From dc200d7bb5a7246d56288d6437ee653ee9839800 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 11 Nov 2011 19:38:36 +0000 Subject: [PATCH] Add new ScenePresenceSitTests with a single sit/stand test --- .../Scenes/Tests/ScenePresenceSitTests.cs | 103 ++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs new file mode 100644 index 0000000000..627bce7f83 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs @@ -0,0 +1,103 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Reflection; +using Nini.Config; +using NUnit.Framework; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Framework.Servers; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; +using System.Threading; + +namespace OpenSim.Region.Framework.Scenes.Tests +{ + [TestFixture] + public class ScenePresenceSitTests + { + private TestScene m_scene; +// private AvatarFactoryModule afm; +// private UserManagementModule umm; +// private AttachmentsModule am; + + [SetUp] + public void Init() + { +// IConfigSource config = new IniConfigSource(); +// config.AddConfig("NPC"); +// config.Configs["NPC"].Set("Enabled", "true"); +// config.AddConfig("Modules"); +// config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); +// +// afm = new AvatarFactoryModule(); +// umm = new UserManagementModule(); +// am = new AttachmentsModule(); + + m_scene = SceneHelpers.SetupScene(); +// SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); + } + + [Test] + public void TestSitAndStandWithNoSitTarget() + { + TestHelpers.InMethod(); +// log4net.Config.XmlConfigurator.Configure(); + + ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); + + // FIXME: To get this to work for now, we are going to place the npc right next to the target so that + // the autopilot doesn't trigger + Vector3 startPos = new Vector3(1, 1, 1); + sp.AbsolutePosition = startPos; + + SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); + + sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero); + + Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); + Assert.That(sp.ParentID, Is.EqualTo(part.LocalId)); + + // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the + // default avatar. + // Curiously, Vector3.ToString() will not display the last two places of the float. For example, + // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> + Assert.That( + sp.AbsolutePosition, + Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); + + sp.StandUp(); + + Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); + Assert.That(sp.ParentID, Is.EqualTo(0)); + } + } +} \ No newline at end of file