several changes to lludp FetchInventory

master
UbitUmarov 2020-03-01 18:56:07 +00:00
parent 71b5ca95e6
commit dc225e348d
7 changed files with 137 additions and 97 deletions

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@ -223,6 +223,8 @@ namespace OpenSim.Framework
UUID RayTargetID,
byte RayEndIsIntersection);
public delegate void AgentDataUpdate(IClientAPI remoteClient, UUID itemID, UUID ownerID);
public delegate void RequestGodlikePowers(
UUID AgentID, UUID SessionID, UUID token, bool GodLike);
@ -252,7 +254,7 @@ namespace OpenSim.Framework
public delegate void PurgeInventoryDescendents(
IClientAPI remoteClient, UUID folderID);
public delegate void FetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID);
public delegate void FetchInventory(IClientAPI remoteClient, UUID[] items, UUID[] owner);
public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
@ -846,7 +848,7 @@ namespace OpenSim.Framework
event Action<IClientAPI> OnRequestAvatarsData;
event AddNewPrim OnAddPrim;
event FetchInventory OnAgentDataUpdateRequest;
event AgentDataUpdate OnAgentDataUpdateRequest;
event TeleportLocationRequest OnSetStartLocationRequest;
event RequestGodlikePowers OnRequestGodlikePowers;
@ -1208,7 +1210,7 @@ namespace OpenSim.Framework
List<InventoryFolderBase> folders, int version, bool fetchFolders,
bool fetchItems);
void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item);
void SendInventoryItemDetails(InventoryItemBase[] items);
/// <summary>
/// Tell the client that we have created the item it requested.

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@ -136,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event TeleportCancel OnTeleportCancel;
public event RequestAvatarProperties OnRequestAvatarProperties;
public event SetAlwaysRun OnSetAlwaysRun;
public event FetchInventory OnAgentDataUpdateRequest;
public event AgentDataUpdate OnAgentDataUpdateRequest;
public event TeleportLocationRequest OnSetStartLocationRequest;
public event UpdateAvatarProperties OnUpdateAvatarProperties;
public event CreateNewInventoryItem OnCreateNewInventoryItem;
@ -2496,50 +2496,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return descend;
}
public void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item)
public void SendInventoryItemDetails(InventoryItemBase[] items)
{
// Fudge this value. It's only needed to make the CRC anyway
const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
// TODO: don't create new blocks if recycling an old packet
inventoryReply.AgentData.AgentID = AgentId;
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
inventoryReply.InventoryData[0].ItemID = item.ID;
inventoryReply.InventoryData[0].AssetID = item.AssetID;
inventoryReply.InventoryData[0].CreatorID = item.CreatorIdAsUuid;
inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
inventoryReply.InventoryData[0].CreationDate = item.CreationDate;
inventoryReply.InventoryData[0].Description = Util.StringToBytes256(item.Description);
inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions;
inventoryReply.InventoryData[0].FolderID = item.Folder;
inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType;
inventoryReply.InventoryData[0].Name = Util.StringToBytes256(item.Name);
inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions;
inventoryReply.InventoryData[0].OwnerID = item.Owner;
inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions;
inventoryReply.InventoryData[0].Type = (sbyte)item.AssetType;
int total = items.Length;
int count = 0;
for(int i = 0; i < items.Length; ++i)
{
if(count == 0)
{
if(total < 10)
{
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[total];
total = 0;
}
else
{
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[10];
total -= 10;
}
}
inventoryReply.InventoryData[0].GroupID = item.GroupID;
inventoryReply.InventoryData[0].GroupOwned = item.GroupOwned;
inventoryReply.InventoryData[0].GroupMask = item.GroupPermissions;
inventoryReply.InventoryData[0].Flags = item.Flags;
inventoryReply.InventoryData[0].SalePrice = item.SalePrice;
inventoryReply.InventoryData[0].SaleType = item.SaleType;
inventoryReply.InventoryData[count] = new FetchInventoryReplyPacket.InventoryDataBlock();
FetchInventoryReplyPacket.InventoryDataBlock data = inventoryReply.InventoryData[count];
inventoryReply.InventoryData[0].CRC =
Helpers.InventoryCRC(
1000, 0, inventoryReply.InventoryData[0].InvType,
inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
inventoryReply.InventoryData[0].GroupID, 100,
inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
inventoryReply.Header.Zerocoded = true;
OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
data.ItemID = items[i].ID;
data.AssetID = items[i].AssetID;
data.CreatorID = items[i].CreatorIdAsUuid;
data.BaseMask = items[i].BasePermissions;
data.CreationDate = items[i].CreationDate;
data.Description = Util.StringToBytes256(items[i].Description);
data.EveryoneMask = items[i].EveryOnePermissions;
data.FolderID = items[i].Folder;
data.InvType = (sbyte)items[i].InvType;
data.Name = Util.StringToBytes256(items[i].Name);
data.NextOwnerMask = items[i].NextPermissions;
data.OwnerID = items[i].Owner;
data.OwnerMask = items[i].CurrentPermissions;
data.Type = (sbyte)items[i].AssetType;
data.GroupID = items[i].GroupID;
data.GroupOwned = items[i].GroupOwned;
data.GroupMask = items[i].GroupPermissions;
data.Flags = items[i].Flags;
data.SalePrice = items[i].SalePrice;
data.SaleType = items[i].SaleType;
data.CRC = Helpers.InventoryCRC(
1000, 0, data.InvType, data.Type, data.AssetID,
data.GroupID, 100, data.OwnerID, data.CreatorID,
data.ItemID, data.FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
FULL_MASK_PERMISSIONS);
++count;
if(count == 10 || total == 0)
{
inventoryReply.Header.Zerocoded = true;
OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
if(total == 0)
break;
count = 0;
}
}
}
protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase)
@ -10146,11 +10170,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (FetchInventoryx.AgentData.SessionID != SessionId || FetchInventoryx.AgentData.AgentID != AgentId)
return;
for (int i = 0; i < FetchInventoryx.InventoryData.Length; i++)
FetchInventoryPacket.InventoryDataBlock[] data = FetchInventoryx.InventoryData;
UUID[] items = new UUID[data.Length];
UUID[] owners = new UUID[data.Length];
for (int i = 0; i < data.Length; ++i)
{
OnFetchInventory?.Invoke(this, FetchInventoryx.InventoryData[i].ItemID,
FetchInventoryx.InventoryData[i].OwnerID);
items[i] =data[i].ItemID;
owners[i] = data[i].OwnerID;
}
OnFetchInventory?.Invoke(this, items, owners);
}
private void HandleFetchInventoryDescendents(Packet Pack)

