Moved AsyncCommandManager into separate classes under "plugins".
parent
366e607608
commit
dbb205c181
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@ -371,7 +371,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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catch
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catch
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{
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{
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}
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}
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m_ScriptEngine.m_ASYNCLSLCommandManager.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
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return;
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return;
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// NotImplemented("llSensor");
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// NotImplemented("llSensor");
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@ -389,7 +389,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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{
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}
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}
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m_ScriptEngine.m_ASYNCLSLCommandManager.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
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return;
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return;
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// NotImplemented("llSensorRepeat");
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// NotImplemented("llSensorRepeat");
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}
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}
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@ -397,7 +397,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llSensorRemove()
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public void llSensorRemove()
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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m_ScriptEngine.m_ASYNCLSLCommandManager.UnSetSenseRepeaterEvents(m_localID, m_itemID);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID);
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return;
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return;
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// NotImplemented("llSensorRemove");
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// NotImplemented("llSensorRemove");
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}
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}
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@ -405,7 +405,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public string llDetectedName(int number)
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public string llDetectedName(int number)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
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if ((number>0)&&(number <= SenseList.Length))
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if ((number>0)&&(number <= SenseList.Length))
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{
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{
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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@ -427,7 +427,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public LLUUID uuidDetectedKey(int number)
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public LLUUID uuidDetectedKey(int number)
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{
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{
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
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if ((number >= 0) && (number < SenseList.Length))
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if ((number >= 0) && (number < SenseList.Length))
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{
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{
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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@ -438,7 +438,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public EntityBase entityDetectedKey(int number)
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public EntityBase entityDetectedKey(int number)
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{
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{
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
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if ((number >= 0) && (number < SenseList.Length))
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if ((number >= 0) && (number < SenseList.Length))
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{
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{
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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@ -1347,7 +1347,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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// Setting timer repeat
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// Setting timer repeat
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m_ScriptEngine.m_ASYNCLSLCommandManager.SetTimerEvent(m_localID, m_itemID, sec);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_Timer.SetTimerEvent(m_localID, m_itemID, sec);
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}
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}
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public void llSleep(double sec)
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public void llSleep(double sec)
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@ -36,6 +36,8 @@ using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
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using Timer=OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins.Timer;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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{
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@ -47,17 +49,26 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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private static Thread cmdHandlerThread;
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private static Thread cmdHandlerThread;
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private static int cmdHandlerThreadCycleSleepms;
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private static int cmdHandlerThreadCycleSleepms;
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private ScriptEngine m_ScriptEngine;
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public ScriptEngine m_ScriptEngine;
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public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents =
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public AsyncCommandPlugins.Timer m_Timer;
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new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
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public AsyncCommandPlugins.HttpRequest m_HttpRequest;
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private Object SenseLock = new Object();
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public AsyncCommandPlugins.Listener m_Listener;
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public AsyncCommandPlugins.SensorRepeat m_SensorRepeat;
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public AsyncCommandPlugins.XmlRequest m_XmlRequest;
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public AsyncCommandManager(ScriptEngine _ScriptEngine)
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public AsyncCommandManager(ScriptEngine _ScriptEngine)
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{
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{
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m_ScriptEngine = _ScriptEngine;
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m_ScriptEngine = _ScriptEngine;
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ReadConfig();
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ReadConfig();
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// Create instances of all plugins
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m_Timer = new Timer(this);
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m_HttpRequest = new HttpRequest(this);
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m_Listener = new Listener(this);
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m_SensorRepeat = new SensorRepeat(this);
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m_XmlRequest = new XmlRequest(this);
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StartThread();
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StartThread();
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}
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}
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@ -128,15 +139,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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internal void DoOneCmdHandlerPass()
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internal void DoOneCmdHandlerPass()
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{
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{
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// Check timers
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// Check timers
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CheckTimerEvents();
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m_Timer.CheckTimerEvents();
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// Check HttpRequests
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// Check HttpRequests
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CheckHttpRequests();
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m_HttpRequest.CheckHttpRequests();
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// Check XMLRPCRequests
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// Check XMLRPCRequests
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CheckXMLRPCRequests();
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m_XmlRequest.CheckXMLRPCRequests();
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// Check Listeners
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// Check Listeners
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CheckListeners();
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m_Listener.CheckListeners();
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// Check Sensors
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// Check Sensors
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CheckSenseRepeaterEvents();
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m_SensorRepeat.CheckSenseRepeaterEvents();
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}
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}
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/// <summary>
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/// <summary>
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@ -149,7 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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// Remove a specific script
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// Remove a specific script
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// Remove from: Timers
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// Remove from: Timers
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UnSetTimerEvents(localID, itemID);
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m_Timer.UnSetTimerEvents(localID, itemID);
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// Remove from: HttpRequest
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// Remove from: HttpRequest
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IHttpRequests iHttpReq =
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IHttpRequests iHttpReq =
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m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
