Added files GridDialogModule.cs and IGridDialogModule.cs to git repository.
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/* Copyright 2011 (c) Intel Corporation
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * The name of the copyright holder may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Collections;
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using System.Net;
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using System.Reflection;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using Mono.Addins;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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//DSG added to support llDialog with distributed script engine and client manager,
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//following the same communication pattern as grid_instant_message
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GridDialogModule")]
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public class GridDialogModule : ISharedRegionModule, IGridDialogModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//private bool m_Enabled = false;
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protected List<Scene> m_Scenes = new List<Scene>();
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private IPresenceService m_PresenceService;
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protected IPresenceService PresenceService
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{
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get
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{
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if (m_PresenceService == null)
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m_PresenceService = m_Scenes[0].RequestModuleInterface<IPresenceService>();
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return m_PresenceService;
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}
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}
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#region ISharedRegionModule
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public virtual void Initialise(IConfigSource config)
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{
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//m_log.Debug("[GRID DIALOG MODULE]: Initialise");
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}
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public virtual void AddRegion(Scene scene)
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{
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lock (m_Scenes)
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{
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m_log.Debug("[GRID DIALOG MODULE]: Grid Dialog Module active");
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scene.RegisterModuleInterface<IGridDialogModule>(this);
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m_Scenes.Add(scene);
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}
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}
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public virtual void PostInitialise()
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{
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//if (!m_Enabled)
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// return;
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MainServer.Instance.AddXmlRPCHandler(
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"grid_dialog", processXMLRPCGridDialog);
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}
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public virtual void RegionLoaded(Scene scene)
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{
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}
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public virtual void RemoveRegion(Scene scene)
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{
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//if (!m_Enabled)
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// return;
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lock (m_Scenes)
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{
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m_Scenes.Remove(scene);
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}
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}
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public virtual void Close()
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{
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}
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public virtual string Name
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{
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get { return "GridDialogModule"; }
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}
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public virtual Type ReplaceableInterface
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{
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get { return null; }
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}
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#endregion //ISharedRegionModule
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#region GridCommunication
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public delegate void GridDialogDelegate(UUID avatarID, string objectName, UUID objectID, string ownerFirstName,
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string ownerLastName, string message, UUID textureID, int ch, string[] buttonlabels, UUID prevRegionID);
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protected virtual void GridDialogCompleted(IAsyncResult iar)
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{
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GridDialogDelegate icon =
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(GridDialogDelegate)iar.AsyncState;
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icon.EndInvoke(iar);
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}
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public void SendGridDialogViaXMLRPC(UUID avatarID, string objectName, UUID objectID, string ownerFirstName,
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string ownerLastName, string message, UUID textureID, int ch, string[] buttonlabels, UUID prevRegionID)
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{
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GridDialogDelegate d = SendGridDialogViaXMLRPCAsync;
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d.BeginInvoke(avatarID, objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels, prevRegionID,
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GridDialogCompleted, d);
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}
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private void SendGridDialogViaXMLRPCAsync(UUID avatarID, string objectName, UUID objectID, string ownerFirstName,
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string ownerLastName, string message, UUID textureID, int ch, string[] buttonlabels, UUID prevRegionID)
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{
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PresenceInfo upd = null;
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// Non-cached user agent lookup.
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { avatarID.ToString() });
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if (presences != null && presences.Length > 0)
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{
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foreach (PresenceInfo p in presences)
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{
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if (p.RegionID != UUID.Zero)
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{
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upd = p;
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break;
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}
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}
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if (upd != null)
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{
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// check if we've tried this before..
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// This is one way to end the recursive loop
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//
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if (upd.RegionID == prevRegionID)
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{
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//Dialog content undelivered
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m_log.WarnFormat("Couldn't deliver dialog to {0}" + avatarID);
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return;
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}
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}
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else
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{
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//Dialog content undelivered
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m_log.WarnFormat("Couldn't deliver dialog to {0}" + avatarID);
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return;
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}
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}
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if (upd != null)
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{
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GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID,
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upd.RegionID);
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if (reginfo != null)
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{
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Hashtable msgdata = ConvertGridDialogToXMLRPC(avatarID, objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels);
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//= ConvertGridInstantMessageToXMLRPC(im);
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// Not actually used anymore, left in for compatibility
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// Remove at next interface change
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//
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msgdata["region_handle"] = 0;
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bool imresult = doDialogSending(reginfo, msgdata);
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if (imresult)
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{
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SendGridDialogViaXMLRPCAsync(avatarID, objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels, prevRegionID);
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}
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}
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}
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}
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private Hashtable ConvertGridDialogToXMLRPC(UUID avatarID, string objectName, UUID objectID, string ownerFirstName, string ownerLastName,
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string message, UUID textureID, int ch, string[] buttonlabels)
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{
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Hashtable msgdata = new Hashtable();
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msgdata["avatarID"] = avatarID.ToString();
