0.7.0.1-release
parent
73678947da
commit
dc08e1cbf9
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@ -930,6 +930,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void MakeChildAgent()
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public void MakeChildAgent()
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{
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{
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// It looks like m_animator is set to null somewhere, and MakeChild
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// is called after that. Probably in aborted teleports.
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if (m_animator == null)
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m_animator = new ScenePresenceAnimator(this);
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else
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Animator.ResetAnimations();
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Animator.ResetAnimations();
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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