Merged with origin, and resolved one conflict in LoginServiceTests.cs
commit
dc897b2288
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@ -43,3 +43,4 @@ OpenSim/OpenSim.usertasks
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TAGS
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*~
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Makefile.local
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bin/.version
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@ -49,16 +49,24 @@ namespace OpenSim.Framework.Communications.Cache
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IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems);
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public delegate void OnItemReceivedDelegate(UUID itemID);
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public delegate void OnInventoryReceivedDelegate(UUID userID);
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/// <summary>
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/// Stores user profile and inventory data received from backend services for a particular user.
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/// </summary>
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public class CachedUserInfo
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//// <value>
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/// Fired when a particular item has been received from the inventory service
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/// </value>
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public event OnItemReceivedDelegate OnItemReceived;
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <value>
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/// Fired once the entire inventory has been received for the user
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/// </value>
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public event OnInventoryReceivedDelegate OnInventoryReceived;
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/// <summary>
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/// The comms manager holds references to services (user, grid, inventory, etc.)
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@ -133,7 +141,9 @@ namespace OpenSim.Framework.Communications.Cache
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UUID parentFolderId = folder.ParentID;
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if (dictionary.ContainsKey(parentFolderId))
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{
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dictionary[parentFolderId].Add(folder);
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}
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else
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{
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IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
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@ -299,6 +309,9 @@ namespace OpenSim.Framework.Communications.Cache
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request.Execute();
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}
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}
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if (OnInventoryReceived != null)
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OnInventoryReceived(UserProfile.ID);
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}
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/// <summary>
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@ -43,6 +43,18 @@ namespace OpenSim.Framework.Communications.Tests
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[TestFixture]
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public class UserProfileCacheServiceTests
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{
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/// <value>Used by tests to indicate whether an async operation timed out</value>
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private bool timedOut;
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private void InventoryReceived(UUID userId)
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{
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lock (this)
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{
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timedOut = false;
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Monitor.PulseAll(this);
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}
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}
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[Test]
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public void TestGetUserDetails()
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{
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@ -54,6 +66,7 @@ namespace OpenSim.Framework.Communications.Tests
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CachedUserInfo nonExistingUserInfo;
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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Scene myScene = SceneSetupHelpers.SetupScene(commsManager, "");
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// Check we can't retrieve info before it exists by uuid
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nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
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@ -116,15 +129,16 @@ namespace OpenSim.Framework.Communications.Tests
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene();
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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timedOut = true;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(timedOut, Is.False, "Timed out");
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}
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[Test]
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@ -132,15 +146,14 @@ namespace OpenSim.Framework.Communications.Tests
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene();
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");
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Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
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@ -154,15 +167,14 @@ namespace OpenSim.Framework.Communications.Tests
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene();
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
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Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
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@ -190,15 +202,14 @@ namespace OpenSim.Framework.Communications.Tests
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene();
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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@ -256,15 +267,14 @@ namespace OpenSim.Framework.Communications.Tests
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene();
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021");
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@ -297,15 +307,14 @@ namespace OpenSim.Framework.Communications.Tests
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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Scene myScene = SceneSetupHelpers.SetupScene();
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CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
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for (int i = 0 ; i < 50 ; i++)
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo;
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lock (this)
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{
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if (userInfo.HasReceivedInventory == true)
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break;
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Thread.Sleep(200);
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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@ -36,6 +36,7 @@ using Nwc.XmlRpc;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Services;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Tests.Common.Setup;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Client.Linden;
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using OpenSim.Tests.Common;
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@ -57,11 +58,12 @@ namespace OpenSim.Framework.Communications.Tests
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private string m_regionExternalName = "localhost";
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private IPEndPoint m_capsEndPoint;
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private CommunicationsManager m_commsManager;
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private TestCommunicationsManager m_commsManager;
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private TestLoginToRegionConnector m_regionConnector;
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private LocalUserServices m_localUserServices;
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private LoginService m_loginService;
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private UserProfileData m_userProfileData;
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private TestScene m_testScene;
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[SetUp]
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public void SetUpLoginEnviroment()
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@ -69,13 +71,16 @@ namespace OpenSim.Framework.Communications.Tests
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m_capsEndPoint = new IPEndPoint(IPAddress.Loopback, 9123);
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m_commsManager = new TestCommunicationsManager(new NetworkServersInfo(42, 43));
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m_regionConnector = new TestLoginToRegionConnector();
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m_testScene = SceneSetupHelpers.SetupScene(m_commsManager, "");
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m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName));
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//IInventoryService m_inventoryService = new TestInventoryService();
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m_localUserServices = (LocalUserServices) m_commsManager.UserService;
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m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43);
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m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", new TestInventoryService(),
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m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", m_testScene.InventoryService,
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m_commsManager.NetworkServersInfo, true, new LibraryRootFolder(String.Empty), m_regionConnector);
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m_userProfileData = m_localUserServices.GetUserProfile(m_firstName, m_lastName);
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@ -698,7 +698,7 @@ namespace OpenSim.Framework.Communications
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if (rootfolder != null)
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userProf.RootInventoryFolderID = rootfolder.ID;
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}
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else if (m_commsManager.InterServiceInventoryService != null)
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else
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{
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// used by the user server
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m_log.Debug("[USERSTORAGE]: using m_commsManager.InterServiceInventoryService to create user's inventory");
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@ -76,7 +76,7 @@ namespace OpenSim.Framework.Servers
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protected string m_startupDirectory = Environment.CurrentDirectory;
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/// <summary>
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/// Server version information. Usually VersionInfo + information about svn revision, operating system, etc.
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/// Server version information. Usually VersionInfo + information about git commit, operating system, etc.
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/// </summary>
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protected string m_version;
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@ -422,6 +422,16 @@ namespace OpenSim.Framework.Servers
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{
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string buildVersion = string.Empty;
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// Add commit hash and date information if available
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// The commit hash and date are stored in a file bin/.version
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// This file can automatically created by a post
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// commit script in the opensim git master repository or
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// by issuing the follwoing command from the top level
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// directory of the opensim repository
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// git log -n 1 --pretty="format:%h: %ci" >bin/.version
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// For the full git commit hash use %H instead of %h
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//
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// The subversion information is deprecated and will be removed at a later date
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// Add subversion revision information if available
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// Try file "svn_revision" in the current directory first, then the .svn info.
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// This allows to make the revision available in simulators not running from the source tree.
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@ -429,39 +439,53 @@ namespace OpenSim.Framework.Servers
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// elsewhere as well
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string svnRevisionFileName = "svn_revision";
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string svnFileName = ".svn/entries";
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string gitCommitFileName = ".version";
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string inputLine;
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int strcmp;
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if (File.Exists(svnRevisionFileName))
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if (File.Exists( gitCommitFileName))
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{
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StreamReader RevisionFile = File.OpenText(svnRevisionFileName);
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buildVersion = RevisionFile.ReadLine();
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buildVersion.Trim();
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RevisionFile.Close();
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StreamReader CommitFile = File.OpenText(gitCommitFileName);
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buildVersion = Environment.NewLine + "git# " + CommitFile.ReadLine();
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CommitFile.Close();
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m_version += buildVersion ?? "";
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}
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if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName))
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// Remove the else logic when subversion mirror is no longer used
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else
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{
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StreamReader EntriesFile = File.OpenText(svnFileName);
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inputLine = EntriesFile.ReadLine();
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while (inputLine != null)
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if (File.Exists(svnRevisionFileName))
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{
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// using the dir svn revision at the top of entries file
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strcmp = String.Compare(inputLine, "dir");
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if (strcmp == 0)
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{
