Copying a ref type under lock doesn't dissociate it from the source.
Use a new list to do that.avinationmerge
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88db69e017
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@ -1428,9 +1428,9 @@ namespace OpenSim.Region.Framework.Scenes
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private void CheckAtTargets()
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private void CheckAtTargets()
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{
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{
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Dictionary<UUID, SceneObjectGroup>.ValueCollection objs;
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List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
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lock (m_groupsWithTargets)
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lock (m_groupsWithTargets)
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objs = m_groupsWithTargets.Values;
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objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
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foreach (SceneObjectGroup entry in objs)
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foreach (SceneObjectGroup entry in objs)
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entry.checkAtTargets();
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entry.checkAtTargets();
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