* Forgotten ILibraryService from yesterday
* New IAvatarService -- first passslimupdates
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8a9677a531
commit
dbb16bf2db
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@ -36,6 +36,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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using IUserService = OpenSim.Framework.Communications.IUserService;
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using IUserService = OpenSim.Framework.Communications.IUserService;
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using IAvatarService = OpenSim.Framework.Communications.IAvatarService;
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namespace OpenSim.ApplicationPlugins.Rest.Inventory
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namespace OpenSim.ApplicationPlugins.Rest.Inventory
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{
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{
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@ -0,0 +1,94 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenMetaverse;
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namespace OpenSim.Services.Interfaces
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{
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public interface IAvatarService
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{
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/// <summary>
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/// Called by the login service
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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IAvatarData GetAvatar(UUID userID);
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/// <summary>
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/// Called by everyone who can change the avatar data (so, regions)
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="avatar"></param>
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/// <returns></returns>
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bool SetAvatar(UUID userID, IAvatarData avatar);
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/// <summary>
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/// Not sure if it's needed
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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bool ResetAvatar(UUID userID);
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/// <summary>
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/// These 3 methods raison d'etre:
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/// No need to send the entire avatar data (SetAvatar) for changing attachments
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="attach"></param>
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/// <returns></returns>
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bool SetAttachment(UUID userID, AttachmentData attach);
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bool SetAttachments(UUID userID, List<AttachmentData> attachs);
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bool Dettach(UUID userID, UUID id);
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}
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/// <summary>
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/// Each region/client that uses avatars will have a data structure
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/// of this type representing the avatars.
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/// </summary>
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public interface IAvatarData
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{
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// Not sure what to do with the non-attachment data
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// That data is highly dependent on the implementation of avatars
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// and I doubt it can be abstracted into this interface.
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// Maybe it will never be here. Maybe that data needs to
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// be processed by a module instead of being processed in
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// the Scenes core code.
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AttachmentData GetAttachment(int attachPoint);
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List<AttachmentData> GetAttachments();
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int GetAttachmentPoint(UUID id);
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bool SetAttachment(AttachmentData attach);
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bool SetAttachments(List<AttachmentData> attachs);
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bool Dettach(UUID id);
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}
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}
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@ -0,0 +1,43 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenMetaverse;
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namespace OpenSim.Services.Interfaces
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{
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public interface ILibraryService
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{
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InventoryFolderImpl LibraryRootFolder { get; }
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Dictionary<UUID, InventoryFolderImpl> GetAllFolders();
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}
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}
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