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m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
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@ -160,506 +172,21 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
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IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
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xmlrpc.DeleteChannels(itemID);
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xmlrpc.DeleteChannels(itemID);
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xmlrpc.CancelSRDRequests(itemID);
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xmlrpc.CancelSRDRequests(itemID);
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// Remove Sensors
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// Remove Sensors
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UnSetSenseRepeaterEvents(localID, itemID);
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m_SensorRepeat.UnSetSenseRepeaterEvents(localID, itemID);
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}
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}
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#region TIMER
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//
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// TIMER
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//
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private class TimerClass
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{
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public uint localID;
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public LLUUID itemID;
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//public double interval;
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public long interval;
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//public DateTime next;
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public long next;
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}
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private List<TimerClass> Timers = new List<TimerClass>();
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private object TimerListLock = new object();
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public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
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{
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Console.WriteLine("SetTimerEvent");
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// Always remove first, in case this is a re-set
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UnSetTimerEvents(m_localID, m_itemID);
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if (sec == 0) // Disabling timer
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return;
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// Add to timer
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TimerClass ts = new TimerClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
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// 2193386136332921 ticks
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// 219338613 seconds
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.next = DateTime.Now.Ticks + ts.interval;
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lock (TimerListLock)
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{
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Timers.Add(ts);
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}
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}
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public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
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{
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// Remove from timer
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lock (TimerListLock)
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{
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foreach (TimerClass ts in new ArrayList(Timers))
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{
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if (ts.localID == m_localID && ts.itemID == m_itemID)
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Timers.Remove(ts);
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}
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}
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// Old method: Create new list
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//List<TimerClass> NewTimers = new List<TimerClass>();
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//foreach (TimerClass ts in Timers)
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//{
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// if (ts.localID != m_localID && ts.itemID != m_itemID)
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// {
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// NewTimers.Add(ts);
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// }
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//}
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//Timers.Clear();
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//Timers = NewTimers;
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//}
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}
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public void CheckTimerEvents()
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{
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// Nothing to do here?
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if (Timers.Count == 0)
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return;
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lock (TimerListLock)
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{
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// Go through all timers
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foreach (TimerClass ts in Timers)
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{
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// Time has passed?
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if (ts.next < DateTime.Now.Ticks)
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{
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// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
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// Add it to queue
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
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null);
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// set next interval
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.next = DateTime.Now.Ticks + ts.interval;
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}
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}
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}
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}
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#endregion
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#region SENSOR
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//
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// SenseRepeater and Sensors
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//
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private class SenseRepeatClass
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{
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public uint localID;
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public LLUUID itemID;
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public double interval;
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public DateTime next;
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public string name;
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public LLUUID keyID;
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public int type;
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public double range;
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public double arc;
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public SceneObjectPart host;
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}
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private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
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private object SenseRepeatListLock = new object();
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public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
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string name, LLUUID keyID, int type, double range, double arc, double sec,SceneObjectPart host)
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{
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Console.WriteLine("SetSensorEvent");
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// Always remove first, in case this is a re-set
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UnSetSenseRepeaterEvents(m_localID, m_itemID);
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if (sec == 0) // Disabling timer
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return;
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// Add to timer
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SenseRepeatClass ts = new SenseRepeatClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = sec;
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ts.name = name;
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ts.keyID = keyID;
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ts.type = type;
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ts.range = range;
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ts.arc = arc;
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ts.host = host;
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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lock (SenseRepeatListLock)
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{
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SenseRepeaters.Add(ts);
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}
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}
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public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
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{
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// Remove from timer
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lock (SenseRepeatListLock)
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{
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List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
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foreach (SenseRepeatClass ts in SenseRepeaters)
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{
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if (ts.localID != m_localID && ts.itemID != m_itemID)
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{
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NewSensors.Add(ts);
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}
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}
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SenseRepeaters.Clear();
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SenseRepeaters = NewSensors;
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}
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}
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public void CheckSenseRepeaterEvents()
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{
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// Nothing to do here?
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if (SenseRepeaters.Count == 0)
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return;
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lock (SenseRepeatListLock)
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{
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// Go through all timers
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foreach (SenseRepeatClass ts in SenseRepeaters)
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{
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// Time has passed?