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msgdata["objectName"] = objectName;
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msgdata["objectID"] = objectID.ToString();
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msgdata["ownerFirstName"] = ownerFirstName;
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msgdata["ownerLastName"] = ownerLastName;
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msgdata["message"] = message;
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msgdata["textureID"] = textureID.ToString();
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msgdata["ch"] = ch.ToString();
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msgdata["buttonlabelsNum"] = buttonlabels.Length.ToString();
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for (int i = 0; i < buttonlabels.Length; i++)
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{
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string key = "buttonlabel_" + i;
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msgdata[key] = buttonlabels[i];
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}
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return msgdata;
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}
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/// <summary>
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/// This actually does the XMLRPC Request
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/// </summary>
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/// <param name="reginfo">RegionInfo we pull the data out of to send the request to</param>
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/// <param name="xmlrpcdata">The Instant Message data Hashtable</param>
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/// <returns>Bool if the message was successfully delivered at the other side.</returns>
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protected virtual bool doDialogSending(GridRegion reginfo, Hashtable xmlrpcdata)
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{
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ArrayList SendParams = new ArrayList();
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SendParams.Add(xmlrpcdata);
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XmlRpcRequest GridReq = new XmlRpcRequest("grid_dialog", SendParams);
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try
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{
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XmlRpcResponse GridResp = GridReq.Send(reginfo.ServerURI, 3000);
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Hashtable responseData = (Hashtable)GridResp.Value;
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if (responseData.ContainsKey("success"))
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{
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if ((string)responseData["success"] == "TRUE")
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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return false;
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}
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}
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catch (WebException e)
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{
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m_log.ErrorFormat("[GRID INSTANT MESSAGE]: Error sending grid_dialog to {0} the host didn't respond " + e.ToString(), reginfo.ServerURI.ToString());
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}
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return false;
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}
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/// <summary>
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/// Process a XMLRPC Grid Instant Message
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/// </summary>
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/// <param name="request">XMLRPC parameters
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/// </param>
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/// <returns>Nothing much</returns>
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protected virtual XmlRpcResponse processXMLRPCGridDialog(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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bool decodingSuccessful = true;
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bool deliverSuccessful = false;
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UUID avatarID = UUID.Zero;
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UUID objectID = UUID.Zero;
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UUID textureID = UUID.Zero;
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string objectName="", ownerFirstName="", ownerLastName="";
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string message="";
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int ch=0;
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string[] buttonlabels = null;
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Hashtable requestData = (Hashtable)request.Params[0];
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// Check if it's got all the data
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if (requestData.ContainsKey("avatarID")
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&& requestData.ContainsKey("objectName") && requestData.ContainsKey("objectID")
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&& requestData.ContainsKey("ownerFirstName") && requestData.ContainsKey("ownerLastName")
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&& requestData.ContainsKey("message") && requestData.ContainsKey("textureID")
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&& requestData.ContainsKey("ch")
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&& requestData.ContainsKey("buttonlabelsNum"))
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{
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try
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{
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// Do the easy way of validating the UUIDs
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UUID.TryParse((string)requestData["avatarID"], out avatarID);
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UUID.TryParse((string)requestData["objectID"], out objectID);
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UUID.TryParse((string)requestData["textureID"], out textureID);
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objectName = (string)requestData["objectName"];
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ownerFirstName = (string)requestData["ownerFirstName"];
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ownerLastName = (string)requestData["ownerLastName"];
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ch = Convert.ToInt32((string)requestData["ch"]);
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int buttonlabelsNum = Convert.ToInt32((string)requestData["buttonlabelsNum"]);
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buttonlabels = new string[buttonlabelsNum];
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for (int i = 0; i < buttonlabelsNum; i++)
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{
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string key = "buttonlabel_" + i;
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if (requestData.ContainsKey(key))
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{
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buttonlabels[i] = (string)requestData[key];
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}
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else
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{
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decodingSuccessful = false;
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break;
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}
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("Error in processXMLRPCGridDialog: {0}", e.Message);
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deliverSuccessful = false;
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}
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if (decodingSuccessful)
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{
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//Deliver the dialog to the client
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foreach (Scene scene in m_Scenes)
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{
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if (scene.Entities.ContainsKey(avatarID) &&
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scene.Entities[avatarID] is ScenePresence)
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{
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ScenePresence user =
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(ScenePresence)scene.Entities[avatarID];
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if (!user.IsChildAgent)
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{
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user.ControllingClient.SendDialog(objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels);
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deliverSuccessful = true;
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}
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}
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}
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}
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}
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//Send response back to region calling if it was successful
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// calling region uses this to know when to look up a user's location again.
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XmlRpcResponse resp = new XmlRpcResponse();
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Hashtable respdata = new Hashtable();
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if (deliverSuccessful)
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respdata["success"] = "TRUE";
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else
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respdata["success"] = "FALSE";
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resp.Value = respdata;
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return resp;
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}
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#endregion //GridCommunication
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}
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}
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@ -0,0 +1,41 @@
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/* Copyright 2011 (c) Intel Corporation
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * The name of the copyright holder may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||||
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
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*/
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using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using log4net;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
{
|
||||||
|
public interface IGridDialogModule
|
||||||
|
{
|
||||||
|
void SendGridDialogViaXMLRPC(UUID avatarID, string objectName, UUID objectID, string ownerFirstName, string ownerLastName,
|
||||||
|
string message, UUID textureID, int ch, string[] buttonlabels, UUID prevRegionID);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue