Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
avinationmerge
Melanie 2012-03-09 02:39:14 +00:00
commit dc5f831ca8
5 changed files with 61 additions and 94 deletions

View File

@ -230,29 +230,11 @@ namespace OpenSim.Region.Framework.Scenes
if (sp.IsChildAgent)
continue;
if (sp.ParentID != 0)
{
// sitting avatar
SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID);
if (sop != null)
{
coarseLocations.Add(sop.AbsolutePosition + sp.OffsetPosition);
avatarUUIDs.Add(sp.UUID);
}
else
{
// we can't find the parent.. ! arg!
coarseLocations.Add(sp.AbsolutePosition);
avatarUUIDs.Add(sp.UUID);
}
}
else
{
coarseLocations.Add(sp.AbsolutePosition);
avatarUUIDs.Add(sp.UUID);
}
}
}
#endregion

View File

@ -438,7 +438,7 @@ namespace OpenSim.Region.Framework.Scenes
{
get
{
if (PhysicsActor != null && m_parentID == 0)
if (PhysicsActor != null)
{
m_pos = PhysicsActor.Position;
@ -461,12 +461,12 @@ namespace OpenSim.Region.Framework.Scenes
// in the sim unless the avatar is on a sit target. While
// on a sit target, m_pos will contain the desired offset
// without the parent rotation applied.
if (ParentID != 0)
{
SceneObjectPart part = ParentPart;
return part.AbsolutePosition + (m_pos * part.GetWorldRotation());
}
SceneObjectPart sitPart = ParentPart;
if (sitPart != null)
return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation());
}
return m_pos;
}
set
@ -483,7 +483,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
// Don't update while sitting
// Don't update while sitting. The PhysicsActor above is null whilst sitting.
if (ParentID == 0)
{
m_pos = value;
@ -510,6 +510,7 @@ namespace OpenSim.Region.Framework.Scenes
// There is no offset position when not seated
if (ParentID == 0)
return;
m_pos = value;
}
}
@ -568,12 +569,10 @@ namespace OpenSim.Region.Framework.Scenes
public bool IsChildAgent { get; set; }
public uint ParentID
{
get { return m_parentID; }
set { m_parentID = value; }
}
private uint m_parentID;
/// <summary>
/// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero.
/// </summary>
public uint ParentID { get; set; }
public UUID ParentUUID
{
@ -582,12 +581,13 @@ namespace OpenSim.Region.Framework.Scenes
}
private UUID m_parentUUID = UUID.Zero;
public SceneObjectPart ParentPart
{
get { return m_parentPart; }
set { m_parentPart = value; }
}
private SceneObjectPart m_parentPart = null;
/// <summary>
/// If the avatar is sitting, the prim that it's sitting on. If not sitting then null.
/// </summary>
/// <remarks>
/// If you use this property then you must take a reference since another thread could set it to null.
/// </remarks>
public SceneObjectPart ParentPart { get; set; }
public float Health
{
@ -2285,16 +2285,8 @@ namespace OpenSim.Region.Framework.Scenes
// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
}
}
else
{
return;
}
ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
if (ParentPart == null)
return;
ParentID = m_requestedSitTargetID;
Velocity = Vector3.Zero;
@ -2303,6 +2295,7 @@ namespace OpenSim.Region.Framework.Scenes
Animator.TrySetMovementAnimation(sitAnimation);
SendAvatarDataToAllAgents();
}
}
public void HandleAgentSitOnGround()
{

View File

@ -630,33 +630,16 @@ namespace OpenSim.Region.RegionCombinerModule
List<Vector3> CoarseLocations = new List<Vector3>();
List<UUID> AvatarUUIDs = new List<UUID>();
connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (sp.UUID != presence.UUID)
{
if (sp.ParentID != 0)
{
// sitting avatar
SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(sp.ParentID);
if (sop != null)
{
CoarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition);
AvatarUUIDs.Add(sp.UUID);
}
else
{
// we can't find the parent.. ! arg!
CoarseLocations.Add(sp.AbsolutePosition);
AvatarUUIDs.Add(sp.UUID);
}
}
else
{
CoarseLocations.Add(sp.AbsolutePosition);
AvatarUUIDs.Add(sp.UUID);
}
}
});
DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
}

View File

@ -4213,7 +4213,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<String> nametable = new List<String>();
World.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
SceneObjectPart sitPart = presence.ParentPart;
if (sitPart != null && m_host.ParentGroup.HasChildPrim(sitPart.LocalId))
nametable.Add(presence.ControllingClient.Name);
});
@ -4844,23 +4845,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Find pushee position
// Pushee Linked?
if (pusheeav.ParentID != 0)
{
SceneObjectPart parentobj = World.GetSceneObjectPart(pusheeav.ParentID);
if (parentobj != null)
{
PusheePos = parentobj.AbsolutePosition;
}
SceneObjectPart sitPart = pusheeav.ParentPart;
if (sitPart != null)
PusheePos = sitPart.AbsolutePosition;
else
{
PusheePos = pusheeav.AbsolutePosition;
}
}
else
{
PusheePos = pusheeav.AbsolutePosition;
}
}
if (!pusheeIsAvatar)
{
@ -6067,7 +6057,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
flags |= ScriptBaseClass.AGENT_IN_AIR;
}
if (agent.ParentID != 0)
if (agent.ParentPart != null)
{
flags |= ScriptBaseClass.AGENT_ON_OBJECT;
flags |= ScriptBaseClass.AGENT_SITTING;

View File

@ -45,6 +45,24 @@ namespace OpenSim.Services.Connectors
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<IAssetService, object> m_endpointSerializer = new Dictionary<IAssetService, object>();
private object EndPointLock(IAssetService connector)
{
lock (m_endpointSerializer)
{
object eplock = null;
if (! m_endpointSerializer.TryGetValue(connector, out eplock))
{
eplock = new object();
m_endpointSerializer.Add(connector, eplock);
// m_log.WarnFormat("[WEB UTIL] add a new host to end point serializer {0}",endpoint);
}
return eplock;
}
}
private Dictionary<string, IAssetService> m_connectors = new Dictionary<string, IAssetService>();
public HGAssetServiceConnector(IConfigSource source)
@ -197,6 +215,7 @@ namespace OpenSim.Services.Connectors
IAssetService connector = GetConnector(url);
// Restore the assetID to a simple UUID
asset.ID = assetID;
lock (EndPointLock(connector))
return connector.Store(asset);
}