Experimental decoded sculpt map caching

0.6.6-post-fixes
Dahlia Trimble 2009-05-29 02:46:35 +00:00
parent 1e9cb2f8fc
commit db4f8d1298
3 changed files with 55 additions and 20 deletions

View File

@ -2967,6 +2967,10 @@ namespace OpenSim.Region.Framework.Scenes
{
if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero)
{
// check if a previously decoded sculpt map has been cached
if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + part.Shape.SculptTexture.ToString())))
part.SculptTextureCallback(part.Shape.SculptTexture, null);
else
m_scene.AssetService.Get(
part.Shape.SculptTexture.ToString(), part, AssetReceived);
}

View File

@ -2268,7 +2268,7 @@ if (m_shape != null) {
{
if (m_shape.SculptEntry)
{
if (texture != null)
//if (texture != null) // null could mean a cached sculpt map has been found
{
m_shape.SculptData = texture.Data;
if (PhysActor != null)

View File

@ -37,6 +37,7 @@ using System.Drawing.Imaging;
using PrimMesher;
using log4net;
using System.Reflection;
using System.IO;
namespace OpenSim.Region.Physics.Meshing
{
@ -70,6 +71,8 @@ namespace OpenSim.Region.Physics.Meshing
private const string baseDir = null; //"rawFiles";
#endif
private string decodedScultMapPath = "j2kDecodeCache";
private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
@ -176,17 +179,42 @@ namespace OpenSim.Region.Physics.Meshing
List<Face> faces;
Image idata = null;
string decodedSculptFileName = "";
if (primShape.SculptEntry)
{
if (primShape.SculptData.Length == 0)
return null;
if (primShape.SculptTexture != null)
{
decodedSculptFileName = System.IO.Path.Combine(decodedScultMapPath, "smap_" + primShape.SculptTexture.ToString());
try
{
if (File.Exists(decodedSculptFileName))
{
idata = Image.FromFile(decodedSculptFileName);
}
}
catch (Exception e)
{
m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message);
}
if (idata != null)
m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString());
}
if (idata == null)
{
try
{
ManagedImage managedImage; // we never use this
OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata);
//if (File.Exists(System.IO.Path.GetDirectoryName(decodedScultMapPath)))
try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
}
catch (DllNotFoundException)
{
@ -203,6 +231,9 @@ namespace OpenSim.Region.Physics.Meshing
m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed!");
return null;
}
}
PrimMesher.SculptMesh.SculptType sculptType;
switch ((OpenMetaverse.SculptType)primShape.SculptType)