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if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
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{
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SensorSweep(ts);
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// set next interval
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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}
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}
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} // lock
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}
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public void SenseOnce(uint m_localID, LLUUID m_itemID,
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string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
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{
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// Add to timer
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SenseRepeatClass ts = new SenseRepeatClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = 0;
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ts.name = name;
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ts.keyID = keyID;
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ts.type = type;
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ts.range = range;
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ts.arc = arc;
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ts.host = host;
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SensorSweep(ts);
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}
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public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
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{
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lock (SenseLock)
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{
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Dictionary<LLUUID, LSL_Types.list> Obj = null;
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if (!SenseEvents.TryGetValue(m_localID, out Obj))
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{
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m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
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return null;
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}
|
|
||||||
lock (Obj)
|
|
||||||
{
|
|
||||||
// Get script
|
|
||||||
LSL_Types.list SenseList = null;
|
|
||||||
if (!Obj.TryGetValue(m_itemID, out SenseList))
|
|
||||||
{
|
|
||||||
m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return SenseList;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SensorSweep(SenseRepeatClass ts)
|
|
||||||
{
|
|
||||||
//m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
|
|
||||||
SceneObjectPart SensePoint =ts.host;
|
|
||||||
|
|
||||||
if (SensePoint == null)
|
|
||||||
{
|
|
||||||
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
|
|
||||||
|
|
||||||
LLVector3 sensorPos = SensePoint.AbsolutePosition;
|
|
||||||
LLVector3 regionPos = new LLVector3(m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
|
||||||
LLVector3 fromRegionPos = sensorPos + regionPos;
|
|
||||||
|
|
||||||
LLQuaternion q = SensePoint.RotationOffset;
|
|
||||||
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
|
|
||||||
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
|
|
||||||
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
|
|
||||||
|
|
||||||
// Here we should do some smart culling ...
|
|
||||||
// math seems quicker than strings so try that first
|
|
||||||
LSL_Types.list SensedObjects = new LSL_Types.list();
|
|
||||||
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
|
|
||||||
|
|
||||||
foreach (EntityBase ent in m_ScriptEngine.World.Entities.Values)
|
|
||||||
{
|
|
||||||
|
|
||||||
LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
|
|
||||||
double dis = Math.Abs((double) Util.GetDistanceTo(toRegionPos, fromRegionPos));
|
|
||||||
if (dis <= ts.range)
|
|
||||||
{
|
|
||||||
// In Range, is it the right Type ?
|
|
||||||
int objtype = 0;
|
|
||||||
|
|
||||||
if (m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
|
|
||||||
if (ent.Velocity.Equals(ZeroVector))
|
|
||||||
objtype |= 0x04; // passive non-moving
|
|
||||||
else
|
|
||||||
objtype |= 0x02; // active moving
|
|
||||||
if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
|
|
||||||
|
|
||||||
if ( ((ts.type & objtype) != 0 ) ||((ts.type & objtype) == ts.type ))
|
|
||||||
{
|
|
||||||
// docs claim AGENT|ACTIVE should find agent objects OR active objects
|
|
||||||
// so the bitwise AND with object type should be non-zero
|
|
||||||
|
|
||||||
// Right type too, what about the other params , key and name ?
|
|
||||||
bool keep = true;
|
|
||||||
if (ts.arc != Math.PI)
|
|
||||||
{
|
|
||||||
// not omni-directional. Can you see it ?
|
|
||||||
// vec forward_dir = llRot2Fwd(llGetRot())
|
|
||||||
// vec obj_dir = toRegionPos-fromRegionPos
|
|
||||||
// dot=dot(forward_dir,obj_dir)
|
|
||||||
// mag_fwd = mag(forward_dir)
|
|
||||||
// mag_obj = mag(obj_dir)
|
|
||||||
// ang = acos( dot /(mag_fwd*mag_obj))
|
|
||||||
double ang_obj = 0;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
LLVector3 diff =toRegionPos - fromRegionPos;
|
|
||||||
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
|
|
||||||
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
|
|
||||||
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
|
|
||||||
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ang_obj > ts.arc) keep = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
|
|
||||||
{
|
|
||||||
keep = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
|
|
||||||
{
|
|
||||||
keep = false;
|
|
||||||
}
|
|
||||||
if (keep==true) SensedObjects.Add(ent.UUID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
|
|
||||||
|
|
||||||
lock (SenseLock)
|
|
||||||
{
|
|
||||||
// Create object if it doesn't exist
|
|
||||||
if (SenseEvents.ContainsKey(ts.localID) == false)
|
|
||||||
{
|
|
||||||
SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
|
|
||||||
}
|
|
||||||
// clear if previous traces exist
|
|
||||||
Dictionary<LLUUID, LSL_Types.list> Obj;
|
|
||||||
SenseEvents.TryGetValue(ts.localID, out Obj);
|
|
||||||
if (Obj.ContainsKey(ts.itemID) == true)
|
|
||||||
Obj.Remove(ts.itemID);
|
|
||||||
|
|
||||||
// note list may be zero length
|
|
||||||
Obj.Add(ts.itemID, SensedObjects);
|
|
||||||
|
|
||||||
if (SensedObjects.Length == 0)
|
|
||||||
{
|
|
||||||
// send a "no_sensor"
|
|
||||||
// Add it to queue
|
|
||||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
|
|
||||||
new object[] {});
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
|
|
||||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
|
|
||||||
new object[] { SensedObjects.Length });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region HTTP REQUEST
|
|
||||||
|
|
||||||
public void CheckHttpRequests()
|
|
||||||
{
|
|
||||||
if (m_ScriptEngine.World == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
IHttpRequests iHttpReq =
|
|
||||||
m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
|
|
||||||
|
|
||||||
HttpRequestClass httpInfo = null;
|
|
||||||
|
|
||||||
if (iHttpReq != null)
|
|
||||||
httpInfo = iHttpReq.GetNextCompletedRequest();
|
|
||||||
|
|
||||||
while (httpInfo != null)
|
|
||||||
{
|
|
||||||
//m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
|
|
||||||
|
|
||||||
// Deliver data to prim's remote_data handler
|
|
||||||
//
|
|
||||||
// TODO: Returning null for metadata, since the lsl function
|
|
||||||
// only returns the byte for HTTP_BODY_TRUNCATED, which is not
|
|
||||||
// implemented here yet anyway. Should be fixed if/when maxsize
|
|
||||||
// is supported
|
|
||||||
|
|
||||||
if (m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null)
|
|
||||||
{
|
|
||||||
iHttpReq.RemoveCompletedRequest(httpInfo.reqID);
|
|
||||||
object[] resobj = new object[]
|
|
||||||
{
|
|
||||||
httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
|
|
||||||
};
|
|
||||||
|
|
||||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
|
||||||
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
|
|
||||||
);
|
|
||||||
//Thread.Sleep(2500);
|
|
||||||
}
|
|
||||||
|
|
||||||
httpInfo = iHttpReq.GetNextCompletedRequest();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Check llRemoteData channels
|
#region Check llRemoteData channels
|
||||||
|
|
||||||
public void CheckXMLRPCRequests()
|
|
||||||
{
|
|
||||||
if (m_ScriptEngine.World == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
|
||||||
|
|
||||||
if (xmlrpc != null)
|
|
||||||
{
|
|
||||||
RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
|
|
||||||
|
|
||||||
while (rInfo != null)
|
|
||||||
{
|
|
||||||
if (m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null)
|
|
||||||
{
|
|
||||||
xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
|
|
||||||
|
|
||||||
//Deliver data to prim's remote_data handler
|
|
||||||
object[] resobj = new object[]
|
|
||||||
{
|
|
||||||
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty,
|
|
||||||
rInfo.GetIntValue(),
|
|
||||||
rInfo.GetStrVal()
|
|
||||||
};
|
|
||||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
|
||||||
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
rInfo = xmlrpc.GetNextCompletedRequest();
|
|
||||||
}
|
|
||||||
|
|
||||||
SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
|
|
||||||
|
|
||||||
while (srdInfo != null)
|
|
||||||
{
|
|
||||||
if (m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null)
|
|
||||||
{
|
|
||||||
xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
|
|
||||||
|
|
||||||
//Deliver data to prim's remote_data handler
|
|
||||||
object[] resobj = new object[]
|
|
||||||
{
|
|
||||||
3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty,
|
|
||||||
srdInfo.idata,
|
|
||||||
srdInfo.sdata
|
|
||||||
};
|
|
||||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
|
||||||
srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
srdInfo = xmlrpc.GetNextCompletedSRDRequest();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Check llListeners
|
#region Check llListeners
|
||||||
|
|
||||||
public void CheckListeners()
|
|
||||||
{
|
|
||||||
if (m_ScriptEngine.World == null)
|
|
||||||
return;
|
|
||||||
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
||||||
|
|
||||||
if (comms != null)
|
|
||||||
{
|
|
||||||
while (comms.HasMessages())
|
|
||||||
{
|
|
||||||
if (m_ScriptEngine.m_ScriptManager.GetScript(
|
|
||||||
comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null)
|
|
||||||
{
|
|
||||||
ListenerInfo lInfo = comms.GetNextMessage();
|
|
||||||
|
|
||||||
//Deliver data to prim's listen handler
|
|
||||||
object[] resobj = new object[]
|
|
||||||
{
|
|
||||||
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
|
||||||
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
|
|
||||||
};
|
|
||||||
|
|
||||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
|
||||||
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
|
@ -1,10 +1,97 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Threading;
|
||||||
|
using libsecondlife;
|
||||||
|
using Axiom.Math;
|
||||||
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
|
using OpenSim.Region.Environment.Modules;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
||||||
{
|
{
|
||||||
class HttpRequest
|
public class HttpRequest
|
||||||
{
|
{
|
||||||
|
public AsyncCommandManager m_CmdManager;
|
||||||
|
|
||||||
|
public HttpRequest(AsyncCommandManager CmdManager)
|
||||||
|
{
|
||||||
|
m_CmdManager = CmdManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void CheckHttpRequests()
|
||||||
|
{
|
||||||
|
if (m_CmdManager.m_ScriptEngine.World == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
IHttpRequests iHttpReq =
|
||||||
|
m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
|
||||||
|
|
||||||
|
HttpRequestClass httpInfo = null;
|
||||||
|
|
||||||
|
if (iHttpReq != null)
|
||||||
|
httpInfo = iHttpReq.GetNextCompletedRequest();
|
||||||
|
|
||||||
|
while (httpInfo != null)
|
||||||
|
{
|
||||||
|
//m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
|
||||||
|
|
||||||
|
// Deliver data to prim's remote_data handler
|
||||||
|
//
|
||||||
|
// TODO: Returning null for metadata, since the lsl function
|
||||||
|
// only returns the byte for HTTP_BODY_TRUNCATED, which is not
|
||||||
|
// implemented here yet anyway. Should be fixed if/when maxsize
|
||||||
|
// is supported
|
||||||
|
|
||||||
|
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null)
|
||||||
|
{
|
||||||
|
iHttpReq.RemoveCompletedRequest(httpInfo.reqID);
|
||||||
|
object[] resobj = new object[]
|
||||||
|
{
|
||||||
|
httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
|
||||||
|
};
|
||||||
|
|
||||||
|
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||||
|
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
|
||||||
|
);
|
||||||
|
//Thread.Sleep(2500);
|
||||||
|
}
|
||||||
|
|
||||||
|
httpInfo = iHttpReq.GetNextCompletedRequest();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,10 +1,83 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Threading;
|
||||||
|
using libsecondlife;
|
||||||
|
using Axiom.Math;
|
||||||
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
|
using OpenSim.Region.Environment.Modules;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
||||||
{
|
{
|
||||||
class Listener
|
public class Listener
|
||||||
{
|
{
|
||||||
|
public AsyncCommandManager m_CmdManager;
|
||||||
|
|
||||||
|
public Listener(AsyncCommandManager CmdManager)
|
||||||
|
{
|
||||||
|
m_CmdManager = CmdManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void CheckListeners()
|
||||||
|
{
|
||||||
|
if (m_CmdManager.m_ScriptEngine.World == null)
|
||||||
|
return;
|
||||||
|
IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||||
|
|
||||||
|
if (comms != null)
|
||||||
|
{
|
||||||
|
while (comms.HasMessages())
|
||||||
|
{
|
||||||
|
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(
|
||||||
|
comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null)
|
||||||
|
{
|
||||||
|
ListenerInfo lInfo = comms.GetNextMessage();
|
||||||
|
|
||||||
|
//Deliver data to prim's listen handler
|
||||||
|
object[] resobj = new object[]
|
||||||
|
{
|
||||||
|
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
||||||
|
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
|
||||||
|
};
|
||||||
|
|
||||||
|
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||||
|
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,10 +1,311 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Threading;
|
||||||
|
using libsecondlife;
|
||||||
|
using Axiom.Math;
|
||||||
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
|
using OpenSim.Region.Environment.Modules;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
||||||
{
|
{
|
||||||
class SensorRepeat
|
public class SensorRepeat
|
||||||
|
{
|
||||||
|
