Moved AsyncCommandManager into separate classes under "plugins".
parent
366e607608
commit
dbb205c181
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@ -371,7 +371,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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catch
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{
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}
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m_ScriptEngine.m_ASYNCLSLCommandManager.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
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return;
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// NotImplemented("llSensor");
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@ -389,7 +389,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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}
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m_ScriptEngine.m_ASYNCLSLCommandManager.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
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return;
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// NotImplemented("llSensorRepeat");
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}
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@ -397,7 +397,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llSensorRemove()
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{
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m_host.AddScriptLPS(1);
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m_ScriptEngine.m_ASYNCLSLCommandManager.UnSetSenseRepeaterEvents(m_localID, m_itemID);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID);
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return;
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// NotImplemented("llSensorRemove");
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}
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@ -405,7 +405,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public string llDetectedName(int number)
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{
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m_host.AddScriptLPS(1);
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
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if ((number>0)&&(number <= SenseList.Length))
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{
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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@ -427,7 +427,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public LLUUID uuidDetectedKey(int number)
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{
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
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if ((number >= 0) && (number < SenseList.Length))
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{
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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@ -438,7 +438,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public EntityBase entityDetectedKey(int number)
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{
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.GetSensorList(m_localID, m_itemID);
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LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
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if ((number >= 0) && (number < SenseList.Length))
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{
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LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
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@ -1347,7 +1347,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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// Setting timer repeat
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m_ScriptEngine.m_ASYNCLSLCommandManager.SetTimerEvent(m_localID, m_itemID, sec);
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m_ScriptEngine.m_ASYNCLSLCommandManager.m_Timer.SetTimerEvent(m_localID, m_itemID, sec);
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}
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public void llSleep(double sec)
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@ -36,6 +36,8 @@ using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
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using Timer=OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins.Timer;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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@ -47,17 +49,26 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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private static Thread cmdHandlerThread;
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private static int cmdHandlerThreadCycleSleepms;
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private ScriptEngine m_ScriptEngine;
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public ScriptEngine m_ScriptEngine;
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public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents =
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new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
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private Object SenseLock = new Object();
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public AsyncCommandPlugins.Timer m_Timer;
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public AsyncCommandPlugins.HttpRequest m_HttpRequest;
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public AsyncCommandPlugins.Listener m_Listener;
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public AsyncCommandPlugins.SensorRepeat m_SensorRepeat;
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public AsyncCommandPlugins.XmlRequest m_XmlRequest;
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public AsyncCommandManager(ScriptEngine _ScriptEngine)
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{
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m_ScriptEngine = _ScriptEngine;
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ReadConfig();
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// Create instances of all plugins
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m_Timer = new Timer(this);
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m_HttpRequest = new HttpRequest(this);
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m_Listener = new Listener(this);
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m_SensorRepeat = new SensorRepeat(this);
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m_XmlRequest = new XmlRequest(this);
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StartThread();
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}
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@ -128,15 +139,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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internal void DoOneCmdHandlerPass()
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{
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// Check timers
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CheckTimerEvents();
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m_Timer.CheckTimerEvents();
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// Check HttpRequests
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CheckHttpRequests();
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m_HttpRequest.CheckHttpRequests();
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// Check XMLRPCRequests
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CheckXMLRPCRequests();
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m_XmlRequest.CheckXMLRPCRequests();
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// Check Listeners
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CheckListeners();
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m_Listener.CheckListeners();
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// Check Sensors
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CheckSenseRepeaterEvents();
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m_SensorRepeat.CheckSenseRepeaterEvents();
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}
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/// <summary>
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@ -149,7 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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// Remove a specific script
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// Remove from: Timers
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UnSetTimerEvents(localID, itemID);
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m_Timer.UnSetTimerEvents(localID, itemID);
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// Remove from: HttpRequest
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IHttpRequests iHttpReq =
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m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
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@ -160,506 +172,21 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
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xmlrpc.DeleteChannels(itemID);
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xmlrpc.CancelSRDRequests(itemID);
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// Remove Sensors
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UnSetSenseRepeaterEvents(localID, itemID);
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m_SensorRepeat.UnSetSenseRepeaterEvents(localID, itemID);
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}
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#region TIMER
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//
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// TIMER
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//
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private class TimerClass
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{
