Merged with origin, and resolved one conflict in LoginServiceTests.cs

arthursv
Diva Canto 2009-08-11 10:51:49 -07:00
commit dc897b2288
17 changed files with 496 additions and 152 deletions

1
.gitignore vendored
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@ -43,3 +43,4 @@ OpenSim/OpenSim.usertasks
TAGS
*~
Makefile.local
bin/.version

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@ -49,16 +49,24 @@ namespace OpenSim.Framework.Communications.Cache
IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems);
public delegate void OnItemReceivedDelegate(UUID itemID);
public delegate void OnInventoryReceivedDelegate(UUID userID);
/// <summary>
/// Stores user profile and inventory data received from backend services for a particular user.
/// </summary>
public class CachedUserInfo
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//// <value>
/// Fired when a particular item has been received from the inventory service
/// </value>
public event OnItemReceivedDelegate OnItemReceived;
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// Fired once the entire inventory has been received for the user
/// </value>
public event OnInventoryReceivedDelegate OnInventoryReceived;
/// <summary>
/// The comms manager holds references to services (user, grid, inventory, etc.)
@ -133,7 +141,9 @@ namespace OpenSim.Framework.Communications.Cache
UUID parentFolderId = folder.ParentID;
if (dictionary.ContainsKey(parentFolderId))
{
dictionary[parentFolderId].Add(folder);
}
else
{
IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
@ -299,6 +309,9 @@ namespace OpenSim.Framework.Communications.Cache
request.Execute();
}
}
if (OnInventoryReceived != null)
OnInventoryReceived(UserProfile.ID);
}
/// <summary>

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@ -43,6 +43,18 @@ namespace OpenSim.Framework.Communications.Tests
[TestFixture]
public class UserProfileCacheServiceTests
{
/// <value>Used by tests to indicate whether an async operation timed out</value>
private bool timedOut;
private void InventoryReceived(UUID userId)
{
lock (this)
{
timedOut = false;
Monitor.PulseAll(this);
}
}
[Test]
public void TestGetUserDetails()
{
@ -54,6 +66,7 @@ namespace OpenSim.Framework.Communications.Tests
CachedUserInfo nonExistingUserInfo;
TestCommunicationsManager commsManager = new TestCommunicationsManager();
Scene myScene = SceneSetupHelpers.SetupScene(commsManager, "");
// Check we can't retrieve info before it exists by uuid
nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
@ -116,15 +129,16 @@ namespace OpenSim.Framework.Communications.Tests
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene();
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
timedOut = true;
lock (this)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
Assert.That(timedOut, Is.False, "Timed out");
}
[Test]
@ -132,15 +146,14 @@ namespace OpenSim.Framework.Communications.Tests
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene();
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo;
lock (this)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");
Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
@ -154,15 +167,14 @@ namespace OpenSim.Framework.Communications.Tests
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene();
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo;
lock (this)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
@ -190,15 +202,14 @@ namespace OpenSim.Framework.Communications.Tests
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene();
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo;
lock (this)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
InventoryFolderImpl rootFolder = userInfo.RootFolder;
@ -256,15 +267,14 @@ namespace OpenSim.Framework.Communications.Tests
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene();
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo;
lock (this)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020");
UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021");
@ -297,15 +307,14 @@ namespace OpenSim.Framework.Communications.Tests
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene myScene = SceneSetupHelpers.SetupScene();
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo;
lock (this)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070");
InventoryFolderImpl rootFolder = userInfo.RootFolder;

