* Consolidated adding / removing ClientManager IClientAPIs to two places in Scene

* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
prioritization
John Hurliman 2009-10-13 17:33:45 -07:00
parent 395a8680c3
commit dc11643c00
11 changed files with 38 additions and 78 deletions

View File

@ -339,12 +339,6 @@ namespace OpenSim.Client.MXP.PacketHandler
m_clients.Add(client);
m_log.Debug("[MXP ClientStack]: Created ClientView.");
m_log.Debug("[MXP ClientStack]: Adding ClientView to Scene...");
scene.ClientManager.Add(client.AgentId, client.RemoteEndPoint, client);
m_log.Debug("[MXP ClientStack]: Added ClientView to Scene.");
client.MXPSendSynchronizationBegin(m_scenes[new UUID(joinRequestMessage.BubbleId)].SceneContents.GetTotalObjectsCount());
m_log.Debug("[MXP ClientStack]: Starting ClientView...");

View File

@ -207,6 +207,11 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
get { throw new System.NotImplementedException(); }
}
public IPEndPoint RemoteEndPoint
{
get { throw new System.NotImplementedException(); }
}
public event GenericMessage OnGenericMessage = delegate { };
public event ImprovedInstantMessage OnInstantMessage = delegate { };
public event ChatMessage OnChatFromClient = delegate { };

View File

@ -134,6 +134,20 @@ namespace OpenSim.Framework
}
}
public void Remove(UUID key)
{
lock (m_writeLock)
{
IClientAPI client;
if (m_dict.TryGetValue(key, out client))
{
m_dict = m_dict.Delete(key);
m_dict2 = m_dict2.Delete(client.RemoteEndPoint);
}
}
}
/// <summary>
/// Resets the client collection
/// </summary>

View File

@ -324,6 +324,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Properties
public LLUDPClient UDPClient { get { return m_udpClient; } }
public IPEndPoint RemoteEndPoint { get { return m_udpClient.RemoteEndPoint; } }
public UUID SecureSessionId { get { return m_secureSessionId; } }
public IScene Scene { get { return m_scene; } }
public UUID SessionId { get { return m_sessionId; } }
@ -431,7 +432,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Remove ourselves from the scene
m_scene.RemoveClient(AgentId);
m_scene.ClientManager.Remove(this);
//m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
//GC.Collect();
@ -586,11 +586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
# region Setup
/// <summary>
/// Starts up the timers to check the client and resend unacked packets
/// Adds the client to the OpenSim.Region.Framework.Scenes.Scene
/// </summary>
protected virtual void InitNewClient()
public virtual void Start()
{
m_avatarTerseUpdateTimer = new Timer(m_avatarTerseUpdateRate);
m_avatarTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessAvatarTerseUpdates);
@ -609,59 +605,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
RefreshGroupMembership();
}
public virtual void Start()
{
// This sets up all the timers
InitNewClient();
}
/// <summary>
/// Run a user session. This method lies at the base of the entire client thread.
/// </summary>
protected void RunUserSession()
{
try
{
}
catch (Exception e)
{
if (e is ThreadAbortException)
throw;
if (StatsManager.SimExtraStats != null)
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
// Don't let a failure in an individual client thread crash the whole sim.
m_log.ErrorFormat(
"[CLIENT]: Client thread for {0} {1} crashed. Logging them out.", Name, AgentId);
m_log.Error(e.ToString());
try
{
// Make an attempt to alert the user that their session has crashed
AgentAlertMessagePacket packet
= BuildAgentAlertPacket(
"Unfortunately the session for this client on the server has crashed.\n"
+ "Any further actions taken will not be processed.\n"
+ "Please relog", true);
OutPacket(packet, ThrottleOutPacketType.Unknown);
// There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to
// listeners yet, though.
Logout(this);
}
catch (Exception e2)
{
if (e2 is ThreadAbortException)
throw;
m_log.ErrorFormat("[CLIENT]: Further exception thrown on forced session logout. {0}", e2);
}
}
}
# endregion
public void ActivateGesture(UUID assetId, UUID gestureId)

View File

@ -646,7 +646,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
client.OnConnectionClosed += ConnectionClosedHandler;
// Start the IClientAPI
m_scene.ClientManager.Add(client);
client.Start();
}
else
@ -658,10 +657,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void RemoveClient(LLUDPClient udpClient)
{
// Remove this client from the scene ClientManager
// Remove this client from the scene
IClientAPI client;
if (m_scene.ClientManager.TryGetValue(udpClient.AgentID, out client))
Util.FireAndForget(delegate(object o) { client.Close(); });
client.Close();
}
private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)
@ -810,19 +809,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void LogoutHandler(IClientAPI client)
{
client.OnLogout -= LogoutHandler;
client.SendLogoutPacket();
if (client is LLClientView)
RemoveClient(((LLClientView)client).UDPClient);
}
private void ConnectionClosedHandler(IClientAPI client)
{
client.OnConnectionClosed -= ConnectionClosedHandler;
if (client is LLClientView)
RemoveClient(((LLClientView)client).UDPClient);
RemoveClient(((LLClientView)client).UDPClient);
}
}
}

View File

@ -833,6 +833,11 @@ namespace OpenSim.Region.Examples.SimpleModule
set { m_circuitCode = value; }
}
public IPEndPoint RemoteEndPoint
{
get { return new IPEndPoint(IPAddress.Loopback, (ushort)m_circuitCode); }
}
public void SendBlueBoxMessage(UUID FromAvatarID, String FromAvatarName, String Message)
{

View File

@ -2363,6 +2363,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="client"></param>
public override void AddNewClient(IClientAPI client)
{
ClientManager.Add(client);
CheckHeartbeat();
SubscribeToClientEvents(client);
ScenePresence presence;
@ -3002,7 +3004,9 @@ namespace OpenSim.Region.Framework.Scenes
agentTransactions.RemoveAgentAssetTransactions(agentID);
}
// Remove the avatar from the scene
m_sceneGraph.RemoveScenePresence(agentID);
ClientManager.Remove(agentID);
try
{

View File

@ -64,7 +64,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView
void user_OnIRCReady(IRCClientView cv)
{
m_log.Info("[IRCd] Adding user...");
m_scene.ClientManager.Add(cv.AgentId, cv.RemoteEndPoint, cv);
cv.Start();
m_log.Info("[IRCd] Added user to Scene");
}

View File

@ -155,7 +155,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene);
npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue);
p_scene.ClientManager.Add(npcAvatar.AgentId, npcAvatar.RemoteEndPoint, npcAvatar);
p_scene.AddNewClient(npcAvatar);
ScenePresence sp;

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@ -393,6 +393,11 @@ namespace OpenSim.Tests.Common.Mock
set { m_circuitCode = value; }
}
public IPEndPoint RemoteEndPoint
{
get { return new IPEndPoint(IPAddress.Loopback, (ushort)m_circuitCode); }
}
/// <summary>
/// Constructor
/// </summary>

View File

@ -3497,7 +3497,6 @@
<Reference name="OpenSim.Tests.Common"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Serialization"/>
<Reference name="OpenSim.Framework.Serialization.External"/>
<Reference name="log4net.dll"/>
<Reference name="nunit.framework.dll" />