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public uint localID;
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public LLUUID itemID;
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//public double interval;
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public long interval;
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//public DateTime next;
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public long next;
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}
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private List<TimerClass> Timers = new List<TimerClass>();
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private object TimerListLock = new object();
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public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
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{
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Console.WriteLine("SetTimerEvent");
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// Always remove first, in case this is a re-set
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UnSetTimerEvents(m_localID, m_itemID);
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if (sec == 0) // Disabling timer
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return;
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// Add to timer
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TimerClass ts = new TimerClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
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// 2193386136332921 ticks
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// 219338613 seconds
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.next = DateTime.Now.Ticks + ts.interval;
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lock (TimerListLock)
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{
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Timers.Add(ts);
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}
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}
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public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
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{
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// Remove from timer
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lock (TimerListLock)
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{
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foreach (TimerClass ts in new ArrayList(Timers))
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{
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if (ts.localID == m_localID && ts.itemID == m_itemID)
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Timers.Remove(ts);
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}
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}
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// Old method: Create new list
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//List<TimerClass> NewTimers = new List<TimerClass>();
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//foreach (TimerClass ts in Timers)
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//{
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// if (ts.localID != m_localID && ts.itemID != m_itemID)
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// {
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// NewTimers.Add(ts);
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// }
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//}
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//Timers.Clear();
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//Timers = NewTimers;
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//}
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}
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public void CheckTimerEvents()
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{
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// Nothing to do here?
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if (Timers.Count == 0)
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return;
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lock (TimerListLock)
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{
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// Go through all timers
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foreach (TimerClass ts in Timers)
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{
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// Time has passed?
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if (ts.next < DateTime.Now.Ticks)
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{
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// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
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// Add it to queue
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
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null);
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// set next interval
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.next = DateTime.Now.Ticks + ts.interval;
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}
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}
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}
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}
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#endregion
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#region SENSOR
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//
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// SenseRepeater and Sensors
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//
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private class SenseRepeatClass
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{
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public uint localID;
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public LLUUID itemID;
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public double interval;
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public DateTime next;
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public string name;
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public LLUUID keyID;
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public int type;
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public double range;
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public double arc;
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public SceneObjectPart host;
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}
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private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
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private object SenseRepeatListLock = new object();
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public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
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string name, LLUUID keyID, int type, double range, double arc, double sec,SceneObjectPart host)
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{
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Console.WriteLine("SetSensorEvent");
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// Always remove first, in case this is a re-set
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UnSetSenseRepeaterEvents(m_localID, m_itemID);
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if (sec == 0) // Disabling timer
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return;
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// Add to timer
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SenseRepeatClass ts = new SenseRepeatClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = sec;
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ts.name = name;
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ts.keyID = keyID;
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ts.type = type;
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ts.range = range;
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ts.arc = arc;
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ts.host = host;
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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lock (SenseRepeatListLock)
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{
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SenseRepeaters.Add(ts);
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}
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}
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public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
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{
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// Remove from timer
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lock (SenseRepeatListLock)
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{
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List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
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foreach (SenseRepeatClass ts in SenseRepeaters)
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{
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if (ts.localID != m_localID && ts.itemID != m_itemID)
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{
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NewSensors.Add(ts);
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}
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}
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SenseRepeaters.Clear();
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SenseRepeaters = NewSensors;
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}
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}
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public void CheckSenseRepeaterEvents()
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{
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// Nothing to do here?
