Fix permissions problem where newly uploaded meshes rezzed from inventory could not be copied by owner.
parent
24efb021ff
commit
dbd954d701
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@ -687,7 +687,7 @@ namespace OpenSim.Region.ClientStack.Linden
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item.CurrentPermissions = (uint)PermissionMask.All;
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item.CurrentPermissions = (uint)PermissionMask.All;
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item.BasePermissions = (uint)PermissionMask.All;
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item.BasePermissions = (uint)PermissionMask.All;
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item.EveryOnePermissions = 0;
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item.EveryOnePermissions = 0;
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item.NextPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
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item.NextPermissions = (uint)PermissionMask.All;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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item.CreationDate = Util.UnixTimeSinceEpoch();
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if (AddNewInventoryItem != null)
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if (AddNewInventoryItem != null)
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@ -124,7 +124,7 @@ namespace OpenSim.Region.ClientStack.Linden
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private Hashtable MeshUploadFlag(Hashtable mDhttpMethod)
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private Hashtable MeshUploadFlag(Hashtable mDhttpMethod)
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{
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{
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m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: MeshUploadFlag request");
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// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
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OSDMap data = new OSDMap();
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OSDMap data = new OSDMap();
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ScenePresence sp = m_scene.GetScenePresence(m_agentID);
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ScenePresence sp = m_scene.GetScenePresence(m_agentID);
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@ -161,8 +161,6 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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// }
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// }
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string assetName = llsdRequest.name;
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string assetName = llsdRequest.name;
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string assetDes = llsdRequest.description;
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string assetDes = llsdRequest.description;
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string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
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string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
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@ -208,12 +206,10 @@ namespace OpenSim.Region.ClientStack.Linden
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return uploadResponse;
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return uploadResponse;
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}
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}
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public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
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public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
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UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
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UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
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string assetType,UUID AgentID)
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string assetType,UUID AgentID)
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{
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{
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sbyte assType = 0;
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sbyte assType = 0;
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sbyte inType = 0;
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sbyte inType = 0;
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@ -266,7 +262,7 @@ namespace OpenSim.Region.ClientStack.Linden
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item.CurrentPermissions = (uint)PermissionMask.All;
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item.CurrentPermissions = (uint)PermissionMask.All;
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item.BasePermissions = (uint)PermissionMask.All;
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item.BasePermissions = (uint)PermissionMask.All;
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item.EveryOnePermissions = 0;
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item.EveryOnePermissions = 0;
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item.NextPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
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item.NextPermissions = (uint)PermissionMask.All;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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item.CreationDate = Util.UnixTimeSinceEpoch();
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m_scene.AddInventoryItem(item);
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m_scene.AddInventoryItem(item);
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