Prevent spurious error message when client tries to move a null item
parent
6b080d57cb
commit
db98698bbe
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@ -1105,6 +1105,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectPart part = GetSceneObjectPart(primLocalId);
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// Can't move a null item
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if (itemId == UUID.Zero)
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return;
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if (null == part)
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{
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m_log.WarnFormat(
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@ -214,6 +214,9 @@ namespace OpenSim.Region.Framework.Scenes
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//private int m_moveToPositionStateStatus;
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//*****************************************************
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private bool m_collisionEventFlag = false;
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private object m_collisionEventLock = new Object();
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protected AvatarAppearance m_appearance;
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public AvatarAppearance Appearance
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@ -3860,147 +3863,164 @@ namespace OpenSim.Region.Framework.Scenes
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private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
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{
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List<uint> thisHitColliders = new List<uint>();
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List<uint> endedColliders = new List<uint>();
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List<uint> startedColliders = new List<uint>();
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foreach (uint localid in coldata.Keys)
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lock(m_collisionEventLock)
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{
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thisHitColliders.Add(localid);
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if (!m_lastColliders.Contains(localid))
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{
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startedColliders.Add(localid);
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}
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//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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}
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// calculate things that ended colliding
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foreach (uint localID in m_lastColliders)
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{
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if (!thisHitColliders.Contains(localID))
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{
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endedColliders.Add(localID);
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}
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}
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//add the items that started colliding this time to the last colliders list.
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foreach (uint localID in startedColliders)
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{
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m_lastColliders.Add(localID);
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}
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// remove things that ended colliding from the last colliders list
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foreach (uint localID in endedColliders)
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{
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m_lastColliders.Remove(localID);
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if (m_collisionEventFlag)
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return;
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m_collisionEventFlag = true;
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}
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// do event notification
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if (startedColliders.Count > 0)
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Util.FireAndForget(delegate(object x)
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{
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ColliderArgs StartCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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try
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{
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if (localId == 0)
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continue;
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List<uint> thisHitColliders = new List<uint>();
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List<uint> endedColliders = new List<uint>();
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List<uint> startedColliders = new List<uint>();
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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foreach (uint localid in coldata.Keys)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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thisHitColliders.Add(localid);
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if (!m_lastColliders.Contains(localid))
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{
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startedColliders.Add(localid);
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}
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//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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}
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// calculate things that ended colliding
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foreach (uint localID in m_lastColliders)
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{
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if (!thisHitColliders.Contains(localID))
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{
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endedColliders.Add(localID);
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}
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}
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//add the items that started colliding this time to the last colliders list.
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foreach (uint localID in startedColliders)
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{
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m_lastColliders.Add(localID);
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}
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// remove things that ended colliding from the last colliders list
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foreach (uint localID in endedColliders)
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{
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m_lastColliders.Remove(localID);
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}
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// do event notification
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if (startedColliders.Count > 0)
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{
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ColliderArgs StartCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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StartCollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
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}
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}
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if (endedColliders.Count > 0)
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{
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ColliderArgs EndCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in endedColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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EndCollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage);
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}
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}
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if (thisHitColliders.Count > 0)
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{
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ColliderArgs CollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in thisHitColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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CollidingMessage.Colliders = colliding;
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lock (m_attachments)
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{
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foreach (SceneObjectGroup att in m_attachments)
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Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
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}
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}
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}
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}
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if (colliding.Count > 0)
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finally
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{
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StartCollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
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m_collisionEventFlag = false;
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}
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}
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if (endedColliders.Count > 0)
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{
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ColliderArgs EndCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in endedColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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EndCollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage);
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}
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}
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if (thisHitColliders.Count > 0)
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{
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ColliderArgs CollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in thisHitColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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CollidingMessage.Colliders = colliding;
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lock (m_attachments)
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{
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foreach (SceneObjectGroup att in m_attachments)
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Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
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}
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}
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}
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});
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}
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}
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}
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