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if (SenseRepeaters.Count == 0)
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return;
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lock (SenseRepeatListLock)
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{
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// Go through all timers
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foreach (SenseRepeatClass ts in SenseRepeaters)
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{
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// Time has passed?
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if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
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{
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SensorSweep(ts);
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// set next interval
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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}
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}
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} // lock
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}
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public void SenseOnce(uint m_localID, LLUUID m_itemID,
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string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
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{
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// Add to timer
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SenseRepeatClass ts = new SenseRepeatClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = 0;
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ts.name = name;
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ts.keyID = keyID;
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ts.type = type;
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ts.range = range;
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ts.arc = arc;
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ts.host = host;
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SensorSweep(ts);
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}
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public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
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{
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lock (SenseLock)
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{
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Dictionary<LLUUID, LSL_Types.list> Obj = null;
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if (!SenseEvents.TryGetValue(m_localID, out Obj))
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{
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m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
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return null;
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}
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lock (Obj)
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{
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// Get script
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LSL_Types.list SenseList = null;
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if (!Obj.TryGetValue(m_itemID, out SenseList))
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{
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m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
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return null;
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}
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return SenseList;
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}
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}
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}
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private void SensorSweep(SenseRepeatClass ts)
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{
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//m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
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SceneObjectPart SensePoint =ts.host;
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if (SensePoint == null)
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{
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//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
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return;
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}
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//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
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LLVector3 sensorPos = SensePoint.AbsolutePosition;
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LLVector3 regionPos = new LLVector3(m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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LLVector3 fromRegionPos = sensorPos + regionPos;
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LLQuaternion q = SensePoint.RotationOffset;
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LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
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LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
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double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
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// Here we should do some smart culling ...
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// math seems quicker than strings so try that first
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LSL_Types.list SensedObjects = new LSL_Types.list();
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LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
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foreach (EntityBase ent in m_ScriptEngine.World.Entities.Values)
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{
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LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
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double dis = Math.Abs((double) Util.GetDistanceTo(toRegionPos, fromRegionPos));
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if (dis <= ts.range)
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{
