fix avatars collisions on sim crossings and other few cases where freemove() is called
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				|  | @ -1322,8 +1322,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
|             m_iscollidingGround = false; | ||||
|             m_iscollidingObj = false; | ||||
| 
 | ||||
|             CollisionEventsThisFrame = new CollisionEventUpdate(); | ||||
|             m_eventsubscription = 0; | ||||
|             CollisionEventsThisFrame.Clear(); | ||||
|         } | ||||
| 
 | ||||
|         private void changeForce(Vector3 newForce) | ||||
|  |  | |||
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