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@ -27,7 +27,8 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Collections.Concurrent;
//using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
@ -39,12 +40,14 @@ namespace OpenSim.Region.Framework.Scenes
class FetchHolder
{
public IClientAPI Client { get; private set; }
public UUID ItemID { get; private set; }
public UUID[] Items { get; private set; }
public UUID[] Owners { get; private set; }
public FetchHolder(IClientAPI client, UUID itemID)
public FetchHolder(IClientAPI client, UUID[] items, UUID[] owners)
{
Client = client;
ItemID = itemID;
Items = items;
Owners = owners;
}
}
@ -77,16 +80,15 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Queues fetch requests
/// </summary>
Queue<FetchHolder> m_fetchHolder = new Queue<FetchHolder>();
private static ConcurrentQueue<FetchHolder> m_fetchHolder = new ConcurrentQueue<FetchHolder>();
static private object m_threadLock = new object();
static private bool m_running;
/// <summary>
/// Signal whether a queue is currently being processed or not.
/// </summary>
protected volatile bool m_processing;
public AsyncInventorySender(Scene scene)
{
m_processing = false;
m_scene = scene;
}
@ -96,20 +98,20 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="ownerID"></param>
public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID)
public void HandleFetchInventory(IClientAPI remoteClient, UUID[] items, UUID[] owners)
{
lock (m_fetchHolder)
{
// m_log.DebugFormat(
// "[ASYNC INVENTORY SENDER]: Putting request from {0} for {1} on queue", remoteClient.Name, itemID);
//m_log.DebugFormat(
// "[ASYNC INVENTORY SENDER]: Putting request from {0} for {1} on queue", remoteClient.Name, itemID);
m_fetchHolder.Enqueue(new FetchHolder(remoteClient, itemID));
}
if (!m_processing)
m_fetchHolder.Enqueue(new FetchHolder(remoteClient, items, owners));
if (Monitor.TryEnter(m_threadLock))
{
m_processing = true;
ProcessQueue();
if (!m_running)
{
m_running = true;
Util.FireAndForget(x => ProcessQueue());
}
Monitor.Exit(m_threadLock);
}
}
@ -118,37 +120,42 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
protected void ProcessQueue()
{
FetchHolder fh = null;
while (true)
lock(m_threadLock)
{
lock (m_fetchHolder)
try
{
// m_log.DebugFormat("[ASYNC INVENTORY SENDER]: {0} items left to process", m_fetchHolder.Count);
while (m_fetchHolder.TryDequeue(out FetchHolder fh))
{
if (!fh.Client.IsActive)
continue;
// m_log.DebugFormat(
// "[ASYNC INVENTORY SENDER]: Handling request from {0} for {1} on queue", fh.Client.Name, fh.ItemID);
if (m_fetchHolder.Count == 0)
{
m_processing = false;
return;
}
else
{
fh = m_fetchHolder.Dequeue();
var items = new List<InventoryItemBase>();
for(int i = 0; i < fh.Items.Length; ++i )
{
InventoryItemBase item = m_scene.InventoryService.GetItem(fh.Owners[i], fh.Items[i]);
if (item == null)
continue;
/*
if (item.AssetType == (int)AssetType.Link)
{
InventoryItemBase itemlk = m_scene.InventoryService.GetItem(fh.Owners[i], item.AssetID);
if(itemlk != null)
items.Add(itemlk);
}
*/
items.Add(item);
}
fh.Client.SendInventoryItemDetails(items.ToArray());
// TODO: Possibly log any failure
}
}
if (!fh.Client.IsActive)
continue;
// m_log.DebugFormat(
// "[ASYNC INVENTORY SENDER]: Handling request from {0} for {1} on queue", fh.Client.Name, fh.ItemID);
InventoryItemBase item = m_scene.InventoryService.GetItem(fh.Client.AgentId, fh.ItemID);
if (item != null)
fh.Client.SendInventoryItemDetails(item.Owner, item);
// TODO: Possibly log any failure
catch { }
m_running = false;
}
}
}

