester, target);
}
}
#region Local
public bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
{
IClientAPI friendClient = LocateClientObject(toID);
if (friendClient != null)
{
// the prospective friend in this sim as root agent
friendClient.SendInstantMessage(im);
// we're done
return true;
}
return false;
}
public bool LocalFriendshipApproved(UUID userID, string userName, UUID friendID)
{
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
{
// the prospective friend in this sim as root agent
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero);
friendClient.SendInstantMessage(im);
// update the local cache
m_Friends[friendID].Friends = FriendsService.GetFriends(friendID);
// we're done
return true;
}
return false;
}
public bool LocalFriendshipDenied(UUID userID, string userName, UUID friendID)
{
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
{
// the prospective friend in this sim as root agent
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
(byte)OpenMetaverse.InstantMessageDialog.FriendshipDeclined, userID.ToString(), false, Vector3.Zero);
friendClient.SendInstantMessage(im);
// we're done
return true;
}
return false;
}
public bool LocalFriendshipTerminated(UUID exfriendID)
{
IClientAPI friendClient = LocateClientObject(exfriendID);
if (friendClient != null)
{
// the friend in this sim as root agent
friendClient.SendTerminateFriend(exfriendID);
// update local cache
m_Friends[exfriendID].Friends = FriendsService.GetFriends(exfriendID);
// we're done
return true;
}
return false;
}
public bool LocalGrantRights()
{
// TODO
return true;
}
public bool LocalStatusNotification(UUID userID, UUID friendID, bool online)
{
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
{
//m_log.DebugFormat("[FRIENDS]: Notify {0} that user {1} is {2}", friend.Friend, userID, online);
// the friend in this sim as root agent
if (online)
friendClient.SendAgentOnline(new UUID[] { userID });
else
friendClient.SendAgentOffline(new UUID[] { userID });
// we're done
return true;
}
return false;
}
#endregion
}
}

View File

@ -75,8 +75,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
switch (method)
{
case "TEST":
break;
case "friendship_offered":
return FriendshipOffered(request);
case "friendship_approved":
return FriendshipApproved(request);
case "friendship_denied":
return FriendshipDenied(request);
case "friendship_terminated":
return FriendshipTerminated(request);
case "grant_rights":
return GrantRights(request);
case "status":
return StatusNotification(request);
}
}
catch (Exception e)
@ -87,6 +97,146 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return FailureResult();
}
byte[] FriendshipOffered(Dictionary<string, object> request)
{
UUID fromID = UUID.Zero;
UUID toID = UUID.Zero;
string message = string.Empty;
if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID"))
return FailureResult();
message = request["Message"].ToString();
if (!UUID.TryParse(request["FromID"].ToString(), out fromID))
return FailureResult();
if (!UUID.TryParse(request["ToID"].ToString(), out toID))
return FailureResult();
GridInstantMessage im = new GridInstantMessage(m_FriendsModule.Scene, fromID, "", toID,
(byte)InstantMessageDialog.FriendshipOffered, message, false, Vector3.Zero);
if (m_FriendsModule.LocalFriendshipOffered(toID, im))
return SuccessResult();
return FailureResult();
}
byte[] FriendshipApproved(Dictionary<string, object> request)
{
UUID fromID = UUID.Zero;
UUID toID = UUID.Zero;
string fromName = string.Empty;
if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID"))
return FailureResult();
if (!UUID.TryParse(request["FromID"].ToString(), out fromID))
return FailureResult();
if (!UUID.TryParse(request["ToID"].ToString(), out toID))
return FailureResult();
if (request.ContainsKey("FromName"))
fromName = request["FromName"].ToString();
if (m_FriendsModule.LocalFriendshipApproved(fromID, fromName, toID))
return SuccessResult();
return FailureResult();
}
byte[] FriendshipDenied(Dictionary<string, object> request)
{
UUID fromID = UUID.Zero;
UUID toID = UUID.Zero;
string fromName = string.Empty;
if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID"))
return FailureResult();
if (!UUID.TryParse(request["FromID"].ToString(), out fromID))
return FailureResult();
if (!UUID.TryParse(request["ToID"].ToString(), out toID))
return FailureResult();
if (request.ContainsKey("FromName"))
fromName = request["FromName"].ToString();
if (m_FriendsModule.LocalFriendshipDenied(fromID, fromName, toID))
return SuccessResult();
return FailureResult();
}
byte[] FriendshipTerminated(Dictionary<string, object> request)
{
UUID fromID = UUID.Zero;
UUID toID = UUID.Zero;
if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID"))
return FailureResult();
if (!UUID.TryParse(request["FromID"].ToString(), out fromID))
return FailureResult();
if (!UUID.TryParse(request["ToID"].ToString(), out toID))
return FailureResult();
if (m_FriendsModule.LocalFriendshipTerminated(toID))
return SuccessResult();
return FailureResult();
}
byte[] GrantRights(Dictionary<string, object> request)
{
UUID fromID = UUID.Zero;
UUID toID = UUID.Zero;
if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID"))
return FailureResult();
if (!UUID.TryParse(request["FromID"].ToString(), out fromID))
return FailureResult();
if (!UUID.TryParse(request["ToID"].ToString(), out toID))
return FailureResult();
if (m_FriendsModule.LocalGrantRights(/* ??? */))
return SuccessResult();
return FailureResult();
}
byte[] StatusNotification(Dictionary<string, object> request)
{
UUID fromID = UUID.Zero;
UUID toID = UUID.Zero;
bool online = false;
if (!request.ContainsKey("FromID") || !request.ContainsKey("ToID") || !request.ContainsKey("Online"))
return FailureResult();
if (!UUID.TryParse(request["FromID"].ToString(), out fromID))
return FailureResult();
if (!UUID.TryParse(request["ToID"].ToString(), out toID))
return FailureResult();
if (!Boolean.TryParse(request["Online"].ToString(), out online))
return FailureResult();
if (m_FriendsModule.LocalStatusNotification(fromID, toID, online))
return SuccessResult();
return FailureResult();
}
#region Misc
private byte[] FailureResult()
{
return BoolResult(false);
@ -130,5 +280,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return ms.ToArray();
}
#endregion
}
}

