* One more fix to the selected feature
* Don't act immediately on a physical prim unless it's moving. * This helps when you're trying to make a box stack and you select the bottom most box.0.6.0-stable
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@ -210,7 +210,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// without this, if an avatar selects prim, they can walk right
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// through it while it's selected
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if (m_isphysical || !value)
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if ((m_isphysical && !_zeroFlag) || !value)
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{
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m_taintselected = value;
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_parent_scene.AddPhysicsActorTaint(this);
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