BulletSim: remove unused unmanaged memory reference functions from BSAPITemplate.
parent
6988b5ceaf
commit
db3b6e8921
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@ -524,6 +524,7 @@ public override void SetTranslation(BulletBody obj, Vector3 position, Quaternion
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BSAPICPP.SetTranslation2(obj.ptr, position, rotation);
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BSAPICPP.SetTranslation2(obj.ptr, position, rotation);
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}
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}
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/*
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public override IntPtr GetBroadphaseHandle(BulletBody obj)
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public override IntPtr GetBroadphaseHandle(BulletBody obj)
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{
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{
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return BSAPICPP.GetBroadphaseHandle2(obj.ptr);
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return BSAPICPP.GetBroadphaseHandle2(obj.ptr);
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@ -533,6 +534,7 @@ public override void SetBroadphaseHandle(BulletBody obj, IntPtr handle)
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{
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{
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BSAPICPP.SetUserPointer2(obj.ptr, handle);
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BSAPICPP.SetUserPointer2(obj.ptr, handle);
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}
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}
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*/
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public override void SetInterpolationLinearVelocity(BulletBody obj, Vector3 vel)
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public override void SetInterpolationLinearVelocity(BulletBody obj, Vector3 vel)
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{
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{
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@ -475,9 +475,9 @@ public abstract Quaternion GetOrientation(BulletBody obj);
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public abstract void SetTranslation(BulletBody obj, Vector3 position, Quaternion rotation);
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public abstract void SetTranslation(BulletBody obj, Vector3 position, Quaternion rotation);
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public abstract IntPtr GetBroadphaseHandle(BulletBody obj);
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// public abstract IntPtr GetBroadphaseHandle(BulletBody obj);
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public abstract void SetBroadphaseHandle(BulletBody obj, IntPtr handle);
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// public abstract void SetBroadphaseHandle(BulletBody obj, IntPtr handle);
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public abstract void SetInterpolationLinearVelocity(BulletBody obj, Vector3 vel);
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public abstract void SetInterpolationLinearVelocity(BulletBody obj, Vector3 vel);
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