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// In Range, is it the right Type ?
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int objtype = 0;
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if (m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
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if (ent.Velocity.Equals(ZeroVector))
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objtype |= 0x04; // passive non-moving
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else
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objtype |= 0x02; // active moving
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if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
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if ( ((ts.type & objtype) != 0 ) ||((ts.type & objtype) == ts.type ))
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{
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// docs claim AGENT|ACTIVE should find agent objects OR active objects
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// so the bitwise AND with object type should be non-zero
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// Right type too, what about the other params , key and name ?
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bool keep = true;
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if (ts.arc != Math.PI)
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{
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// not omni-directional. Can you see it ?
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// vec forward_dir = llRot2Fwd(llGetRot())
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// vec obj_dir = toRegionPos-fromRegionPos
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// dot=dot(forward_dir,obj_dir)
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// mag_fwd = mag(forward_dir)
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// mag_obj = mag(obj_dir)
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// ang = acos( dot /(mag_fwd*mag_obj))
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double ang_obj = 0;
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try
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{
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LLVector3 diff =toRegionPos - fromRegionPos;
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LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
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double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
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double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
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ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
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}
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catch
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{
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}
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if (ang_obj > ts.arc) keep = false;
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}
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if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
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{
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keep = false;
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}
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|
||||
if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
|
||||
{
|
||||
keep = false;
|
||||
}
|
||||
if (keep==true) SensedObjects.Add(ent.UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
|
||||
|
||||
lock (SenseLock)
|
||||
{
|
||||
// Create object if it doesn't exist
|
||||
if (SenseEvents.ContainsKey(ts.localID) == false)
|
||||
{
|
||||
SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
|
||||
}
|
||||
// clear if previous traces exist
|
||||
Dictionary<LLUUID, LSL_Types.list> Obj;
|
||||
SenseEvents.TryGetValue(ts.localID, out Obj);
|
||||
if (Obj.ContainsKey(ts.itemID) == true)
|
||||
Obj.Remove(ts.itemID);
|
||||
|
||||
// note list may be zero length
|
||||
Obj.Add(ts.itemID, SensedObjects);
|
||||
|
||||
if (SensedObjects.Length == 0)
|
||||
{
|
||||
// send a "no_sensor"
|
||||
// Add it to queue
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
|
||||
new object[] {});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
|
||||
new object[] { SensedObjects.Length });
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region HTTP REQUEST
|
||||
|
||||
public void CheckHttpRequests()
|
||||
{
|
||||
if (m_ScriptEngine.World == null)
|
||||
return;
|
||||
|
||||
IHttpRequests iHttpReq =
|
||||
m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
|
||||
|
||||
HttpRequestClass httpInfo = null;
|
||||
|
||||
if (iHttpReq != null)
|
||||
httpInfo = iHttpReq.GetNextCompletedRequest();
|
||||
|
||||
while (httpInfo != null)
|
||||
{
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
|
||||
|
||||
// Deliver data to prim's remote_data handler
|
||||
//
|
||||
// TODO: Returning null for metadata, since the lsl function
|
||||
// only returns the byte for HTTP_BODY_TRUNCATED, which is not
|
||||
// implemented here yet anyway. Should be fixed if/when maxsize
|
||||
// is supported
|
||||
|
||||
if (m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null)
|
||||
{
|
||||
iHttpReq.RemoveCompletedRequest(httpInfo.reqID);
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
//Thread.Sleep(2500);
|
||||
}
|
||||
|
||||
httpInfo = iHttpReq.GetNextCompletedRequest();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Check llRemoteData channels
|
||||
|
||||
public void CheckXMLRPCRequests()
|
||||
{
|
||||
if (m_ScriptEngine.World == null)
|
||||
return;
|
||||
|
||||
IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
|
||||
if (xmlrpc != null)
|
||||
{
|
||||
RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
|
||||
|
||||
while (rInfo != null)
|
||||
{
|
||||
if (m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null)
|
||||
{
|
||||
xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
|
||||
|
||||
//Deliver data to prim's remote_data handler
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty,
|
||||
rInfo.GetIntValue(),
|
||||
rInfo.GetStrVal()
|
||||
};
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
}
|
||||
|
||||
