diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index dedf75eba3..30c6e79d9a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -89,16 +89,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int AGENT_ATTACHMENTS = 2; public const int AGENT_SCRIPTED = 4; public const int AGENT_MOUSELOOK = 8; - public const int AGENT_SITTING = 16; - public const int AGENT_ON_OBJECT = 32; - public const int AGENT_AWAY = 64; - public const int AGENT_WALKING = 128; - public const int AGENT_IN_AIR = 256; - public const int AGENT_TYPING = 512; - public const int AGENT_CROUCHING = 1024; - public const int AGENT_BUSY = 2048; - public const int AGENT_ALWAYS_RUN = 4096; - public const int AGENT_MALE = 8192; + public const int AGENT_SITTING = 0x10; + public const int AGENT_ON_OBJECT = 0x20; + public const int AGENT_AWAY = 0x40; + public const int AGENT_WALKING = 0x80; + public const int AGENT_IN_AIR = 0x100; + public const int AGENT_TYPING = 0x200; + public const int AGENT_CROUCHING = 0x400; + public const int AGENT_BUSY = 0x800; + public const int AGENT_ALWAYS_RUN = 0x1000; + public const int AGENT_AUTOPILOT = 0x2000; + public const int AGENT_MALE = 0x40000000; //Particle Systems public const int PSYS_PART_INTERP_COLOR_MASK = 1; @@ -506,8 +507,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int PRIM_SCULPT_TYPE_TORUS = 2; public const int PRIM_SCULPT_TYPE_PLANE = 3; public const int PRIM_SCULPT_TYPE_CYLINDER = 4; - public const int PRIM_SCULPT_FLAG_INVERT = 64; - public const int PRIM_SCULPT_FLAG_MIRROR = 128; + public const int PRIM_SCULPT_FLAG_INVERT = 0x40; + public const int PRIM_SCULPT_FLAG_MIRROR = 0x80; + public const int PRIM_SCULPT_TYPE_MASK = 0x07; // auxiliar mask public const int PRIM_PHYSICS_SHAPE_PRIM = 0; public const int PRIM_PHYSICS_SHAPE_NONE = 1;