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@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Reflection;
//using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public class AsyncSceneObjectGroupDeleter
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// Is the deleter currently enabled?
/// </value>
@ -145,8 +145,8 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASYNC OBJECT DELETER]: Exception background sending object: {0}{1}", e.Message, e.StackTrace);
//m_log.ErrorFormat(
// "[ASYNC OBJECT DELETER]: Exception background sending object: {0}{1}", e.Message, e.StackTrace);
}
}
// m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");

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@ -714,7 +714,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public event AvatarPickerRequest OnAvatarPickerRequest;
public event Action<IClientAPI> OnRequestAvatarsData;
public event AddNewPrim OnAddPrim;
public event FetchInventory OnAgentDataUpdateRequest;
public event AgentDataUpdate OnAgentDataUpdateRequest;
public event TeleportLocationRequest OnSetStartLocationRequest;
public event RequestGodlikePowers OnRequestGodlikePowers;
public event GodKickUser OnGodKickUser;
@ -1124,7 +1124,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
}
public void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item)
public void SendInventoryItemDetails(InventoryItemBase[] items)
{
}

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@ -348,7 +348,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public event SpinStop OnSpinStop;
public event ViewerEffectEventHandler OnViewerEffect;
public event FetchInventory OnAgentDataUpdateRequest;
public event AgentDataUpdate OnAgentDataUpdateRequest;
public event TeleportLocationRequest OnSetStartLocationRequest;
public event UpdateShape OnUpdatePrimShape;
@ -847,7 +847,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
}
public virtual void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item)
public virtual void SendInventoryItemDetails(InventoryItemBase[] items)
{
}

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@ -141,7 +141,7 @@ namespace OpenSim.Tests.Common
public event SpinStop OnSpinStop;
public event ViewerEffectEventHandler OnViewerEffect;
public event FetchInventory OnAgentDataUpdateRequest;
public event AgentDataUpdate OnAgentDataUpdateRequest;
public event TeleportLocationRequest OnSetStartLocationRequest;
public event UpdateShape OnUpdatePrimShape;
@ -796,7 +796,7 @@ namespace OpenSim.Tests.Common
{
}
public virtual void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item)
public virtual void SendInventoryItemDetails(InventoryItemBase[] items)
{
}