rInfo = xmlrpc.GetNextCompletedRequest();
|
||||
}
|
||||
|
||||
SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
|
||||
|
||||
while (srdInfo != null)
|
||||
{
|
||||
if (m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null)
|
||||
{
|
||||
xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
|
||||
|
||||
//Deliver data to prim's remote_data handler
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty,
|
||||
srdInfo.idata,
|
||||
srdInfo.sdata
|
||||
};
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
}
|
||||
|
||||
srdInfo = xmlrpc.GetNextCompletedSRDRequest();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Check llListeners
|
||||
|
||||
public void CheckListeners()
|
||||
{
|
||||
if (m_ScriptEngine.World == null)
|
||||
return;
|
||||
IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
|
||||
if (comms != null)
|
||||
{
|
||||
while (comms.HasMessages())
|
||||
{
|
||||
if (m_ScriptEngine.m_ScriptManager.GetScript(
|
||||
comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null)
|
||||
{
|
||||
ListenerInfo lInfo = comms.GetNextMessage();
|
||||
|
||||
//Deliver data to prim's listen handler
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
||||
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -1,10 +1,97 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using Axiom.Math;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
||||
{
|
||||
class HttpRequest
|
||||
public class HttpRequest
|
||||
{
|
||||
public AsyncCommandManager m_CmdManager;
|
||||
|
||||
public HttpRequest(AsyncCommandManager CmdManager)
|
||||
{
|
||||
m_CmdManager = CmdManager;
|
||||
}
|
||||
|
||||
|
||||
public void CheckHttpRequests()
|
||||
{
|
||||
if (m_CmdManager.m_ScriptEngine.World == null)
|
||||
return;
|
||||
|
||||
IHttpRequests iHttpReq =
|
||||
m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
|
||||
|
||||
HttpRequestClass httpInfo = null;
|
||||
|
||||
if (iHttpReq != null)
|
||||
httpInfo = iHttpReq.GetNextCompletedRequest();
|
||||
|
||||
while (httpInfo != null)
|
||||
{
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
|
||||
|
||||
// Deliver data to prim's remote_data handler
|
||||
//
|
||||
// TODO: Returning null for metadata, since the lsl function
|
||||
// only returns the byte for HTTP_BODY_TRUNCATED, which is not
|
||||
// implemented here yet anyway. Should be fixed if/when maxsize
|
||||
// is supported
|
||||
|
||||
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null)
|
||||
{
|
||||
iHttpReq.RemoveCompletedRequest(httpInfo.reqID);
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body
|
||||
};
|
||||
|
||||
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
//Thread.Sleep(2500);
|
||||
}
|
||||
|
||||
httpInfo = iHttpReq.GetNextCompletedRequest();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,83 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using Axiom.Math;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
||||
{
|
||||
class Listener
|
||||
public class Listener
|
||||
{
|
||||
public AsyncCommandManager m_CmdManager;
|
||||
|
||||
public Listener(AsyncCommandManager CmdManager)
|
||||
{
|
||||
m_CmdManager = CmdManager;
|
||||
}
|
||||
|
||||
|
||||
public void CheckListeners()
|
||||
{
|
||||
if (m_CmdManager.m_ScriptEngine.World == null)
|
||||
return;
|
||||
IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||
|
||||
if (comms != null)
|
||||
{
|
||||
while (comms.HasMessages())
|
||||
{
|
||||
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(
|
||||
comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null)
|
||||
{
|
||||
ListenerInfo lInfo = comms.GetNextMessage();
|
||||
|
||||
//Deliver data to prim's listen handler
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
||||
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
|
||||
};
|
||||
|
||||
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,311 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using Axiom.Math;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
||||
{
|
||||
class SensorRepeat
|
||||
public class SensorRepeat
|
||||
{
|
||||
public AsyncCommandManager m_CmdManager;
|
||||
|
||||
public SensorRepeat(AsyncCommandManager CmdManager)
|
||||
{
|
||||
m_CmdManager = CmdManager;
|
||||
}
|
||||
|
||||
|
||||
public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents =
|
||||
new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
|
||||
private Object SenseLock = new Object();
|
||||
|
||||
//
|
||||
// SenseRepeater and Sensors
|
||||
//
|
||||
private class SenseRepeatClass
|
||||
{
|
||||
public uint localID;
|
||||
public LLUUID itemID;
|
||||
public double interval;
|
||||
public DateTime next;
|
||||
|
||||
public string name;
|
||||
public LLUUID keyID;
|
||||
public int type;
|
||||
public double range;
|
||||
public double arc;
|
||||
public SceneObjectPart host;
|
||||
}
|
||||
|
||||
private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
|
||||
private object SenseRepeatListLock = new object();
|
||||
|
||||
public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
|
||||
string name, LLUUID keyID, int type, double range, double arc, double sec, SceneObjectPart host)
|
||||
{
|
||||
Console.WriteLine("SetSensorEvent");
|
||||
|
||||
// Always remove first, in case this is a re-set
|
||||
UnSetSenseRepeaterEvents(m_localID, m_itemID);
|
||||
if (sec == 0) // Disabling timer
|
||||
return;
|
||||
|
||||
// Add to timer
|
||||
SenseRepeatClass ts = new SenseRepeatClass();
|
||||
ts.localID = m_localID;
|
||||
ts.itemID = m_itemID;
|
||||
ts.interval = sec;
|
||||
ts.name = name;
|
||||
ts.keyID = keyID;
|
||||
ts.type = type;
|
||||
ts.range = range;
|
||||
ts.arc = arc;
|
||||
ts.host = host;
|
||||
|
||||
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
lock (SenseRepeatListLock)
|
||||
{
|
||||
SenseRepeaters.Add(ts);
|
||||
}
|
||||
}
|
||||
|
||||
public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
|
||||
{
|
||||
// Remove from timer
|
||||
lock (SenseRepeatListLock)
|
||||
{
|
||||
List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
|
||||
foreach (SenseRepeatClass ts in SenseRepeaters)
|
||||
{
|
||||
if (ts.localID != m_localID && ts.itemID != m_itemID)
|
||||
{
|
||||
NewSensors.Add(ts);
|
||||
}
|
||||
}
|
||||
SenseRepeaters.Clear();
|
||||
SenseRepeaters = NewSensors;
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckSenseRepeaterEvents()
|
||||
{
|
||||
// Nothing to do here?
|
||||
if (SenseRepeaters.Count == 0)
|
||||
return;
|
||||
|
||||
lock (SenseRepeatListLock)
|
||||
{
|
||||
// Go through all timers
|
||||
foreach (SenseRepeatClass ts in SenseRepeaters)
|
||||
{
|
||||
// Time has passed?
|
||||
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
|
||||
{
|
||||
SensorSweep(ts);
|
||||
// set next interval
|
||||
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
}
|
||||
}
|
||||
} // lock
|
||||
}
|
||||
|
||||
public void SenseOnce(uint m_localID, LLUUID m_itemID,
|
||||
string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
|
||||
{
|
||||
// Add to timer
|
||||
SenseRepeatClass ts = new SenseRepeatClass();
|
||||
ts.localID = m_localID;
|
||||
ts.itemID = m_itemID;
|
||||
ts.interval = 0;
|
||||
ts.name = name;
|
||||
ts.keyID = keyID;
|
||||
ts.type = type;
|
||||
ts.range = range;
|
||||
ts.arc = arc;
|
||||
ts.host = host;
|
||||
SensorSweep(ts);
|
||||
}
|
||||
|
||||
public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
|
||||
{
|
||||
lock (SenseLock)
|
||||
{
|
||||
Dictionary<LLUUID, LSL_Types.list> Obj = null;
|
||||
if (!SenseEvents.TryGetValue(m_localID, out Obj))
|
||||
{
|
||||
m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
|
||||
return null;
|
||||
}
|
||||
lock (Obj)
|
||||
{
|
||||
// Get script
|
||||
LSL_Types.list SenseList = null;
|
||||
if (!Obj.TryGetValue(m_itemID, out SenseList))
|
||||
{
|
||||
m_CmdManager.m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
|
||||
return null;
|
||||
}
|
||||
return SenseList;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void SensorSweep(SenseRepeatClass ts)
|
||||
{
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
|
||||
SceneObjectPart SensePoint = ts.host;
|
||||
|
||||
if (SensePoint == null)
|
||||
{
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
|
||||
return;
|
||||
}
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
|
||||
|
||||
LLVector3 sensorPos = SensePoint.AbsolutePosition;
|
||||
LLVector3 regionPos = new LLVector3(m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
||||
LLVector3 fromRegionPos = sensorPos + regionPos;
|
||||
|
||||
LLQuaternion q = SensePoint.RotationOffset;
|
||||
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
|
||||
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
|
||||
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
|
||||
|
||||
// Here we should do some smart culling ...
|
||||
// math seems quicker than strings so try that first
|
||||
LSL_Types.list SensedObjects = new LSL_Types.list();
|
||||
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
|
||||
|
||||
foreach (EntityBase ent in m_CmdManager.m_ScriptEngine.World.Entities.Values)
|
||||
{
|
||||
|
||||
LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
|
||||
double dis = Math.Abs((double)Util.GetDistanceTo(toRegionPos, fromRegionPos));
|
||||
if (dis <= ts.range)
|
||||
{
|
||||
// In Range, is it the right Type ?
|
||||
int objtype = 0;
|
||||
|
||||
if (m_CmdManager.m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
|
||||
if (ent.Velocity.Equals(ZeroVector))
|
||||
objtype |= 0x04; // passive non-moving
|
||||
else
|
||||
objtype |= 0x02; // active moving
|
||||
if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
|
||||
|
||||
if (((ts.type & objtype) != 0) || ((ts.type & objtype) == ts.type))
|
||||
{
|
||||
// docs claim AGENT|ACTIVE should find agent objects OR active objects
|
||||
// so the bitwise AND with object type should be non-zero
|
||||
|
||||
// Right type too, what about the other params , key and name ?
|
||||
bool keep = true;
|
||||
if (ts.arc != Math.PI)
|
||||
{
|
||||
// not omni-directional. Can you see it ?
|
||||
// vec forward_dir = llRot2Fwd(llGetRot())
|
||||
// vec obj_dir = toRegionPos-fromRegionPos
|
||||
// dot=dot(forward_dir,obj_dir)
|
||||
// mag_fwd = mag(forward_dir)
|
||||
// mag_obj = mag(obj_dir)
|
||||
// ang = acos( dot /(mag_fwd*mag_obj))
|
||||
double ang_obj = 0;
|
||||
try
|
||||
{
|
||||
LLVector3 diff = toRegionPos - fromRegionPos;
|
||||
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
|
||||
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
|
||||
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
|
||||
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
if (ang_obj > ts.arc) keep = false;
|
||||
}
|
||||
|
||||
if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
|
||||
{
|
||||
keep = false;
|
||||
}
|
||||
|
||||
if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
|
||||
{
|
||||
keep = false;
|
||||
}
|
||||
if (keep == true) SensedObjects.Add(ent.UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
|
||||
|
||||
lock (SenseLock)
|
||||
{
|
||||
// Create object if it doesn't exist
|
||||
if (SenseEvents.ContainsKey(ts.localID) == false)
|
||||
{
|
||||
SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
|
||||
}
|
||||
// clear if previous traces exist
|
||||
Dictionary<LLUUID, LSL_Types.list> Obj;
|
||||
SenseEvents.TryGetValue(ts.localID, out Obj);
|
||||
if (Obj.ContainsKey(ts.itemID) == true)
|
||||
Obj.Remove(ts.itemID);
|
||||
|
||||
// note list may be zero length
|
||||
Obj.Add(ts.itemID, SensedObjects);
|
||||
|
||||
if (SensedObjects.Length == 0)
|
||||
{
|
||||
// send a "no_sensor"
|
||||
// Add it to queue
|
||||
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
|
||||
new object[] { });
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
|
||||
new object[] { SensedObjects.Length });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,146 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using Axiom.Math;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
||||
{
|
||||
class Timer
|
||||
public class Timer
|
||||
{
|
||||
public AsyncCommandManager m_CmdManager;
|
||||
|
||||
public Timer(AsyncCommandManager CmdManager)
|
||||
{
|
||||
m_CmdManager = CmdManager;
|
||||
}
|
||||
|
||||
//
|
||||
// TIMER
|
||||
//
|
||||
private class TimerClass
|
||||
{
|
||||
public uint localID;
|
||||
public LLUUID itemID;
|
||||
//public double interval;
|
||||
public long interval;
|
||||
//public DateTime next;
|
||||
public long next;
|
||||
}
|
||||
|
||||
private List<TimerClass> Timers = new List<TimerClass>();
|
||||
private object TimerListLock = new object();
|
||||
|
||||
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
|
||||
{
|
||||
Console.WriteLine("SetTimerEvent");
|
||||
|
||||
// Always remove first, in case this is a re-set
|
||||
UnSetTimerEvents(m_localID, m_itemID);
|
||||
if (sec == 0) // Disabling timer
|
||||
return;
