in AssetHelpers.CreateAsset(), create objects using the 'original' xml format rather than 'xml2'
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			@ -68,7 +68,7 @@ namespace OpenSim.Tests.Common
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            return CreateAsset(
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                assetUuid, 
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                AssetType.Object, 
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                Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)), 
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                Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)), 
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                sog.OwnerID);
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        }
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