OpenSim/Region/Environment/Scenes/ScenePresence.cs
More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.afrisby
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6cb3833021
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dc7279118f
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@ -576,22 +576,22 @@ namespace OpenSim.Region.Environment.Scenes
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uint neighbourx = this.m_regionInfo.RegionLocX;
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uint neighbourx = this.m_regionInfo.RegionLocX;
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uint neighboury = this.m_regionInfo.RegionLocY;
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uint neighboury = this.m_regionInfo.RegionLocY;
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if (pos.X < 1)
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if (pos.X < 1.7F)
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{
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{
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neighbourx -= 1;
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neighbourx -= 1;
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newpos.X = 255.9F;
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newpos.X = 255.9F;
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}
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}
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if (pos.X > 255)
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if (pos.X > 254.3F)
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{
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{
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neighbourx += 1;
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neighbourx += 1;
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newpos.X = 0.1F;
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newpos.X = 0.1F;
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}
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}
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if (pos.Y < 1)
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if (pos.Y < 1.7F)
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{
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{
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neighboury -= 1;
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neighboury -= 1;
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newpos.Y = 255.9F;
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newpos.Y = 255.9F;
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}
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}
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if (pos.Y > 255)
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if (pos.Y > 254.3F)
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{
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{
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neighboury += 1;
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neighboury += 1;
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newpos.Y = 0.1F;
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newpos.Y = 0.1F;
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