Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts.
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7fbc3266df
commit
dc24317678
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@ -466,6 +466,24 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void SetPartText(string text, uint localID)
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{
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SceneObjectPart part = this.GetChildPrim(localID);
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if (part != null)
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{
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part.Text = text;
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}
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}
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public void SetPartText(string text, LLUUID partID)
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{
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SceneObjectPart part = this.GetChildPrim(partID);
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if (part != null)
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{
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part.Text = text;
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}
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}
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/// <summary>
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///
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/// </summary>
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