public AsyncCommandManager m_CmdManager;
|
||||||
|
|
||||||
|
public SensorRepeat(AsyncCommandManager CmdManager)
|
||||||
|
{
|
||||||
|
m_CmdManager = CmdManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents =
|
||||||
|
new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
|
||||||
|
private Object SenseLock = new Object();
|
||||||
|
|
||||||
|
//
|
||||||
|
// SenseRepeater and Sensors
|
||||||
|
//
|
||||||
|
private class SenseRepeatClass
|
||||||
|
{
|
||||||
|
public uint localID;
|
||||||
|
public LLUUID itemID;
|
||||||
|
public double interval;
|
||||||
|
public DateTime next;
|
||||||
|
|
||||||
|
public string name;
|
||||||
|
public LLUUID keyID;
|
||||||
|
public int type;
|
||||||
|
public double range;
|
||||||
|
public double arc;
|
||||||
|
public SceneObjectPart host;
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
|
||||||
|
private object SenseRepeatListLock = new object();
|
||||||
|
|
||||||
|
public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
|
||||||
|
string name, LLUUID keyID, int type, double range, double arc, double sec, SceneObjectPart host)
|
||||||
|
{
|
||||||
|
Console.WriteLine("SetSensorEvent");
|
||||||
|
|
||||||
|
// Always remove first, in case this is a re-set
|
||||||
|
UnSetSenseRepeaterEvents(m_localID, m_itemID);
|
||||||
|
if (sec == 0) // Disabling timer
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Add to timer
|
||||||
|
SenseRepeatClass ts = new SenseRepeatClass();
|
||||||
|
ts.localID = m_localID;
|
||||||
|
ts.itemID = m_itemID;
|
||||||
|
ts.interval = sec;
|
||||||
|
ts.name = name;
|
||||||
|
ts.keyID = keyID;
|
||||||
|
ts.type = type;
|
||||||
|
ts.range = range;
|
||||||
|
ts.arc = arc;
|
||||||
|
ts.host = host;
|
||||||
|
|
||||||
|
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||||
|
lock (SenseRepeatListLock)
|
||||||
|
{
|
||||||
|
SenseRepeaters.Add(ts);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
|
||||||
|
{
|
||||||
|
// Remove from timer
|
||||||
|
lock (SenseRepeatListLock)
|
||||||
|
{
|
||||||
|
List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
|
||||||
|
foreach (SenseRepeatClass ts in SenseRepeaters)
|
||||||
|
{
|
||||||
|
if (ts.localID != m_localID && ts.itemID != m_itemID)
|
||||||
|
{
|
||||||
|
NewSensors.Add(ts);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SenseRepeaters.Clear();
|
||||||
|
SenseRepeaters = NewSensors;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckSenseRepeaterEvents()
|
||||||
|
{
|
||||||
|
// Nothing to do here?
|
||||||
|
if (SenseRepeaters.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
lock (SenseRepeatListLock)
|
||||||
|
{
|
||||||
|
// Go through all timers
|
||||||
|
foreach (SenseRepeatClass ts in SenseRepeaters)
|
||||||
|
{
|
||||||
|
// Time has passed?
|
||||||
|
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
|
||||||
|
{
|
||||||
|
SensorSweep(ts);
|
||||||
|
// set next interval
|
||||||
|
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // lock
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SenseOnce(uint m_localID, LLUUID m_itemID,
|
||||||
|
string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
|
||||||
|
{
|
||||||
|
// Add to timer
|
||||||
|
SenseRepeatClass ts = new SenseRepeatClass();
|
||||||
|
ts.localID = m_localID;
|
||||||
|
ts.itemID = m_itemID;
|
||||||
|
ts.interval = 0;
|
||||||
|
ts.name = name;
|
||||||
|
ts.keyID = keyID;
|
||||||
|
ts.type = type;
|
||||||
|
ts.range = range;
|
||||||
|
ts.arc = arc;
|
||||||
|
ts.host = host;
|
||||||
|
SensorSweep(ts);
|
||||||
|
}
|
||||||
|
|
||||||
|
public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
|
||||||
|
{
|
||||||
|
lock (SenseLock)
|
||||||
|
{
|
||||||
|
Dictionary<LLUUID, LSL_Types.list> Obj = null;
|
||||||
|
if (!SenseEvents.TryGetValue(m_localID, out Obj))
|
||||||
|
{
|
||||||
|
m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
lock (Obj)
|
||||||
|
{
|
||||||
|
// Get script
|
||||||
|
LSL_Types.list SenseList = null;
|
||||||
|
if (!Obj.TryGetValue(m_itemID, out SenseList))
|
||||||
|
{
|
||||||
|
m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return SenseList;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SensorSweep(SenseRepeatClass ts)
|
||||||
|
{
|
||||||
|
//m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
|
||||||
|
SceneObjectPart SensePoint = ts.host;
|
||||||
|
|
||||||
|
if (SensePoint == null)
|
||||||
|
{
|
||||||
|
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
|
||||||
|
|
||||||
|
LLVector3 sensorPos = SensePoint.AbsolutePosition;
|
||||||
|
LLVector3 regionPos = new LLVector3(m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
||||||
|
LLVector3 fromRegionPos = sensorPos + regionPos;
|
||||||
|
|
||||||
|
LLQuaternion q = SensePoint.RotationOffset;
|
||||||
|
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
|
||||||
|
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
|
||||||
|
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
|
||||||
|
|
||||||
|
// Here we should do some smart culling ...
|
||||||
|
// math seems quicker than strings so try that first
|
||||||
|
LSL_Types.list SensedObjects = new LSL_Types.list();
|
||||||
|
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
|
||||||
|
|
||||||
|
foreach (EntityBase ent in m_CmdManager.m_ScriptEngine.World.Entities.Values)
|
||||||
|
{
|
||||||
|
|
||||||
|
LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
|
||||||
|
double dis = Math.Abs((double)Util.GetDistanceTo(toRegionPos, fromRegionPos));
|
||||||
|
if (dis <= ts.range)
|
||||||
|
{
|
||||||
|
// In Range, is it the right Type ?
|
||||||
|
int objtype = 0;
|
||||||
|
|
||||||
|
if (m_CmdManager.m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
|
||||||
|
if (ent.Velocity.Equals(ZeroVector))
|
||||||
|
objtype |= 0x04; // passive non-moving
|
||||||
|
else
|
||||||
|
objtype |= 0x02; // active moving
|
||||||
|
if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
|
||||||
|
|
||||||
|
if (((ts.type & objtype) != 0) || ((ts.type & objtype) == ts.type))
|
||||||
|
{
|
||||||
|
// docs claim AGENT|ACTIVE should find agent objects OR active objects
|
||||||
|
// so the bitwise AND with object type should be non-zero
|
||||||
|
|
||||||
|
// Right type too, what about the other params , key and name ?
|
||||||
|
bool keep = true;
|
||||||
|
if (ts.arc != Math.PI)
|
||||||
|
{
|
||||||
|
// not omni-directional. Can you see it ?
|
||||||
|
// vec forward_dir = llRot2Fwd(llGetRot())
|
||||||
|
// vec obj_dir = toRegionPos-fromRegionPos
|
||||||
|
// dot=dot(forward_dir,obj_dir)
|
||||||
|
// mag_fwd = mag(forward_dir)
|
||||||
|
// mag_obj = mag(obj_dir)
|
||||||
|
// ang = acos( dot /(mag_fwd*mag_obj))
|
||||||
|
double ang_obj = 0;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
LLVector3 diff = toRegionPos - fromRegionPos;
|
||||||
|
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
|
||||||
|
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
|
||||||
|
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
|
||||||
|
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
|
||||||
|
}
|
||||||
|
catch
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ang_obj > ts.arc) keep = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
|
||||||
|
{
|
||||||
|
keep = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
|
||||||
|
{
|
||||||
|
keep = false;
|
||||||
|
}
|
||||||
|
if (keep == true) SensedObjects.Add(ent.UUID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
|
||||||
|
|
||||||
|
lock (SenseLock)
|
||||||
|
{
|
||||||
|
// Create object if it doesn't exist
|
||||||
|
if (SenseEvents.ContainsKey(ts.localID) == false)
|
||||||
|
{
|
||||||
|
SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
|
||||||
|
}
|
||||||
|
// clear if previous traces exist
|
||||||
|
Dictionary<LLUUID, LSL_Types.list> Obj;
|
||||||
|
SenseEvents.TryGetValue(ts.localID, out Obj);
|
||||||
|
if (Obj.ContainsKey(ts.itemID) == true)
|
||||||
|
Obj.Remove(ts.itemID);
|
||||||
|
|
||||||
|
// note list may be zero length
|
||||||
|
Obj.Add(ts.itemID, SensedObjects);
|
||||||
|
|
||||||
|
if (SensedObjects.Length == 0)
|
||||||
|
{
|
||||||
|
// send a "no_sensor"
|
||||||
|
// Add it to queue
|
||||||
|
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
|
||||||
|
new object[] { });
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
|
||||||
|
new object[] { SensedObjects.Length });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,10 +1,146 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Threading;
|
||||||
|
using libsecondlife;
|
||||||
|
using Axiom.Math;
|
||||||
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
|
using OpenSim.Region.Environment.Modules;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
||||||
{
|
{
|
||||||
class Timer
|
public class Timer
|
||||||
{
|
{
|
||||||
|
public AsyncCommandManager m_CmdManager;
|
||||||
|
|
||||||
|
public Timer(AsyncCommandManager CmdManager)
|
||||||
|
{
|
||||||
|
m_CmdManager = CmdManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// TIMER
|
||||||
|
//
|
||||||
|
private class TimerClass
|
||||||
|
{
|
||||||
|
public uint localID;
|
||||||
|
public LLUUID itemID;
|
||||||
|
//public double interval;
|
||||||
|
public long interval;
|
||||||
|
//public DateTime next;
|
||||||
|
public long next;
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<TimerClass> Timers = new List<TimerClass>();
|
||||||
|
private object TimerListLock = new object();
|
||||||
|
|
||||||
|
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
|
||||||
|
{
|
||||||
|
Console.WriteLine("SetTimerEvent");
|
||||||
|
|
||||||
|
// Always remove first, in case this is a re-set
|
||||||
|
UnSetTimerEvents(m_localID, m_itemID);
|
||||||
|
if (sec == 0) // Disabling timer
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Add to timer
|
||||||
|
TimerClass ts = new TimerClass();
|
||||||
|
ts.localID = m_localID;
|
||||||
|
ts.itemID = m_itemID;
|
||||||
|
ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
|
||||||
|
// 2193386136332921 ticks
|
||||||
|
// 219338613 seconds
|
||||||
|
|
||||||
|
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||||
|
ts.next = DateTime.Now.Ticks + ts.interval;
|
||||||
|
lock (TimerListLock)
|
||||||
|
{
|
||||||
|
Timers.Add(ts);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
|
||||||
|
{
|
||||||
|
// Remove from timer
|
||||||
|
lock (TimerListLock)
|
||||||
|
{
|
||||||
|
foreach (TimerClass ts in new ArrayList(Timers))
|
||||||
|
{
|
||||||
|
if (ts.localID == m_localID && ts.itemID == m_itemID)
|
||||||
|
Timers.Remove(ts);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Old method: Create new list
|
||||||
|
//List<TimerClass> NewTimers = new List<TimerClass>();
|
||||||
|
//foreach (TimerClass ts in Timers)
|
||||||
|
//{
|
||||||
|
// if (ts.localID != m_localID && ts.itemID != m_itemID)
|
||||||
|
// {
|
||||||
|
// NewTimers.Add(ts);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
//Timers.Clear();
|
||||||
|
//Timers = NewTimers;
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckTimerEvents()
|
||||||
|
{
|
||||||
|
// Nothing to do here?
|
||||||
|
if (Timers.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
lock (TimerListLock)
|
||||||
|
{
|
||||||
|
// Go through all timers
|
||||||
|
foreach (TimerClass ts in Timers)
|
||||||
|
{
|
||||||
|
// Time has passed?
|
||||||
|
if (ts.next < DateTime.Now.Ticks)
|
||||||
|
{
|
||||||
|
// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
|
||||||
|
// Add it to queue
|
||||||
|
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
|
||||||
|
null);
|
||||||
|
// set next interval
|
||||||
|
|
||||||
|
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||||
|
ts.next = DateTime.Now.Ticks + ts.interval;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,10 +1,111 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Threading;
|
||||||
|
using libsecondlife;
|
||||||
|
using Axiom.Math;
|
||||||
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
|
using OpenSim.Region.Environment.Modules;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
||||||
{
|
{
|
||||||
class XmlRequest
|
public class XmlRequest
|
||||||
{
|
{
|
||||||
|
public AsyncCommandManager m_CmdManager;
|
||||||
|
|
||||||
|
public XmlRequest(AsyncCommandManager CmdManager)
|
||||||
|
{
|
||||||
|
m_CmdManager = CmdManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CheckXMLRPCRequests()
|
||||||
|
{
|
||||||
|
if (m_CmdManager.m_ScriptEngine.World == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
IXMLRPC xmlrpc = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||||
|
|
||||||
|
if (xmlrpc != null)
|
||||||
|
{
|
||||||
|
RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
|
||||||
|
|
||||||
|
while (rInfo != null)
|
||||||
|
{
|
||||||
|
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null)
|
||||||
|
{
|
||||||
|
xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
|
||||||
|
|
||||||
|
//Deliver data to prim's remote_data handler
|
||||||
|
object[] resobj = new object[]
|
||||||
|
{
|
||||||
|
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty,
|
||||||
|
rInfo.GetIntValue(),
|
||||||
|
rInfo.GetStrVal()
|
||||||
|
};
|
||||||
|
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||||
|
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
rInfo = xmlrpc.GetNextCompletedRequest();
|
||||||
|
}
|
||||||
|
|
||||||
|
SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
|
||||||
|
|
||||||
|
while (srdInfo != null)
|
||||||
|
{
|
||||||
|
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null)
|
||||||
|
{
|
||||||
|
xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
|
||||||
|
|
||||||
|
//Deliver data to prim's remote_data handler
|
||||||
|
object[] resobj = new object[]
|
||||||
|
{
|
||||||
|
3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty,
|
||||||
|
srdInfo.idata,
|
||||||
|
srdInfo.sdata
|
||||||
|
};
|
||||||
|
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||||
|
srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
srdInfo = xmlrpc.GetNextCompletedSRDRequest();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue