Moved AsyncCommandManager into separate classes under "plugins".

0.6.0-stable
Tedd Hansen 2008-02-25 20:10:17 +00:00
parent 366e607608
commit dbb205c181
7 changed files with 744 additions and 519 deletions

View File

@ -371,7 +371,7 @@ namespace OpenSim.Region.ScriptEngine.Common
catch catch
{ {
} }
m_ScriptEngine.m_ASYNCLSLCommandManager.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host); m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
return; return;
// NotImplemented("llSensor"); // NotImplemented("llSensor");
@ -389,7 +389,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{ {
} }
m_ScriptEngine.m_ASYNCLSLCommandManager.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host); m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
return; return;
// NotImplemented("llSensorRepeat"); // NotImplemented("llSensorRepeat");
} }
@ -397,7 +397,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llSensorRemove() public void llSensorRemove()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
m_ScriptEngine.m_ASYNCLSLCommandManager.UnSetSenseRepeaterEvents(m_localID, m_itemID); m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID);
return; return;
// NotImplemented("llSensorRemove"); // NotImplemented("llSensorRemove");
} }
@ -405,7 +405,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public string llDetectedName(int number) public string llDetectedName(int number)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID); LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
if ((number>0)&&(number <= SenseList.Length)) if ((number>0)&&(number <= SenseList.Length))
{ {
LLUUID SensedUUID = (LLUUID)SenseList.Data[number]; LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
@ -427,7 +427,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public LLUUID uuidDetectedKey(int number) public LLUUID uuidDetectedKey(int number)
{ {
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID); LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
if ((number >= 0) && (number < SenseList.Length)) if ((number >= 0) && (number < SenseList.Length))
{ {
LLUUID SensedUUID = (LLUUID)SenseList.Data[number]; LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
@ -438,7 +438,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public EntityBase entityDetectedKey(int number) public EntityBase entityDetectedKey(int number)
{ {
LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID); LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
if ((number >= 0) && (number < SenseList.Length)) if ((number >= 0) && (number < SenseList.Length))
{ {
LLUUID SensedUUID = (LLUUID)SenseList.Data[number]; LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
@ -1347,7 +1347,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// Setting timer repeat // Setting timer repeat
m_ScriptEngine.m_ASYNCLSLCommandManager.SetTimerEvent(m_localID, m_itemID, sec); m_ScriptEngine.m_ASYNCLSLCommandManager.m_Timer.SetTimerEvent(m_localID, m_itemID, sec);
} }
public void llSleep(double sec) public void llSleep(double sec)

View File

@ -36,6 +36,8 @@ using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules; using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
using Timer=OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins.Timer;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{ {
@ -47,17 +49,26 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
private static Thread cmdHandlerThread; private static Thread cmdHandlerThread;
private static int cmdHandlerThreadCycleSleepms; private static int cmdHandlerThreadCycleSleepms;
private ScriptEngine m_ScriptEngine; public ScriptEngine m_ScriptEngine;
public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents = public AsyncCommandPlugins.Timer m_Timer;
new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>(); public AsyncCommandPlugins.HttpRequest m_HttpRequest;
private Object SenseLock = new Object(); public AsyncCommandPlugins.Listener m_Listener;
public AsyncCommandPlugins.SensorRepeat m_SensorRepeat;
public AsyncCommandPlugins.XmlRequest m_XmlRequest;
public AsyncCommandManager(ScriptEngine _ScriptEngine) public AsyncCommandManager(ScriptEngine _ScriptEngine)
{ {
m_ScriptEngine = _ScriptEngine; m_ScriptEngine = _ScriptEngine;
ReadConfig(); ReadConfig();
// Create instances of all plugins
m_Timer = new Timer(this);
m_HttpRequest = new HttpRequest(this);
m_Listener = new Listener(this);
m_SensorRepeat = new SensorRepeat(this);
m_XmlRequest = new XmlRequest(this);
StartThread(); StartThread();
} }
@ -128,15 +139,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
internal void DoOneCmdHandlerPass() internal void DoOneCmdHandlerPass()
{ {
// Check timers // Check timers
CheckTimerEvents(); m_Timer.CheckTimerEvents();
// Check HttpRequests // Check HttpRequests
CheckHttpRequests(); m_HttpRequest.CheckHttpRequests();
// Check XMLRPCRequests // Check XMLRPCRequests
CheckXMLRPCRequests(); m_XmlRequest.CheckXMLRPCRequests();
// Check Listeners // Check Listeners
CheckListeners(); m_Listener.CheckListeners();
// Check Sensors // Check Sensors
CheckSenseRepeaterEvents(); m_SensorRepeat.CheckSenseRepeaterEvents();
} }
/// <summary> /// <summary>
@ -149,7 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
// Remove a specific script // Remove a specific script
// Remove from: Timers // Remove from: Timers
UnSetTimerEvents(localID, itemID); m_Timer.UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest // Remove from: HttpRequest
IHttpRequests iHttpReq = IHttpRequests iHttpReq =
m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
@ -160,506 +172,21 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
xmlrpc.DeleteChannels(itemID); xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID); xmlrpc.CancelSRDRequests(itemID);
// Remove Sensors // Remove Sensors
UnSetSenseRepeaterEvents(localID, itemID); m_SensorRepeat.UnSetSenseRepeaterEvents(localID, itemID);
} }
#region TIMER
//
// TIMER
//
private class TimerClass
{
public uint localID;
public LLUUID itemID;
//public double interval;
public long interval;
//public DateTime next;
public long next;
}
private List<TimerClass> Timers = new List<TimerClass>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
{
Console.WriteLine("SetTimerEvent");
// Always remove first, in case this is a re-set
UnSetTimerEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
// 2193386136332921 ticks
// 219338613 seconds
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
lock (TimerListLock)
{
Timers.Add(ts);
}
}
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (TimerListLock)
{
foreach (TimerClass ts in new ArrayList(Timers))
{
if (ts.localID == m_localID && ts.itemID == m_itemID)
Timers.Remove(ts);
}
}
// Old method: Create new list
//List<TimerClass> NewTimers = new List<TimerClass>();
//foreach (TimerClass ts in Timers)
//{
// if (ts.localID != m_localID && ts.itemID != m_itemID)
// {
// NewTimers.Add(ts);
// }
//}
//Timers.Clear();
//Timers = NewTimers;
//}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
lock (TimerListLock)
{
// Go through all timers
foreach (TimerClass ts in Timers)
{
// Time has passed?
if (ts.next < DateTime.Now.Ticks)
{
// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
// Add it to queue
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
null);
// set next interval
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
}
}
}
}
#endregion
#region SENSOR
//
// SenseRepeater and Sensors
//
private class SenseRepeatClass
{
public uint localID;
public LLUUID itemID;
public double interval;
public DateTime next;
public string name;
public LLUUID keyID;
public int type;
public double range;
public double arc;
public SceneObjectPart host;
}
private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
private object SenseRepeatListLock = new object();
public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
string name, LLUUID keyID, int type, double range, double arc, double sec,SceneObjectPart host)
{
Console.WriteLine("SetSensorEvent");
// Always remove first, in case this is a re-set
UnSetSenseRepeaterEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
ts.name = name;
ts.keyID = keyID;
ts.type = type;
ts.range = range;
ts.arc = arc;
ts.host = host;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (SenseRepeatListLock)
{
SenseRepeaters.Add(ts);
}
}
public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (SenseRepeatListLock)
{
List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
foreach (SenseRepeatClass ts in SenseRepeaters)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
NewSensors.Add(ts);
}
}
SenseRepeaters.Clear();
SenseRepeaters = NewSensors;
}
}
public void CheckSenseRepeaterEvents()
{
// Nothing to do here?
if (SenseRepeaters.Count == 0)
return;
lock (SenseRepeatListLock)
{
// Go through all timers
foreach (SenseRepeatClass ts in SenseRepeaters)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
SensorSweep(ts);
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
}
} // lock
}
public void SenseOnce(uint m_localID, LLUUID m_itemID,
string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
{
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = 0;
ts.name = name;
ts.keyID = keyID;
ts.type = type;
ts.range = range;
ts.arc = arc;
ts.host = host;
SensorSweep(ts);
}
public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
{
lock (SenseLock)
{
Dictionary<LLUUID, LSL_Types.list> Obj = null;
if (!SenseEvents.TryGetValue(m_localID, out Obj))
{
m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
return null;
}
lock (Obj)
{
// Get script
LSL_Types.list SenseList = null;
if (!Obj.TryGetValue(m_itemID, out SenseList))
{
m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
return null;
}
return SenseList;
}
}
}
private void SensorSweep(SenseRepeatClass ts)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
SceneObjectPart SensePoint =ts.host;
if (SensePoint == null)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
return;
}
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
LLVector3 sensorPos = SensePoint.AbsolutePosition;
LLVector3 regionPos = new LLVector3(m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
LLVector3 fromRegionPos = sensorPos + regionPos;
LLQuaternion q = SensePoint.RotationOffset;
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
// Here we should do some smart culling ...
// math seems quicker than strings so try that first
LSL_Types.list SensedObjects = new LSL_Types.list();
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
foreach (EntityBase ent in m_ScriptEngine.World.Entities.Values)
{
LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
double dis = Math.Abs((double) Util.GetDistanceTo(toRegionPos, fromRegionPos));
if (dis <= ts.range)
{
// In Range, is it the right Type ?
int objtype = 0;
if (m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
if (ent.Velocity.Equals(ZeroVector))
objtype |= 0x04; // passive non-moving
else
objtype |= 0x02; // active moving
if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
if ( ((ts.type & objtype) != 0 ) ||((ts.type & objtype) == ts.type ))
{
// docs claim AGENT|ACTIVE should find agent objects OR active objects
// so the bitwise AND with object type should be non-zero
// Right type too, what about the other params , key and name ?
bool keep = true;
if (ts.arc != Math.PI)
{
// not omni-directional. Can you see it ?
// vec forward_dir = llRot2Fwd(llGetRot())
// vec obj_dir = toRegionPos-fromRegionPos
// dot=dot(forward_dir,obj_dir)
// mag_fwd = mag(forward_dir)
// mag_obj = mag(obj_dir)
// ang = acos( dot /(mag_fwd*mag_obj))
double ang_obj = 0;
try
{
LLVector3 diff =toRegionPos - fromRegionPos;
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
}
catch
{
}
if (ang_obj > ts.arc) keep = false;
}
if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
{
keep = false;
}
if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
{
keep = false;
}
if (keep==true) SensedObjects.Add(ent.UUID);
}
}
}
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
lock (SenseLock)
{
// Create object if it doesn't exist
if (SenseEvents.ContainsKey(ts.localID) == false)
{
SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
}
// clear if previous traces exist
Dictionary<LLUUID, LSL_Types.list> Obj;
SenseEvents.TryGetValue(ts.localID, out Obj);
if (Obj.ContainsKey(ts.itemID) == true)
Obj.Remove(ts.itemID);
// note list may be zero length
Obj.Add(ts.itemID, SensedObjects);
if (SensedObjects.Length == 0)
{
// send a "no_sensor"
// Add it to queue
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
new object[] {});
}
else
{
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
new object[] { SensedObjects.Length });
}
}
}
#endregion
#region HTTP REQUEST
public void CheckHttpRequests()
{
if (m_ScriptEngine.World == null)
return;
IHttpRequests iHttpReq =
m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
HttpRequestClass httpInfo = null;
if (iHttpReq != null)
httpInfo = iHttpReq.GetNextCompletedRequest();
while (httpInfo != null)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
// Deliver data to prim's remote_data handler
//
// TODO: Returning null for metadata, since the lsl function
// only returns the byte for HTTP_BODY_TRUNCATED, which is not
// implemented here yet anyway. Should be fixed if/when maxsize
// is supported
if (m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null)
{
iHttpReq.RemoveCompletedRequest(httpInfo.reqID);
object[] resobj = new object[]
{
httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
);
//Thread.Sleep(2500);
}
httpInfo = iHttpReq.GetNextCompletedRequest();
}
}
#endregion
#region Check llRemoteData channels #region Check llRemoteData channels
public void CheckXMLRPCRequests()
{
if (m_ScriptEngine.World == null)
return;
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpc != null)
{
RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
while (rInfo != null)
{
if (m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null)
{
xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
//Deliver data to prim's remote_data handler
object[] resobj = new object[]
{
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty,
rInfo.GetIntValue(),
rInfo.GetStrVal()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
);
}
rInfo = xmlrpc.GetNextCompletedRequest();
}
SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
while (srdInfo != null)
{
if (m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null)
{
xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
//Deliver data to prim's remote_data handler
object[] resobj = new object[]
{
3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty,
srdInfo.idata,
srdInfo.sdata
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
);
}
srdInfo = xmlrpc.GetNextCompletedSRDRequest();
}
}
}
#endregion #endregion
#region Check llListeners #region Check llListeners
public void CheckListeners()
{
if (m_ScriptEngine.World == null)
return;
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
if (comms != null)
{
while (comms.HasMessages())
{
if (m_ScriptEngine.m_ScriptManager.GetScript(
comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null)
{
ListenerInfo lInfo = comms.GetNextMessage();
//Deliver data to prim's listen handler
object[] resobj = new object[]
{
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
);
}
}
}
}
#endregion #endregion

