Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
dbc039783b
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@ -94,3 +94,12 @@ BEGIN;
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alter table regions modify column regionName varchar(128) default NULL;
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COMMIT;
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:VERSION 9 # ------------
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BEGIN;
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alter table regions add column `parcelMapTexture` varchar(36) default NULL;
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COMMIT;
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@ -263,7 +263,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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foreach (GridRegion r in regions)
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{
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MapBlockData block = new MapBlockData();
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MapBlockFromGridRegion(block, r);
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MapBlockFromGridRegion(block, r, 0);
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mapBlocks.Add(block);
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}
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avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
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@ -955,8 +955,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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{
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List<MapBlockData> response = new List<MapBlockData>();
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// this should return one mapblock at most.
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// (diva note: why?? in that case we should GetRegionByPosition)
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// this should return one mapblock at most. It is triggered by a click
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// on an unloaded square.
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// But make sure: Look whether the one we requested is in there
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List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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minX * (int)Constants.RegionSize,
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@ -973,7 +973,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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{
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// found it => add it to response
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MapBlockData block = new MapBlockData();
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MapBlockFromGridRegion(block, r);
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MapBlockFromGridRegion(block, r, flag);
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response.Add(block);
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break;
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}
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@ -989,10 +989,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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block.Access = 254; // means 'simulator is offline'
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response.Add(block);
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}
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if ((flag & 2) == 2) // V2 !!!
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remoteClient.SendMapBlock(response, 2);
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else
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remoteClient.SendMapBlock(response, 0);
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// The lower 16 bits are an unsigned int16
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remoteClient.SendMapBlock(response, flag & 0xffff);
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}
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else
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{
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@ -1012,21 +1010,29 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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foreach (GridRegion r in regions)
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{
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MapBlockData block = new MapBlockData();
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MapBlockFromGridRegion(block, r);
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MapBlockFromGridRegion(block, r, flag);
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mapBlocks.Add(block);
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}
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if ((flag & 2) == 2) // V2 !!!
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remoteClient.SendMapBlock(mapBlocks, 2);
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else
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remoteClient.SendMapBlock(mapBlocks, 0);
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remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
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return mapBlocks;
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}
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protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r)
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protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
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{
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block.Access = r.Access;
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block.MapImageId = r.TerrainImage;
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switch (flag & 0xffff)
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{
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case 0:
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block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
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break;
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case 2:
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block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
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break;
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default:
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block.MapImageId = UUID.Zero;
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break;
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}
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block.Name = r.RegionName;
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block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
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block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
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@ -1160,7 +1166,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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foreach (GridRegion r in regions)
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{
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MapBlockData mapBlock = new MapBlockData();
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MapBlockFromGridRegion(mapBlock, r);
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MapBlockFromGridRegion(mapBlock, r, 0);
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AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
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if (texAsset != null)
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@ -1342,6 +1348,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
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UUID terrainImageID = UUID.Random();
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UUID parcelImageID = UUID.Zero; // UUID.Random();
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AssetBase asset = new AssetBase(
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terrainImageID,
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@ -1358,13 +1365,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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m_scene.AssetService.Store(asset);
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// Switch to the new one
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UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
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UUID lastTerrainImageID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
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UUID lastParcelImageID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
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m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
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m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID;
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m_scene.RegionInfo.RegionSettings.Save();
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// Delete the old one
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m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastMapRegionUUID);
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m_scene.AssetService.Delete(lastMapRegionUUID.ToString());
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// m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID);
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m_scene.AssetService.Delete(lastTerrainImageID.ToString());
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m_scene.AssetService.Delete(lastParcelImageID.ToString());
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}
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private void MakeRootAgent(ScenePresence avatar)
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@ -190,6 +190,7 @@ namespace OpenSim.Services.Interfaces
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public UUID ScopeID = UUID.Zero;
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public UUID TerrainImage = UUID.Zero;
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public UUID ParcelImage = UUID.Zero;
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public byte Access;
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public int Maturity;
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public string RegionSecret = string.Empty;
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@ -236,6 +237,7 @@ namespace OpenSim.Services.Interfaces
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RegionID = ConvertFrom.RegionID;
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ServerURI = ConvertFrom.ServerURI;
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TerrainImage = ConvertFrom.RegionSettings.TerrainImageID;
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ParcelImage = ConvertFrom.RegionSettings.ParcelImageID;
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Access = ConvertFrom.AccessLevel;
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Maturity = ConvertFrom.RegionSettings.Maturity;
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RegionSecret = ConvertFrom.regionSecret;
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@ -253,6 +255,7 @@ namespace OpenSim.Services.Interfaces
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RegionID = ConvertFrom.RegionID;
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ServerURI = ConvertFrom.ServerURI;
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TerrainImage = ConvertFrom.TerrainImage;
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ParcelImage = ConvertFrom.ParcelImage;
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Access = ConvertFrom.Access;
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Maturity = ConvertFrom.Maturity;
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RegionSecret = ConvertFrom.RegionSecret;
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@ -281,7 +284,7 @@ namespace OpenSim.Services.Interfaces
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public override int GetHashCode()
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{
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return RegionID.GetHashCode() ^ TerrainImage.GetHashCode();
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return RegionID.GetHashCode() ^ TerrainImage.GetHashCode() ^ ParcelImage.GetHashCode();
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}
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#endregion
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@ -359,6 +362,7 @@ namespace OpenSim.Services.Interfaces
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kvp["serverURI"] = ServerURI;
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kvp["serverPort"] = InternalEndPoint.Port.ToString();
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kvp["regionMapTexture"] = TerrainImage.ToString();
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kvp["parcelMapTexture"] = ParcelImage.ToString();
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kvp["access"] = Access.ToString();
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kvp["regionSecret"] = RegionSecret;
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kvp["owner_uuid"] = EstateOwner.ToString();
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@ -411,6 +415,9 @@ namespace OpenSim.Services.Interfaces
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if (kvp.ContainsKey("regionMapTexture"))
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UUID.TryParse((string)kvp["regionMapTexture"], out TerrainImage);
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if (kvp.ContainsKey("parcelMapTexture"))
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UUID.TryParse((string)kvp["parcelMapTexture"], out ParcelImage);
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if (kvp.ContainsKey("access"))
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Access = Byte.Parse((string)kvp["access"]);
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