Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since this is done through parts iteration
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26b471f25a
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dbcfb25a52
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@ -799,8 +799,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// If it's rezzed in world, select it. Much easier to
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// find small items.
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//
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group.RootPart.CreateSelected = true;
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foreach (SceneObjectPart part in group.Parts)
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{
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part.CreateSelected = true;
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