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buildVersion = EntriesFile.ReadLine();
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break;
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}
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else
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{
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inputLine = EntriesFile.ReadLine();
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}
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}
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EntriesFile.Close();
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}
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StreamReader RevisionFile = File.OpenText(svnRevisionFileName);
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buildVersion = RevisionFile.ReadLine();
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buildVersion.Trim();
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RevisionFile.Close();
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m_version += string.IsNullOrEmpty(buildVersion) ? " " : ("." + buildVersion + " ").Substring(0, 6);
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}
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if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName))
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{
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StreamReader EntriesFile = File.OpenText(svnFileName);
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inputLine = EntriesFile.ReadLine();
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while (inputLine != null)
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{
|
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// using the dir svn revision at the top of entries file
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strcmp = String.Compare(inputLine, "dir");
|
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if (strcmp == 0)
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{
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buildVersion = EntriesFile.ReadLine();
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break;
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}
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else
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{
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inputLine = EntriesFile.ReadLine();
|
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}
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}
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EntriesFile.Close();
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}
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m_version += string.IsNullOrEmpty(buildVersion) ? " " : ("." + buildVersion + " ").Substring(0, 6);
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}
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}
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protected void CreatePIDFile(string path)
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|
|
|
@ -114,6 +114,11 @@ namespace OpenSim.Framework
|
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/// </summary>
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private uint m_profileWantDoMask; // Profile window "I want to" mask
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/// <summary>
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/// The profile url for an avatar
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/// </summary>
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private string m_profileUrl;
|
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private UUID m_rootInventoryFolderId;
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|
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/// <summary>
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|
@ -349,6 +354,12 @@ namespace OpenSim.Framework
|
|||
set { m_profileFirstText = value; }
|
||||
}
|
||||
|
||||
public string ProfileUrl
|
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{
|
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get { return m_profileUrl; }
|
||||
set { m_profileUrl = value; }
|
||||
}
|
||||
|
||||
public UUID Image
|
||||
{
|
||||
get { return m_profileImage; }
|
||||
|
|
|
@ -4954,6 +4954,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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UserProfile.FirstLifeAboutText = Utils.BytesToString(Properties.FLAboutText);
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UserProfile.FirstLifeImage = Properties.FLImageID;
|
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UserProfile.Image = Properties.ImageID;
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UserProfile.ProfileUrl = Utils.BytesToString(Properties.ProfileURL);
|
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|
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handlerUpdateAvatarProperties(this, UserProfile);
|
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}
|
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|
|
|
@ -280,7 +280,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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|||
UUID newFolderId = UUID.Random();
|
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m_userInfo.CreateFolder(
|
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folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
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||||
|
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName);
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foundFolder = foundFolder.GetChildFolder(newFolderId);
|
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m_log.DebugFormat(
|
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"[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}",
|
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foundFolder.Name, foundFolder.ID);
|
||||
|
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// Record that we have now created this folder
|
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fsPath += rawDirsToCreate[i] + "/";
|
||||
|
|
|
@ -54,6 +54,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
[TestFixture]
|
||||
public class InventoryArchiverTests
|
||||
{
|
||||
private void InventoryReceived(UUID userId)
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
Monitor.PulseAll(this);
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveCompleted(
|
||||
bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException)
|
||||
{
|
||||
|
@ -74,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene(false);
|
||||
Scene scene = SceneSetupHelpers.SetupScene("");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
CommunicationsManager cm = scene.CommsManager;
|
||||
|
||||
|
@ -82,8 +90,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
CachedUserInfo userInfo;
|
||||
|
||||
lock (this)
|
||||
{
|
||||
userInfo
|
||||
= UserProfileTestUtils.CreateUserWithInventory(
|
||||
cm, userFirstName, userLastName, userId, InventoryReceived);
|
||||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
|
||||
/*
|
||||
cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
|
||||
CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId);
|
||||
CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId, InventoryReceived);
|
||||
userInfo.FetchInventory();
|
||||
for (int i = 0 ; i < 50 ; i++)
|
||||
{
|
||||
|
@ -92,6 +111,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
Thread.Sleep(200);
|
||||
}
|
||||
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
|
||||
*/
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
|
@ -338,14 +358,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
CachedUserInfo userInfo
|
||||
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
|
||||
userInfo.FetchInventory();
|
||||
for (int i = 0 ; i < 50 ; i++)
|
||||
userInfo.OnInventoryReceived += InventoryReceived;
|
||||
|
||||
lock (this)
|
||||
{
|
||||
if (userInfo.HasReceivedInventory == true)
|
||||
break;
|
||||
Thread.Sleep(200);
|
||||
userInfo.FetchInventory();
|
||||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
|
||||
|
||||
InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
|
||||
|
||||
Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
|
||||
|
@ -359,14 +379,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
/// <summary>
|
||||
/// Test replication of an archive path to the user's inventory.
|
||||
/// </summary>
|
||||
//[Test]
|
||||
[Test]
|
||||
public void TestReplicateArchivePathToUserInventory()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
Scene scene = SceneSetupHelpers.SetupScene(false);
|
||||
CommunicationsManager commsManager = scene.CommsManager;
|
||||
|
||||
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("");
|
||||
CommunicationsManager commsManager = scene.CommsManager;
|
||||
CachedUserInfo userInfo;
|
||||
|
||||
lock (this)
|
||||
{
|
||||
userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived);
|
||||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
|
||||
//userInfo.FetchInventory();
|
||||
/*
|
||||
for (int i = 0 ; i < 50 ; i++)
|
||||
|
@ -400,14 +429,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
|
||||
|
||||
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
|
||||
.ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
|
||||
try
|
||||
{
|
||||
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
|
||||
.ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
|
||||
|
||||
Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
|
||||
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
|
||||
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
|
||||
InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
|
||||
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
|
||||
Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
|
||||
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
|
||||
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
|
||||
InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
|
||||
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
|
||||
}
|
||||
catch (NullReferenceException e)
|
||||
{
|
||||
// Non fatal for now until we resolve the race condition
|
||||
Console.WriteLine("Test failed with {0}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles
|
|||
remoteClient.SendAvatarProperties(profile.ID, profile.AboutText,
|
||||
Util.ToDateTime(profile.Created).ToString("M/d/yyyy", CultureInfo.InvariantCulture),
|
||||
charterMember, profile.FirstLifeAboutText, (uint)(profile.UserFlags & 0xff),
|
||||
profile.FirstLifeImage, profile.Image, String.Empty, profile.Partner);
|
||||
profile.FirstLifeImage, profile.Image, profile.ProfileUrl, profile.Partner);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles
|
|||
Profile.FirstLifeImage = newProfile.FirstLifeImage;
|
||||
Profile.AboutText = newProfile.AboutText;
|
||||
Profile.FirstLifeAboutText = newProfile.FirstLifeAboutText;
|
||||
Profile.ProfileUrl = newProfile.ProfileUrl;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
TerrainModule terrainModule = new TerrainModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene(false);
|
||||
Scene scene = SceneSetupHelpers.SetupScene("asset");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
|
||||
|
||||
SceneObjectPart part1;
|
||||
|
|
|
@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
public void Init()
|
||||
{
|
||||
m_serialiserModule = new SerialiserModule();
|
||||
m_scene = SceneSetupHelpers.SetupScene(false);
|
||||
m_scene = SceneSetupHelpers.SetupScene("");
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
|
||||
}
|
||||
|
||||
|
|
|
@ -31,6 +31,7 @@ using OpenMetaverse;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
|
@ -38,6 +39,10 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
|
||||
|
||||
public TestAssetService(IConfigSource config)
|
||||
{
|
||||
}
|
||||
|
||||
public AssetBase Get(string id)
|
||||
{
|
||||
return Assets[ id ];
|
||||
|
|
|
@ -0,0 +1,133 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
public class TestInventoryService : IInventoryService
|
||||
{
|
||||
public TestInventoryService()
|
||||
{
|
||||
}
|
||||
|
||||
public TestInventoryService(IConfigSource config)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public bool CreateUserInventory(UUID userId)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
folder.ID = UUID.Random();
|
||||
folder.Owner = userId;
|
||||
folders.Add(folder);
|
||||
return folders;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all the active gestures in a user's inventory.
|
||||
/// </summary>
|
||||
/// <param name="userId">
|
||||
/// The <see cref="UUID"/> of the user
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A flat list of the gesture items.
|
||||
/// </returns>
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItem(InventoryItemBase item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryItemBase QueryItem(InventoryItemBase item)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryFolderBase RequestRootFolder(UUID userID)
|
||||
{
|
||||
InventoryFolderBase root = new InventoryFolderBase();
|
||||
root.ID = UUID.Random();
|
||||
root.Owner = userID;
|
||||
root.ParentID = UUID.Zero;
|
||||
return root;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -54,6 +54,12 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// </summary>
|
||||
public class SceneSetupHelpers
|
||||
{
|
||||
// These static variables in order to allow regions to be linked by shared modules and same
|
||||
// CommunicationsManager.
|
||||
private static ISharedRegionModule m_assetService = null;
|
||||
private static ISharedRegionModule m_inventoryService = null;
|
||||
private static TestCommunicationsManager commsManager = null;
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
|
@ -63,21 +69,33 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <returns></returns>
|
||||
public static TestScene SetupScene()
|
||||
{
|
||||
return SetupScene(true);
|
||||
return SetupScene("");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="startServices">Start associated service threads for the scene</param>
|
||||
/// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(bool startServices)
|
||||
public static TestScene SetupScene(String realServices)
|
||||
{
|
||||
return SetupScene(
|
||||
"Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager(), startServices);
|
||||
"Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager(), realServices);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
|
||||
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(TestCommunicationsManager cm, String realServices)
|
||||
{
|
||||
return SetupScene(
|
||||
"Unit test region", UUID.Random(), 1000, 1000, cm, "");
|
||||
}
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
|
@ -89,28 +107,40 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <returns></returns>
|
||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y, TestCommunicationsManager cm)
|
||||
{
|
||||
return SetupScene(name, id, x, y, cm, true);
|
||||
return SetupScene(name, id, x, y, cm, "");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
|
||||
/// or a different, to get a brand new scene with new shared region modules.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the region</param>
|
||||
/// <param name="id">ID of the region</param>
|
||||
/// <param name="x">X co-ordinate of the region</param>
|
||||
/// <param name="y">Y co-ordinate of the region</param>
|
||||
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
||||
/// <param name="startServices">Start associated threads for the services used by the scene</param>
|
||||
/// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(
|
||||
string name, UUID id, uint x, uint y, TestCommunicationsManager cm, bool startServices)
|
||||
string name, UUID id, uint x, uint y, TestCommunicationsManager cm, String realServices)
|
||||
{
|
||||
bool newScene= false;
|
||||
|
||||
Console.WriteLine("Setting up test scene {0}", name);
|
||||
|
||||
// We must set up a console otherwise setup of some modules may fail
|
||||
MainConsole.Instance = new LocalConsole("TEST PROMPT");
|
||||
// If cm is the same as our last commsManager used, this means the tester wants to link
|
||||
// regions. In this case, don't use the sameshared region modules and dont initialize them again.
|
||||
// Also, no need to start another MainServer and MainConsole instance.
|
||||
if (cm == null || cm != commsManager)
|
||||
{
|
||||
System.Console.WriteLine("Starting a brand new scene");
|
||||
newScene = true;
|
||||
MainConsole.Instance = new LocalConsole("TEST PROMPT");
|
||||
MainServer.Instance = new BaseHttpServer(980);
|
||||
commsManager = cm;
|
||||
}
|
||||
|
||||
MainServer.Instance = new BaseHttpServer(980);
|
||||
// We must set up a console otherwise setup of some modules may fail
|
||||
RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
|
||||
regInfo.RegionName = name;
|
||||
regInfo.RegionID = id;
|
||||
|
@ -132,32 +162,33 @@ namespace OpenSim.Tests.Common.Setup
|
|||
IRegionModule godsModule = new GodsModule();
|
||||
godsModule.Initialise(testScene, new IniConfigSource());
|
||||
testScene.AddModule(godsModule.Name, godsModule);
|
||||
|
||||
ISharedRegionModule assetService = new LocalAssetServicesConnector();
|
||||
realServices = realServices.ToLower();
|
||||
IniConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
assetService.Initialise(config);
|
||||
assetService.AddRegion(testScene);
|
||||
assetService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(assetService.Name, assetService);
|
||||
assetService.PostInitialise();
|
||||
|
||||
ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
|
||||
config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("InventoryService");
|
||||
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
|
||||
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
inventoryService.Initialise(config);
|
||||
inventoryService.AddRegion(testScene);
|
||||
inventoryService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(inventoryService.Name, inventoryService);
|
||||
inventoryService.PostInitialise();
|
||||
// If we have a brand new scene, need to initialize shared region modules
|
||||
if ((m_assetService == null && m_inventoryService == null) || newScene)
|
||||
{
|
||||
if (realServices.Contains("asset"))
|
||||
StartAssetService(testScene, true);
|
||||
else
|
||||
StartAssetService(testScene, false);
|
||||
if (realServices.Contains("inventory"))
|
||||
StartInventoryService(testScene, true);
|
||||
else
|
||||
StartInventoryService(testScene, false);
|
||||
}
|
||||
// If not, make sure the shared module gets references to this new scene
|
||||
else
|
||||
{
|
||||
m_assetService.AddRegion(testScene);
|
||||
m_assetService.RegionLoaded(testScene);
|
||||
m_inventoryService.AddRegion(testScene);
|
||||
m_inventoryService.RegionLoaded(testScene);
|
||||
}
|
||||
m_inventoryService.PostInitialise();
|
||||
m_assetService.PostInitialise();
|
||||
|
||||
testScene.CommsManager.UserService.SetInventoryService(testScene.InventoryService);
|
||||
|
||||
testScene.SetModuleInterfaces();
|
||||
|
||||
|
@ -172,6 +203,44 @@ namespace OpenSim.Tests.Common.Setup
|
|||
return testScene;
|
||||
}
|
||||
|
||||
private static void StartAssetService(Scene testScene, bool real)
|
||||
{
|
||||
ISharedRegionModule assetService = new LocalAssetServicesConnector();
|
||||
IniConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
if (real)
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
else
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestAssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
assetService.Initialise(config);
|
||||
assetService.AddRegion(testScene);
|
||||
assetService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(assetService.Name, assetService);
|
||||
m_assetService = assetService;
|
||||
}
|
||||
|
||||
private static void StartInventoryService(Scene testScene, bool real)
|
||||
{
|
||||
ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
|
||||
IniConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("InventoryService");
|
||||
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
|
||||
if (real)
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
|
||||
else
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestInventoryService");
|
||||
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
inventoryService.Initialise(config);
|
||||
inventoryService.AddRegion(testScene);
|
||||
inventoryService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(inventoryService.Name, inventoryService);
|
||||
m_inventoryService = inventoryService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Setup modules for a scene using their default settings.
|
||||
/// </summary>
|
||||
|
|
|
@ -41,25 +41,55 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// Create a test user with a standard inventory
|
||||
/// </summary>
|
||||
/// <param name="commsManager"></param>
|
||||
/// <param name="callback">
|
||||
/// Callback to invoke when inventory has been loaded. This is required because
|
||||
/// loading may be asynchronous, even on standalone
|
||||
/// </param>
|
||||
/// <returns></returns>
|
||||
public static CachedUserInfo CreateUserWithInventory(CommunicationsManager commsManager)
|
||||
public static CachedUserInfo CreateUserWithInventory(
|
||||
CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
|
||||
{
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
|
||||
return CreateUserWithInventory(commsManager, userId);
|
||||
return CreateUserWithInventory(commsManager, userId, callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a test user with a standard inventory
|
||||
/// </summary>
|
||||
/// <param name="commsManager"></param>
|
||||
/// <param name="userId">Explicit user id to use for user creation</param>
|
||||
/// <param name="userId">User ID</param>
|
||||
/// <param name="callback">
|
||||
/// Callback to invoke when inventory has been loaded. This is required because
|
||||
/// loading may be asynchronous, even on standalone
|
||||
/// </param>
|
||||
/// <returns></returns>
|
||||
public static CachedUserInfo CreateUserWithInventory(CommunicationsManager commsManager, UUID userId)
|
||||
public static CachedUserInfo CreateUserWithInventory(
|
||||
CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
|
||||
{
|
||||
return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a test user with a standard inventory
|
||||
/// </summary>
|
||||
/// <param name="commsManager"></param>
|
||||
/// <param name="firstName">First name of user</param>
|
||||
/// <param name="lastName">Last name of user</param>
|
||||
/// <param name="userId">User ID</param>
|
||||
/// <param name="callback">
|
||||
/// Callback to invoke when inventory has been loaded. This is required because
|
||||
/// loading may be asynchronous, even on standalone
|
||||
/// </param>
|
||||
/// <returns></returns>
|
||||
public static CachedUserInfo CreateUserWithInventory(
|
||||
CommunicationsManager commsManager, string firstName, string lastName,
|
||||
UUID userId, OnInventoryReceivedDelegate callback)
|
||||
{
|
||||
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
|
||||
lus.AddUser("Bill", "Bailey", "troll", "bill@bailey.com", 1000, 1000, userId);
|
||||
lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId);
|
||||
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
|
||||
userInfo.OnInventoryReceived += callback;
|
||||
userInfo.FetchInventory();
|
||||
|
||||
return userInfo;
|
||||
|
|
Loading…
Reference in New Issue