Prevent spurious error message when client tries to move a null item
parent
6b080d57cb
commit
db98698bbe
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@ -1105,6 +1105,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectPart part = GetSceneObjectPart(primLocalId);
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// Can't move a null item
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if (itemId == UUID.Zero)
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return;
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if (null == part)
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{
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m_log.WarnFormat(
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@ -214,6 +214,9 @@ namespace OpenSim.Region.Framework.Scenes
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//private int m_moveToPositionStateStatus;
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//*****************************************************
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private bool m_collisionEventFlag = false;
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private object m_collisionEventLock = new Object();
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protected AvatarAppearance m_appearance;
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public AvatarAppearance Appearance
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@ -3859,6 +3862,17 @@ namespace OpenSim.Region.Framework.Scenes
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}
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private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
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{
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lock(m_collisionEventLock)
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{
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if (m_collisionEventFlag)
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return;
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m_collisionEventFlag = true;
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}
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Util.FireAndForget(delegate(object x)
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{
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try
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{
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List<uint> thisHitColliders = new List<uint>();
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List<uint> endedColliders = new List<uint>();
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@ -4002,5 +4016,11 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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finally
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{
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m_collisionEventFlag = false;
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}
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});
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}
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}
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}
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