View File

@ -27,45 +27,139 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers.HttpServer;
using OpenMetaverse;
using log4net;
namespace OpenSim.Services.Connectors.Friends
{
public class FriendsSimConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public bool FriendshipOffered(GridRegion region, UUID userID, UUID friendID, string message)
{
return true;
Dictionary<string, object> sendData = new Dictionary<string, object>();
//sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
//sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString();
sendData["METHOD"] = "friendship_offered";
sendData["FromID"] = userID.ToString();
sendData["ToID"] = friendID.ToString();
sendData["Message"] = message;
return Call(region, sendData);
}
public bool FriendshipApproved(GridRegion region, UUID userID, UUID friendID)
public bool FriendshipApproved(GridRegion region, UUID userID, string userName, UUID friendID)
{
return true;
Dictionary<string, object> sendData = new Dictionary<string, object>();
//sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
//sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString();
sendData["METHOD"] = "friendship_approved";
sendData["FromID"] = userID.ToString();
sendData["FromName"] = userName;
sendData["ToID"] = friendID.ToString();
return Call(region, sendData);
}
public bool FriendshipDenied(GridRegion region, UUID userID, UUID friendID)
public bool FriendshipDenied(GridRegion region, UUID userID, string userName, UUID friendID)
{
return true;
Dictionary<string, object> sendData = new Dictionary<string, object>();
//sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
//sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString();
sendData["METHOD"] = "friendship_denied";
sendData["FromID"] = userID.ToString();
sendData["FromName"] = userName;
sendData["ToID"] = friendID.ToString();
return Call(region, sendData);
}
public bool FriendshipTerminated(GridRegion region, UUID userID, UUID friendID)
{
return true;
Dictionary<string, object> sendData = new Dictionary<string, object>();
//sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
//sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString();
sendData["METHOD"] = "friendship_terminated";
sendData["FromID"] = userID.ToString();
sendData["ToID"] = friendID.ToString();
return Call(region, sendData);
}
public bool GrantRights(GridRegion region, UUID requester, UUID target)
public bool GrantRights(GridRegion region, UUID userID, UUID friendID)
{
return true;
Dictionary<string, object> sendData = new Dictionary<string, object>();
//sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
//sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString();
sendData["METHOD"] = "grant_rights";
sendData["FromID"] = userID.ToString();
sendData["ToID"] = friendID.ToString();
return Call(region, sendData);
}
public bool StatusNotify(GridRegion region, UUID userID, UUID friendID, bool online)
{
return true;
Dictionary<string, object> sendData = new Dictionary<string, object>();
//sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
//sendData["VERSIONMAX"] = ProtocolVersions.ClientProtocolVersionMax.ToString();
sendData["METHOD"] = "status";
sendData["FromID"] = userID.ToString();
sendData["ToID"] = friendID.ToString();
sendData["Online"] = online.ToString();
return Call(region, sendData);
}
private bool Call(GridRegion region, Dictionary<string, object> sendData)
{
string reqString = ServerUtils.BuildQueryString(sendData);
// m_log.DebugFormat("[FRIENDS CONNECTOR]: queryString = {0}", reqString);
try
{
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
url + "/friends",
reqString);
if (reply != string.Empty)
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
if (replyData.ContainsKey("RESULT"))
{
if (replyData["RESULT"].ToString().ToLower() == "true")
return true;
else
return false;
}
else
m_log.DebugFormat("[FRIENDS CONNECTOR]: reply data does not contain result field");
}
else
m_log.DebugFormat("[FRIENDS CONNECTOR]: received empty reply");
}
catch (Exception e)
{
m_log.DebugFormat("[FRIENDS CONNECTOR]: Exception when contacting remote sim: {0}", e.Message);
}
return false;
}
}
}