fix get/set parameters on avatars

avinationmerge
UbitUmarov 2015-11-05 03:07:25 +00:00
parent 89655b0baa
commit dc752e8d82
1 changed files with 38 additions and 39 deletions

View File

@ -13466,14 +13466,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.OBJECT_POS:
Vector3 avpos;
if (av.ParentID != 0 && av.ParentPart != null)
if (av.ParentID != 0 && av.ParentPart != null &&
av.ParentPart.ParentGroup != null && av.ParentPart.ParentGroup.RootPart != null )
{
avpos = av.OffsetPosition;
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
avpos -= sitOffset;
avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
SceneObjectPart sitRoot = av.ParentPart.ParentGroup.RootPart;
avpos = sitRoot.GetWorldPosition() + avpos * sitRoot.GetWorldRotation();
}
else
avpos = av.AbsolutePosition;
@ -13481,12 +13482,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
break;
case ScriptBaseClass.OBJECT_ROT:
Quaternion avrot = av.Rotation;
if (av.ParentID != 0 && av.ParentPart != null)
{
avrot = av.ParentPart.GetWorldRotation() * avrot;
}
ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
Quaternion avrot = av.GetWorldRotation();
ret.Add(new LSL_Rotation(avrot));
break;
case ScriptBaseClass.OBJECT_VELOCITY:
Vector3 avvel = av.GetWorldVelocity();
@ -15695,14 +15692,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
{
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
//This is a special version of SetPrimParams to deal with avatars which are sitting on the linkset.
int idx = 0;
int idxStart = 0;
bool positionChanged = false;
Vector3 finalPos = Vector3.Zero;
try
{
while (idx < rules.Length)
@ -15729,13 +15724,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
v = v + 2 * sitOffset;
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
av.SendAvatarDataToAllAgents();
positionChanged = true;
}
break;
case (int)ScriptBaseClass.PRIM_ROTATION:
{
if (remain < 1)
return new LSL_List();
Quaternion r;
r = rules.GetQuaternionItem(idx++);
av.Rotation = m_host.GetWorldRotation() * r;
positionChanged = true;
}
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
case (int)ScriptBaseClass.PRIM_ROTATION:
{
if (remain < 1)
return new LSL_List();
@ -15743,8 +15749,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Rotation r;
r = rules.GetQuaternionItem(idx++);
av.Rotation = r * llGetRootRotation();
av.SendAvatarDataToAllAgents();
av.Rotation = r;
positionChanged = true;
}
break;
@ -15848,12 +15854,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
finally
{
if (positionChanged)
{
av.OffsetPosition = finalPos;
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
positionChanged = false;
}
}
return new LSL_List();
}
@ -15891,12 +15892,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PRIM_POSITION:
Vector3 pos;
Vector3 pos = avatar.OffsetPosition;
if (sitPart.ParentGroup.RootPart != null)
{
pos = avatar.OffsetPosition;
Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
pos -= sitOffset;
SceneObjectPart sitroot = sitPart.ParentGroup.RootPart;
pos = sitroot.AbsolutePosition + pos * sitroot.GetWorldRotation();
}
else
pos = avatar.AbsolutePosition;
res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
break;
@ -15907,9 +15917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PRIM_ROTATION:
LSL_Rotation rot = new LSL_Rotation(avatar.Rotation.X, avatar.Rotation.Y, avatar.Rotation.Z, avatar.Rotation.W) / llGetRootRotation();
res.Add(rot);
res.Add(new LSL_Rotation(avatar.GetWorldRotation()));
break;
case (int)ScriptBaseClass.PRIM_TYPE:
@ -16079,23 +16087,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
Quaternion lrot = avatar.Rotation;
if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
{
lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
}
res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
break;
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
Vector3 lpos = avatar.OffsetPosition;
Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
lpos -= lsitOffset;
if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
{
lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
}
res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
break;