Added UserAccount, Avatar and Authentication to Data.Null, so that OpenSim can run out-of-the-box. #WaitingForSQLite
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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namespace OpenSim.Data.Null
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{
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public class NullAuthenticationData : IAuthenticationData
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{
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private static Dictionary<UUID, AuthenticationData> m_DataByUUID = new Dictionary<UUID, AuthenticationData>();
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private static Dictionary<UUID, string> m_Tokens = new Dictionary<UUID, string>();
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public NullAuthenticationData(string connectionString, string realm)
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{
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}
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public AuthenticationData Get(UUID principalID)
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{
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if (m_DataByUUID.ContainsKey(principalID))
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return m_DataByUUID[principalID];
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return null;
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}
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public bool Store(AuthenticationData data)
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{
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m_DataByUUID[data.PrincipalID] = data;
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return true;
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}
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public bool SetDataItem(UUID principalID, string item, string value)
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{
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// Not implemented
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return false;
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}
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public bool SetToken(UUID principalID, string token, int lifetime)
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{
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m_Tokens[principalID] = token;
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return true;
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}
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public bool CheckToken(UUID principalID, string token, int lifetime)
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{
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if (m_Tokens.ContainsKey(principalID))
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return m_Tokens[principalID] == token;
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return false;
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}
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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namespace OpenSim.Data.Null
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{
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public class NullAvatarData : IAvatarData
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{
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private static Dictionary<UUID, AvatarBaseData> m_DataByUUID = new Dictionary<UUID, AvatarBaseData>();
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public NullAvatarData(string connectionString, string realm)
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{
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}
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public AvatarBaseData[] Get(string field, string val)
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{
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if (field == "PrincipalID")
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{
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UUID id = UUID.Zero;
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if (UUID.TryParse(val, out id))
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if (m_DataByUUID.ContainsKey(id))
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return new AvatarBaseData[] { m_DataByUUID[id] };
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}
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// Fail
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return new AvatarBaseData[0];
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}
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public bool Store(AvatarBaseData data)
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{
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m_DataByUUID[data.PrincipalID] = data;
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return true;
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}
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public bool Delete(UUID principalID, string name)
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{
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if (m_DataByUUID.ContainsKey(principalID) && m_DataByUUID[principalID].Data.ContainsKey(name))
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{
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m_DataByUUID[principalID].Data.Remove(name);
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return true;
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}
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return false;
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}
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public bool Delete(string field, string val)
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{
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if (field == "PrincipalID")
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{
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UUID id = UUID.Zero;
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if (UUID.TryParse(val, out id))
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if (m_DataByUUID.ContainsKey(id))
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{
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m_DataByUUID.Remove(id);
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return true;
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}
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}
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return false;
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}
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}
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}
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@ -0,0 +1,139 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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|
* * Redistributions of source code must retain the above copyright
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||||||
|
* notice, this list of conditions and the following disclaimer.
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|
* * Redistributions in binary form must reproduce the above copyright
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|
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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namespace OpenSim.Data.Null
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{
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public class NullUserAccountData : IUserAccountData
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{
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private static Dictionary<UUID, UserAccountData> m_DataByUUID = new Dictionary<UUID, UserAccountData>();
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private static Dictionary<string, UserAccountData> m_DataByName = new Dictionary<string, UserAccountData>();
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private static Dictionary<string, UserAccountData> m_DataByEmail = new Dictionary<string, UserAccountData>();
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public NullUserAccountData(string connectionString, string realm)
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{
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}
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/// <summary>
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/// Tries to implement the Get [] semantics, but it cuts corners like crazy.
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/// Specifically, it relies on the knowledge that the only Gets used are
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/// keyed on PrincipalID, Email, and FirstName+LastName.
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/// </summary>
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/// <param name="fields"></param>
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/// <param name="values"></param>
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/// <returns></returns>
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public UserAccountData[] Get(string[] fields, string[] values)
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{
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List<string> fieldsLst = new List<string>(fields);
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if (fieldsLst.Contains("PrincipalID"))
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{
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int i = fieldsLst.IndexOf("PrincipalID");
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UUID id = UUID.Zero;
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if (UUID.TryParse(values[i], out id))
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if (m_DataByUUID.ContainsKey(id))
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return new UserAccountData[] { m_DataByUUID[id] };
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}
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if (fieldsLst.Contains("FirstName") && fieldsLst.Contains("LastName"))
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{
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int findex = fieldsLst.IndexOf("FirstName");
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int lindex = fieldsLst.IndexOf("LastName");
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if (m_DataByName.ContainsKey(values[findex] + " " + values[lindex]))
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return new UserAccountData[] { m_DataByName[values[findex] + " " + values[lindex]] };
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}
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if (fieldsLst.Contains("Email"))
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{
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int i = fieldsLst.IndexOf("Email");
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if (m_DataByEmail.ContainsKey(values[i]))
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return new UserAccountData[] { m_DataByEmail[values[i]] };
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}
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// Fail
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return new UserAccountData[0];
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}
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public bool Store(UserAccountData data)
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{
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if (data == null)
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return false;
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m_DataByUUID[data.PrincipalID] = data;
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m_DataByName[data.FirstName + " " + data.LastName] = data;
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if (data.Data.ContainsKey("Email") && data.Data["Email"] != string.Empty)
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m_DataByEmail[data.Data["Email"]] = data;
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return true;
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}
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public UserAccountData[] GetUsers(UUID scopeID, string query)
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{
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string[] words = query.Split(new char[] { ' ' });
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for (int i = 0; i < words.Length; i++)
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{
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if (words[i].Length < 3)
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{
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if (i != words.Length - 1)
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Array.Copy(words, i + 1, words, i, words.Length - i - 1);
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Array.Resize(ref words, words.Length - 1);
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}
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}
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if (words.Length == 0)
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return new UserAccountData[0];
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if (words.Length > 2)
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return new UserAccountData[0];
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List<string> lst = new List<string>(m_DataByName.Keys);
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if (words.Length == 1)
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{
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lst = lst.FindAll(delegate(string s) { return s.StartsWith(words[0]); });
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}
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else
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{
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lst = lst.FindAll(delegate(string s) { return s.Contains(words[0]) || s.Contains(words[1]); });
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}
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if (lst == null || (lst != null && lst.Count == 0))
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return new UserAccountData[0];
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UserAccountData[] result = new UserAccountData[lst.Count];
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int n = 0;
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foreach (string key in lst)
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result[n++] = m_DataByName[key];
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return result;
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}
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}
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}
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private const string invItemsSelect = "select * from inventoryitems";
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private const string invItemsSelect = "select * from inventoryitems";
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private const string invFoldersSelect = "select * from inventoryfolders";
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private const string invFoldersSelect = "select * from inventoryfolders";
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private SqliteConnection conn;
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private static SqliteConnection conn;
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private DataSet ds;
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private static DataSet ds;
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private SqliteDataAdapter invItemsDa;
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private static SqliteDataAdapter invItemsDa;
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private SqliteDataAdapter invFoldersDa;
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private static SqliteDataAdapter invFoldersDa;
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private static bool m_Initialized = false;
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public void Initialise()
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public void Initialise()
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{
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{
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@ -67,39 +69,44 @@ namespace OpenSim.Data.SQLite
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/// <param name="dbconnect">connect string</param>
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/// <param name="dbconnect">connect string</param>
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public void Initialise(string dbconnect)
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public void Initialise(string dbconnect)
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{
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{
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if (dbconnect == string.Empty)
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if (!m_Initialized)
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{
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{
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dbconnect = "URI=file:inventoryStore.db,version=3";
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m_Initialized = true;
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if (dbconnect == string.Empty)
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{
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dbconnect = "URI=file:inventoryStore.db,version=3";
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}
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m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect);
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conn = new SqliteConnection(dbconnect);
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conn.Open();
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Assembly assem = GetType().Assembly;
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Migration m = new Migration(conn, assem, "InventoryStore");
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m.Update();
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SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
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invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
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// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
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SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
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invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
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ds = new DataSet();
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ds.Tables.Add(createInventoryFoldersTable());
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invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
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setupFoldersCommands(invFoldersDa, conn);
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m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
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ds.Tables.Add(createInventoryItemsTable());
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invItemsDa.Fill(ds.Tables["inventoryitems"]);
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setupItemsCommands(invItemsDa, conn);
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m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
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ds.AcceptChanges();
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}
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}
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m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect);
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conn = new SqliteConnection(dbconnect);
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conn.Open();
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Assembly assem = GetType().Assembly;
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Migration m = new Migration(conn, assem, "InventoryStore");
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m.Update();
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SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
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invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
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|
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// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
|
|
||||||
|
|
||||||
SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
|
|
||||||
invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
|
|
||||||
|
|
||||||
ds = new DataSet();
|
|
||||||
|
|
||||||
ds.Tables.Add(createInventoryFoldersTable());
|
|
||||||
invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
|
|
||||||
setupFoldersCommands(invFoldersDa, conn);
|
|
||||||
m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
|
|
||||||
|
|
||||||
ds.Tables.Add(createInventoryItemsTable());
|
|
||||||
invItemsDa.Fill(ds.Tables["inventoryitems"]);
|
|
||||||
setupItemsCommands(invItemsDa, conn);
|
|
||||||
m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
|
|
||||||
|
|
||||||
ds.AcceptChanges();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -384,7 +391,9 @@ namespace OpenSim.Data.SQLite
|
||||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||||
string selectExp = "agentID = '" + user + "' AND parentID = '" + UUID.Zero + "'";
|
string selectExp = "agentID = '" + user + "' AND parentID = '" + UUID.Zero + "'";
|
||||||
|
m_log.DebugFormat("XXX selectExp = {0}", selectExp);
|
||||||
DataRow[] rows = inventoryFolderTable.Select(selectExp);
|
DataRow[] rows = inventoryFolderTable.Select(selectExp);
|
||||||
|
m_log.DebugFormat("XXX rows: {0}", rows.Length);
|
||||||
foreach (DataRow row in rows)
|
foreach (DataRow row in rows)
|
||||||
{
|
{
|
||||||
folders.Add(buildFolder(row));
|
folders.Add(buildFolder(row));
|
||||||
|
@ -397,9 +406,11 @@ namespace OpenSim.Data.SQLite
|
||||||
// suitably refactor.
|
// suitably refactor.
|
||||||
if (folders.Count > 0)
|
if (folders.Count > 0)
|
||||||
{
|
{
|
||||||
|
m_log.DebugFormat("XXX Found root folder");
|
||||||
return folders[0];
|
return folders[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_log.DebugFormat("XXX Root folder for {0} not found", user);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -66,6 +66,7 @@ namespace OpenSim.Services.InventoryService
|
||||||
// Agent has no inventory structure yet.
|
// Agent has no inventory structure yet.
|
||||||
if (null == rootFolder)
|
if (null == rootFolder)
|
||||||
{
|
{
|
||||||
|
m_log.DebugFormat("[INVENTORY SERVICE]: No root folder");
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -35,10 +35,15 @@
|
||||||
|
|
||||||
[AvatarService]
|
[AvatarService]
|
||||||
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
|
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||||
|
StorageProvider = "OpenSim.Data.Null.dll"
|
||||||
|
|
||||||
[AuthorizationService]
|
[AuthorizationService]
|
||||||
LocalServiceModule = "OpenSim.Services.AuthorizationService.dll:AuthorizationService"
|
LocalServiceModule = "OpenSim.Services.AuthorizationService.dll:AuthorizationService"
|
||||||
|
|
||||||
|
[AuthenticationService]
|
||||||
|
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||||
|
StorageProvider = "OpenSim.Data.Null.dll"
|
||||||
|
|
||||||
[GridService]
|
[GridService]
|
||||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||||
Realm = "regions"
|
Realm = "regions"
|
||||||
|
@ -50,6 +55,7 @@
|
||||||
|
|
||||||
[UserAccountService]
|
[UserAccountService]
|
||||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||||
|
StorageProvider = "OpenSim.Data.Null.dll"
|
||||||
;; These are for creating new accounts
|
;; These are for creating new accounts
|
||||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||||
|
|
|
@ -45,6 +45,7 @@
|
||||||
|
|
||||||
[AvatarService]
|
[AvatarService]
|
||||||
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
|
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||||
|
StorageProvider = "OpenSim.Data.Null.dll"
|
||||||
|
|
||||||
[LibraryService]
|
[LibraryService]
|
||||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
|
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
|
||||||
|
@ -56,19 +57,23 @@
|
||||||
|
|
||||||
[AuthenticationService]
|
[AuthenticationService]
|
||||||
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||||
|
StorageProvider = "OpenSim.Data.Null.dll"
|
||||||
|
|
||||||
[GridService]
|
[GridService]
|
||||||
; LocalGridServicesConnector needs this
|
; LocalGridServicesConnector needs this
|
||||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||||
Realm = "regions"
|
Realm = "regions"
|
||||||
|
StorageProvider = "OpenSim.Data.Null.dll"
|
||||||
|
|
||||||
AllowHypergridMapSearch = true
|
AllowHypergridMapSearch = true
|
||||||
|
|
||||||
[PresenceService]
|
[PresenceService]
|
||||||
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
|
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||||
|
StorageProvider = "OpenSim.Data.Null.dll"
|
||||||
|
|
||||||
[UserAccountService]
|
[UserAccountService]
|
||||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||||
|
StorageProvider = "OpenSim.Data.Null.dll"
|
||||||
;; These are for creating new accounts by the service
|
;; These are for creating new accounts by the service
|
||||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||||
|
|
Loading…
Reference in New Issue