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@ -1,10 +1,97 @@
using System; /*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{ {
class HttpRequest public class HttpRequest
{ {
public AsyncCommandManager m_CmdManager;
public HttpRequest(AsyncCommandManager CmdManager)
{
m_CmdManager = CmdManager;
}
public void CheckHttpRequests()
{
if (m_CmdManager.m_ScriptEngine.World == null)
return;
IHttpRequests iHttpReq =
m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
HttpRequestClass httpInfo = null;
if (iHttpReq != null)
httpInfo = iHttpReq.GetNextCompletedRequest();
while (httpInfo != null)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
// Deliver data to prim's remote_data handler
//
// TODO: Returning null for metadata, since the lsl function
// only returns the byte for HTTP_BODY_TRUNCATED, which is not
// implemented here yet anyway. Should be fixed if/when maxsize
// is supported
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null)
{
iHttpReq.RemoveCompletedRequest(httpInfo.reqID);
object[] resobj = new object[]
{
httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
};
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
);
//Thread.Sleep(2500);
}
httpInfo = iHttpReq.GetNextCompletedRequest();
}
}
} }
} }

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@ -1,10 +1,83 @@
using System; /*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{ {
class Listener public class Listener
{ {
public AsyncCommandManager m_CmdManager;
public Listener(AsyncCommandManager CmdManager)
{
m_CmdManager = CmdManager;
}
public void CheckListeners()
{
if (m_CmdManager.m_ScriptEngine.World == null)
return;
IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
if (comms != null)
{
while (comms.HasMessages())
{
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(
comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null)
{
ListenerInfo lInfo = comms.GetNextMessage();
//Deliver data to prim's listen handler
object[] resobj = new object[]
{
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
};
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
);
}
}
}
}
} }
} }

View File

@ -1,10 +1,311 @@
using System; /*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{ {
class SensorRepeat public class SensorRepeat
{
public AsyncCommandManager m_CmdManager;
public SensorRepeat(AsyncCommandManager CmdManager)
{
m_CmdManager = CmdManager;
}
public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents =
new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
private Object SenseLock = new Object();
//
// SenseRepeater and Sensors
//
private class SenseRepeatClass
{
public uint localID;
public LLUUID itemID;
public double interval;
public DateTime next;
public string name;
public LLUUID keyID;
public int type;
public double range;
public double arc;
public SceneObjectPart host;
}
private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
private object SenseRepeatListLock = new object();
public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
string name, LLUUID keyID, int type, double range, double arc, double sec, SceneObjectPart host)
{
Console.WriteLine("SetSensorEvent");
// Always remove first, in case this is a re-set
UnSetSenseRepeaterEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
ts.name = name;
ts.keyID = keyID;
ts.type = type;
ts.range = range;
ts.arc = arc;
ts.host = host;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (SenseRepeatListLock)
{
SenseRepeaters.Add(ts);
}
}
public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (SenseRepeatListLock)
{
List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
foreach (SenseRepeatClass ts in SenseRepeaters)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
NewSensors.Add(ts);
}
}
SenseRepeaters.Clear();
SenseRepeaters = NewSensors;
}
}
public void CheckSenseRepeaterEvents()
{
// Nothing to do here?
if (SenseRepeaters.Count == 0)
return;
lock (SenseRepeatListLock)
{
// Go through all timers
foreach (SenseRepeatClass ts in SenseRepeaters)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
SensorSweep(ts);
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
}
} // lock
}
public void SenseOnce(uint m_localID, LLUUID m_itemID,
string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
{
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = 0;
ts.name = name;
ts.keyID = keyID;
ts.type = type;
ts.range = range;
ts.arc = arc;
ts.host = host;
SensorSweep(ts);
}
public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
{
lock (SenseLock)
{
Dictionary<LLUUID, LSL_Types.list> Obj = null;
if (!SenseEvents.TryGetValue(m_localID, out Obj))
{
m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
return null;
}
lock (Obj)
{
// Get script
LSL_Types.list SenseList = null;
if (!Obj.TryGetValue(m_itemID, out SenseList))
{
m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
return null;
}
return SenseList;
}
}
}
private void SensorSweep(SenseRepeatClass ts)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
SceneObjectPart SensePoint = ts.host;
if (SensePoint == null)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
return;
}
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
LLVector3 sensorPos = SensePoint.AbsolutePosition;
LLVector3 regionPos = new LLVector3(m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
LLVector3 fromRegionPos = sensorPos + regionPos;
LLQuaternion q = SensePoint.RotationOffset;
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
// Here we should do some smart culling ...
// math seems quicker than strings so try that first
LSL_Types.list SensedObjects = new LSL_Types.list();
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
foreach (EntityBase ent in m_CmdManager.m_ScriptEngine.World.Entities.Values)
{
LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
double dis = Math.Abs((double)Util.GetDistanceTo(toRegionPos, fromRegionPos));
if (dis <= ts.range)
{
// In Range, is it the right Type ?
int objtype = 0;
if (m_CmdManager.m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
if (ent.Velocity.Equals(ZeroVector))
objtype |= 0x04; // passive non-moving
else
objtype |= 0x02; // active moving
if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
if (((ts.type & objtype) != 0) || ((ts.type & objtype) == ts.type))
{
// docs claim AGENT|ACTIVE should find agent objects OR active objects
// so the bitwise AND with object type should be non-zero
// Right type too, what about the other params , key and name ?
bool keep = true;
if (ts.arc != Math.PI)
{
// not omni-directional. Can you see it ?
// vec forward_dir = llRot2Fwd(llGetRot())
// vec obj_dir = toRegionPos-fromRegionPos
// dot=dot(forward_dir,obj_dir)
// mag_fwd = mag(forward_dir)
// mag_obj = mag(obj_dir)
// ang = acos( dot /(mag_fwd*mag_obj))
double ang_obj = 0;
try
{
LLVector3 diff = toRegionPos - fromRegionPos;
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
}
catch
{ {
} }
if (ang_obj > ts.arc) keep = false;
}
if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
{
keep = false;
}
if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
{
keep = false;
}
if (keep == true) SensedObjects.Add(ent.UUID);
}
}
}
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
lock (SenseLock)
{
// Create object if it doesn't exist
if (SenseEvents.ContainsKey(ts.localID) == false)
{
SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
}
// clear if previous traces exist
Dictionary<LLUUID, LSL_Types.list> Obj;
SenseEvents.TryGetValue(ts.localID, out Obj);
if (Obj.ContainsKey(ts.itemID) == true)
Obj.Remove(ts.itemID);
// note list may be zero length
Obj.Add(ts.itemID, SensedObjects);
if (SensedObjects.Length == 0)
{
// send a "no_sensor"
// Add it to queue
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
new object[] { });
}
else
{
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
new object[] { SensedObjects.Length });
}
}
}
}
} }