|
||||
|
||||
// Add to timer
|
||||
TimerClass ts = new TimerClass();
|
||||
ts.localID = m_localID;
|
||||
ts.itemID = m_itemID;
|
||||
ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
|
||||
// 2193386136332921 ticks
|
||||
// 219338613 seconds
|
||||
|
||||
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
ts.next = DateTime.Now.Ticks + ts.interval;
|
||||
lock (TimerListLock)
|
||||
{
|
||||
Timers.Add(ts);
|
||||
}
|
||||
}
|
||||
|
||||
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
|
||||
{
|
||||
// Remove from timer
|
||||
lock (TimerListLock)
|
||||
{
|
||||
foreach (TimerClass ts in new ArrayList(Timers))
|
||||
{
|
||||
if (ts.localID == m_localID && ts.itemID == m_itemID)
|
||||
Timers.Remove(ts);
|
||||
}
|
||||
}
|
||||
|
||||
// Old method: Create new list
|
||||
//List<TimerClass> NewTimers = new List<TimerClass>();
|
||||
//foreach (TimerClass ts in Timers)
|
||||
//{
|
||||
// if (ts.localID != m_localID && ts.itemID != m_itemID)
|
||||
// {
|
||||
// NewTimers.Add(ts);
|
||||
// }
|
||||
//}
|
||||
//Timers.Clear();
|
||||
//Timers = NewTimers;
|
||||
//}
|
||||
}
|
||||
|
||||
public void CheckTimerEvents()
|
||||
{
|
||||
// Nothing to do here?
|
||||
if (Timers.Count == 0)
|
||||
return;
|
||||
|
||||
lock (TimerListLock)
|
||||
{
|
||||
// Go through all timers
|
||||
foreach (TimerClass ts in Timers)
|
||||
{
|
||||
// Time has passed?
|
||||
if (ts.next < DateTime.Now.Ticks)
|
||||
{
|
||||
// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
|
||||
// Add it to queue
|
||||
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
|
||||
null);
|
||||
// set next interval
|
||||
|
||||
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
ts.next = DateTime.Now.Ticks + ts.interval;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,111 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using Axiom.Math;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
|
||||
{
|
||||
class XmlRequest
|
||||
public class XmlRequest
|
||||
{
|
||||
public AsyncCommandManager m_CmdManager;
|
||||
|
||||
public XmlRequest(AsyncCommandManager CmdManager)
|
||||
{
|
||||
m_CmdManager = CmdManager;
|
||||
}
|
||||
|
||||
public void CheckXMLRPCRequests()
|
||||
{
|
||||
if (m_CmdManager.m_ScriptEngine.World == null)
|
||||
return;
|
||||
|
||||
IXMLRPC xmlrpc = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
|
||||
if (xmlrpc != null)
|
||||
{
|
||||
RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest();
|
||||
|
||||
while (rInfo != null)
|
||||
{
|
||||
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null)
|
||||
{
|
||||
xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
|
||||
|
||||
//Deliver data to prim's remote_data handler
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty,
|
||||
rInfo.GetIntValue(),
|
||||
rInfo.GetStrVal()
|
||||
};
|
||||
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
}
|
||||
|
||||
rInfo = xmlrpc.GetNextCompletedRequest();
|
||||
}
|
||||
|
||||
SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest();
|
||||
|
||||
while (srdInfo != null)
|
||||
{
|
||||
if (m_CmdManager.m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null)
|
||||
{
|
||||
xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
|
||||
|
||||
//Deliver data to prim's remote_data handler
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty,
|
||||
srdInfo.idata,
|
||||
srdInfo.sdata
|
||||
};
|
||||
m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
}
|
||||
|
||||
srdInfo = xmlrpc.GetNextCompletedSRDRequest();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue