in AssetHelpers.CreateAsset(), create objects using the 'original' xml format rather than 'xml2'

0.7.1-dev
Justin Clark-Casey (justincc) 2011-03-10 19:52:19 +00:00
parent a151afebe3
commit db2ad62c9b
1 changed files with 1 additions and 1 deletions

View File

@ -68,7 +68,7 @@ namespace OpenSim.Tests.Common
return CreateAsset(
assetUuid,
AssetType.Object,
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
sog.OwnerID);
}