0.7.0.1-release
			
			
		
		
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				|  | @ -930,6 +930,11 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         public void MakeChildAgent() |         public void MakeChildAgent() | ||||||
|         { |         { | ||||||
|  |             // It looks like m_animator is set to null somewhere, and MakeChild | ||||||
|  |             // is called after that. Probably in aborted teleports. | ||||||
|  |             if (m_animator == null) | ||||||
|  |                 m_animator = new ScenePresenceAnimator(this); | ||||||
|  |             else | ||||||
|                 Animator.ResetAnimations(); |                 Animator.ResetAnimations(); | ||||||
| 
 | 
 | ||||||
| //            m_log.DebugFormat( | //            m_log.DebugFormat( | ||||||
|  |  | ||||||
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