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@ -1689,10 +1689,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// <returns></returns>
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public override float Simulate(float timeStep)
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{
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DateTime now = DateTime.UtcNow;
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TimeSpan timedif = now - m_lastframe;
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timeStep = (float)timedif.TotalSeconds;
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m_lastframe = now;
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// acumulate time so we can reduce error
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step_time += timeStep;
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@ -1703,7 +1703,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (framecount < 0)
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framecount = 0;
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m_lastframe = now;
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framecount++;
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