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@ -1,10 +1,146 @@
using System; /*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{ {
class Timer public class Timer
{ {
public AsyncCommandManager m_CmdManager;
public Timer(AsyncCommandManager CmdManager)
{
m_CmdManager = CmdManager;
}
//
// TIMER
//
private class TimerClass
{
public uint localID;
public LLUUID itemID;
//public double interval;
public long interval;
//public DateTime next;
public long next;
}
private List<TimerClass> Timers = new List<TimerClass>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
{
Console.WriteLine("SetTimerEvent");
// Always remove first, in case this is a re-set
UnSetTimerEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
// 2193386136332921 ticks
// 219338613 seconds
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
lock (TimerListLock)
{
Timers.Add(ts);
}
}
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
{
// Remove from timer
lock (TimerListLock)
{
foreach (TimerClass ts in new ArrayList(Timers))
{
if (ts.localID == m_localID && ts.itemID == m_itemID)
Timers.Remove(ts);
}
}
// Old method: Create new list
//List<TimerClass> NewTimers = new List<TimerClass>();
//foreach (TimerClass ts in Timers)
//{
// if (ts.localID != m_localID && ts.itemID != m_itemID)
// {
// NewTimers.Add(ts);
// }
//}
//Timers.Clear();
//Timers = NewTimers;
//}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
lock (TimerListLock)
{
// Go through all timers
foreach (TimerClass ts in Timers)
{
// Time has passed?
if (ts.next < DateTime.Now.Ticks)
{
// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
// Add it to queue
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
null);
// set next interval
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
}
}
}
}
} }
} }

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@ -1,10 +1,111 @@
using System; /*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{ {
class XmlRequest public class XmlRequest
{ {
public AsyncCommandManager m_CmdManager;
public XmlRequest(AsyncCommandManager CmdManager)
{
m_CmdManager = CmdManager;
}
public void CheckXMLRPCRequests()
{
if (m_CmdManager.m_ScriptEngine.World == null)
return;
IXMLRPC xmlrpc = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpc != null)
{
RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
while (rInfo != null)
{
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null)
{
xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
//Deliver data to prim's remote_data handler
object[] resobj = new object[]
{
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty,
rInfo.GetIntValue(),
rInfo.GetStrVal()
};
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
);
}
rInfo = xmlrpc.GetNextCompletedRequest();
}
SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
while (srdInfo != null)
{
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null)
{
xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
//Deliver data to prim's remote_data handler
object[] resobj = new object[]
{
3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty,
srdInfo.idata,
srdInfo.sdata
};
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
);
}
srdInfo = xmlrpc.GetNextCompletedSRDRequest();
}
}
}
} }
} }