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@ -36,6 +36,7 @@ using Nwc.XmlRpc;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Services;
using OpenSim.Region.Communications.Local;
using OpenSim.Tests.Common.Setup;
using OpenSim.Tests.Common.Mock;
using OpenSim.Client.Linden;
using OpenSim.Tests.Common;
@ -57,11 +58,12 @@ namespace OpenSim.Framework.Communications.Tests
private string m_regionExternalName = "localhost";
private IPEndPoint m_capsEndPoint;
private CommunicationsManager m_commsManager;
private TestCommunicationsManager m_commsManager;
private TestLoginToRegionConnector m_regionConnector;
private LocalUserServices m_localUserServices;
private LoginService m_loginService;
private UserProfileData m_userProfileData;
private TestScene m_testScene;
[SetUp]
public void SetUpLoginEnviroment()
@ -69,13 +71,16 @@ namespace OpenSim.Framework.Communications.Tests
m_capsEndPoint = new IPEndPoint(IPAddress.Loopback, 9123);
m_commsManager = new TestCommunicationsManager(new NetworkServersInfo(42, 43));
m_regionConnector = new TestLoginToRegionConnector();
m_testScene = SceneSetupHelpers.SetupScene(m_commsManager, "");
m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName));
//IInventoryService m_inventoryService = new TestInventoryService();
m_localUserServices = (LocalUserServices) m_commsManager.UserService;
m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43);
m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", new TestInventoryService(),
m_loginService = new LLStandaloneLoginService((UserManagerBase) m_localUserServices, "Hello folks", m_testScene.InventoryService,
m_commsManager.NetworkServersInfo, true, new LibraryRootFolder(String.Empty), m_regionConnector);
m_userProfileData = m_localUserServices.GetUserProfile(m_firstName, m_lastName);

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@ -698,7 +698,7 @@ namespace OpenSim.Framework.Communications
if (rootfolder != null)
userProf.RootInventoryFolderID = rootfolder.ID;
}
else if (m_commsManager.InterServiceInventoryService != null)
else
{
// used by the user server
m_log.Debug("[USERSTORAGE]: using m_commsManager.InterServiceInventoryService to create user's inventory");

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@ -76,7 +76,7 @@ namespace OpenSim.Framework.Servers
protected string m_startupDirectory = Environment.CurrentDirectory;
/// <summary>
/// Server version information. Usually VersionInfo + information about svn revision, operating system, etc.
/// Server version information. Usually VersionInfo + information about git commit, operating system, etc.
/// </summary>
protected string m_version;
@ -422,6 +422,16 @@ namespace OpenSim.Framework.Servers
{
string buildVersion = string.Empty;
// Add commit hash and date information if available
// The commit hash and date are stored in a file bin/.version
// This file can automatically created by a post
// commit script in the opensim git master repository or
// by issuing the follwoing command from the top level
// directory of the opensim repository
// git log -n 1 --pretty="format:%h: %ci" >bin/.version
// For the full git commit hash use %H instead of %h
//
// The subversion information is deprecated and will be removed at a later date
// Add subversion revision information if available
// Try file "svn_revision" in the current directory first, then the .svn info.
// This allows to make the revision available in simulators not running from the source tree.
@ -429,39 +439,53 @@ namespace OpenSim.Framework.Servers
// elsewhere as well
string svnRevisionFileName = "svn_revision";
string svnFileName = ".svn/entries";
string gitCommitFileName = ".version";
string inputLine;
int strcmp;
if (File.Exists(svnRevisionFileName))
if (File.Exists( gitCommitFileName))
{
StreamReader RevisionFile = File.OpenText(svnRevisionFileName);
buildVersion = RevisionFile.ReadLine();
buildVersion.Trim();
RevisionFile.Close();
StreamReader CommitFile = File.OpenText(gitCommitFileName);
buildVersion = Environment.NewLine + "git# " + CommitFile.ReadLine();
CommitFile.Close();
m_version += buildVersion ?? "";
}
if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName))
// Remove the else logic when subversion mirror is no longer used
else
{
StreamReader EntriesFile = File.OpenText(svnFileName);
inputLine = EntriesFile.ReadLine();
while (inputLine != null)
if (File.Exists(svnRevisionFileName))
{
// using the dir svn revision at the top of entries file
strcmp = String.Compare(inputLine, "dir");
if (strcmp == 0)
{
buildVersion = EntriesFile.ReadLine();
break;
}
else
{
inputLine = EntriesFile.ReadLine();
}
}
EntriesFile.Close();
}
StreamReader RevisionFile = File.OpenText(svnRevisionFileName);
buildVersion = RevisionFile.ReadLine();
buildVersion.Trim();
RevisionFile.Close();
m_version += string.IsNullOrEmpty(buildVersion) ? " " : ("." + buildVersion + " ").Substring(0, 6);
}
if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName))
{
StreamReader EntriesFile = File.OpenText(svnFileName);
inputLine = EntriesFile.ReadLine();
while (inputLine != null)
{
// using the dir svn revision at the top of entries file
strcmp = String.Compare(inputLine, "dir");
if (strcmp == 0)
{
buildVersion = EntriesFile.ReadLine();
break;
}
else
{
inputLine = EntriesFile.ReadLine();
}
}
EntriesFile.Close();
}
m_version += string.IsNullOrEmpty(buildVersion) ? " " : ("." + buildVersion + " ").Substring(0, 6);
}
}
protected void CreatePIDFile(string path)

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@ -114,6 +114,11 @@ namespace OpenSim.Framework
/// </summary>
private uint m_profileWantDoMask; // Profile window "I want to" mask
/// <summary>
/// The profile url for an avatar
/// </summary>
private string m_profileUrl;
private UUID m_rootInventoryFolderId;
/// <summary>
@ -349,6 +354,12 @@ namespace OpenSim.Framework
set { m_profileFirstText = value; }
}
public string ProfileUrl
{
get { return m_profileUrl; }
set { m_profileUrl = value; }
}
public UUID Image
{
get { return m_profileImage; }

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@ -4954,6 +4954,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
UserProfile.FirstLifeAboutText = Utils.BytesToString(Properties.FLAboutText);
UserProfile.FirstLifeImage = Properties.FLImageID;
UserProfile.Image = Properties.ImageID;
UserProfile.ProfileUrl = Utils.BytesToString(Properties.ProfileURL);
handlerUpdateAvatarProperties(this, UserProfile);
}

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@ -280,7 +280,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UUID newFolderId = UUID.Random();
m_userInfo.CreateFolder(
folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName);
foundFolder = foundFolder.GetChildFolder(newFolderId);
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}",
foundFolder.Name, foundFolder.ID);
// Record that we have now created this folder
fsPath += rawDirsToCreate[i] + "/";

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@ -54,6 +54,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
[TestFixture]
public class InventoryArchiverTests
{
private void InventoryReceived(UUID userId)
{
lock (this)
{
Monitor.PulseAll(this);
}
}
private void SaveCompleted(
bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException)
{
@ -74,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene(false);
Scene scene = SceneSetupHelpers.SetupScene("");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
CommunicationsManager cm = scene.CommsManager;
@ -82,8 +90,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string userFirstName = "Jock";
string userLastName = "Stirrup";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
CachedUserInfo userInfo;
lock (this)
{
userInfo
= UserProfileTestUtils.CreateUserWithInventory(
cm, userFirstName, userLastName, userId, InventoryReceived);
Monitor.Wait(this, 60000);
}
/*
cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId);
CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId, InventoryReceived);
userInfo.FetchInventory();
for (int i = 0 ; i < 50 ; i++)
{
@ -92,6 +111,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
*/
// Create asset
SceneObjectGroup object1;
@ -338,14 +358,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
CachedUserInfo userInfo
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
userInfo.FetchInventory();
for (int i = 0 ; i < 50 ; i++)
userInfo.OnInventoryReceived += InventoryReceived;
lock (this)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
userInfo.FetchInventory();
Monitor.Wait(this, 60000);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
@ -359,14 +379,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// <summary>
/// Test replication of an archive path to the user's inventory.
/// </summary>
//[Test]
[Test]
public void TestReplicateArchivePathToUserInventory()
{
TestHelper.InMethod();
Scene scene = SceneSetupHelpers.SetupScene(false);
CommunicationsManager commsManager = scene.CommsManager;
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene("");
CommunicationsManager commsManager = scene.CommsManager;
CachedUserInfo userInfo;
lock (this)
{
userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
//userInfo.FetchInventory();
/*
for (int i = 0 ; i < 50 ; i++)
@ -400,14 +429,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
.ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
try
{
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
.ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
}
catch (NullReferenceException e)
{
// Non fatal for now until we resolve the race condition
Console.WriteLine("Test failed with {0}", e);
}
}
}
}

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@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles
remoteClient.SendAvatarProperties(profile.ID, profile.AboutText,
Util.ToDateTime(profile.Created).ToString("M/d/yyyy", CultureInfo.InvariantCulture),
charterMember, profile.FirstLifeAboutText, (uint)(profile.UserFlags & 0xff),
profile.FirstLifeImage, profile.Image, String.Empty, profile.Partner);
profile.FirstLifeImage, profile.Image, profile.ProfileUrl, profile.Partner);
}
else
{
@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles
Profile.FirstLifeImage = newProfile.FirstLifeImage;
Profile.AboutText = newProfile.AboutText;
Profile.FirstLifeAboutText = newProfile.FirstLifeAboutText;
Profile.ProfileUrl = newProfile.ProfileUrl;
}
else
{

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@ -87,7 +87,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene(false);
Scene scene = SceneSetupHelpers.SetupScene("asset");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneObjectPart part1;

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@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
public void Init()
{
m_serialiserModule = new SerialiserModule();
m_scene = SceneSetupHelpers.SetupScene(false);
m_scene = SceneSetupHelpers.SetupScene("");
SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
}

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@ -31,6 +31,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using Nini.Config;
namespace OpenSim.Tests.Common.Mock
{
@ -38,6 +39,10 @@ namespace OpenSim.Tests.Common.Mock
{
private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
public TestAssetService(IConfigSource config)
{
}
public AssetBase Get(string id)
{
return Assets[ id ];

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@ -0,0 +1,133 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework;
using OpenMetaverse;
using OpenSim.Services.Interfaces;
using Nini.Config;
namespace OpenSim.Tests.Common.Mock
{
public class TestInventoryService : IInventoryService
{
public TestInventoryService()
{
}
public TestInventoryService(IConfigSource config)
{
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public bool CreateUserInventory(UUID userId)
{
return false;
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
InventoryFolderBase folder = new InventoryFolderBase();
folder.ID = UUID.Random();
folder.Owner = userId;
folders.Add(folder);
return folders;
}
/// <summary>
/// Returns a list of all the active gestures in a user's inventory.
/// </summary>
/// <param name="userId">
/// The <see cref="UUID"/> of the user
/// </param>
/// <returns>
/// A flat list of the gesture items.
/// </returns>
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return null;
}
public InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
{
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return null;
}
public bool AddFolder(InventoryFolderBase folder)
{
return false;
}
public bool UpdateFolder(InventoryFolderBase folder)
{
return false;
}
public bool MoveFolder(InventoryFolderBase folder)
{
return false;
}
public bool PurgeFolder(InventoryFolderBase folder)
{
return false;
}
public bool AddItem(InventoryItemBase item)
{
return false;
}
public bool UpdateItem(InventoryItemBase item)
{
return false;
}
public bool DeleteItem(InventoryItemBase item)
{
return false;
}
public InventoryItemBase QueryItem(InventoryItemBase item)
{
return null;
}
public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
{
return null;
}
public bool HasInventoryForUser(UUID userID)
{
return false;
}
public InventoryFolderBase RequestRootFolder(UUID userID)
{
InventoryFolderBase root = new InventoryFolderBase();
root.ID = UUID.Random();
root.Owner = userID;
root.ParentID = UUID.Zero;
return root;
}
}
}

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@ -54,6 +54,12 @@ namespace OpenSim.Tests.Common.Setup
/// </summary>
public class SceneSetupHelpers
{
// These static variables in order to allow regions to be linked by shared modules and same
// CommunicationsManager.
private static ISharedRegionModule m_assetService = null;
private static ISharedRegionModule m_inventoryService = null;
private static TestCommunicationsManager commsManager = null;
/// <summary>
/// Set up a test scene
/// </summary>
@ -63,21 +69,33 @@ namespace OpenSim.Tests.Common.Setup
/// <returns></returns>
public static TestScene SetupScene()
{
return SetupScene(true);
return SetupScene("");
}
/// <summary>
/// Set up a test scene
/// </summary>
///
/// <param name="startServices">Start associated service threads for the scene</param>
/// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
/// <returns></returns>
public static TestScene SetupScene(bool startServices)
public static TestScene SetupScene(String realServices)
{
return SetupScene(
"Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager(), startServices);
"Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager(), realServices);
}
/// <summary>
/// Set up a test scene
/// </summary>
///
/// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
/// <returns></returns>
public static TestScene SetupScene(TestCommunicationsManager cm, String realServices)
{
return SetupScene(
"Unit test region", UUID.Random(), 1000, 1000, cm, "");
}
/// <summary>
/// Set up a test scene
/// </summary>
@ -89,28 +107,40 @@ namespace OpenSim.Tests.Common.Setup
/// <returns></returns>
public static TestScene SetupScene(string name, UUID id, uint x, uint y, TestCommunicationsManager cm)
{
return SetupScene(name, id, x, y, cm, true);
return SetupScene(name, id, x, y, cm, "");
}
/// <summary>
/// Set up a test scene
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
/// or a different, to get a brand new scene with new shared region modules.
/// </summary>
/// <param name="name">Name of the region</param>
/// <param name="id">ID of the region</param>
/// <param name="x">X co-ordinate of the region</param>
/// <param name="y">Y co-ordinate of the region</param>
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
/// <param name="startServices">Start associated threads for the services used by the scene</param>
/// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
/// <returns></returns>
public static TestScene SetupScene(
string name, UUID id, uint x, uint y, TestCommunicationsManager cm, bool startServices)
string name, UUID id, uint x, uint y, TestCommunicationsManager cm, String realServices)
{
bool newScene= false;
Console.WriteLine("Setting up test scene {0}", name);
// We must set up a console otherwise setup of some modules may fail
MainConsole.Instance = new LocalConsole("TEST PROMPT");
// If cm is the same as our last commsManager used, this means the tester wants to link
// regions. In this case, don't use the sameshared region modules and dont initialize them again.
// Also, no need to start another MainServer and MainConsole instance.
if (cm == null || cm != commsManager)
{
System.Console.WriteLine("Starting a brand new scene");
newScene = true;
MainConsole.Instance = new LocalConsole("TEST PROMPT");
MainServer.Instance = new BaseHttpServer(980);
commsManager = cm;
}
MainServer.Instance = new BaseHttpServer(980);
// We must set up a console otherwise setup of some modules may fail
RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
regInfo.RegionName = name;
regInfo.RegionID = id;
@ -132,32 +162,33 @@ namespace OpenSim.Tests.Common.Setup
IRegionModule godsModule = new GodsModule();
godsModule.Initialise(testScene, new IniConfigSource());
testScene.AddModule(godsModule.Name, godsModule);
ISharedRegionModule assetService = new LocalAssetServicesConnector();
realServices = realServices.ToLower();
IniConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("AssetService");
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
assetService.Initialise(config);
assetService.AddRegion(testScene);
assetService.RegionLoaded(testScene);
testScene.AddRegionModule(assetService.Name, assetService);
assetService.PostInitialise();
ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("InventoryService");
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
inventoryService.Initialise(config);
inventoryService.AddRegion(testScene);
inventoryService.RegionLoaded(testScene);
testScene.AddRegionModule(inventoryService.Name, inventoryService);
inventoryService.PostInitialise();
// If we have a brand new scene, need to initialize shared region modules
if ((m_assetService == null && m_inventoryService == null) || newScene)
{
if (realServices.Contains("asset"))
StartAssetService(testScene, true);
else
StartAssetService(testScene, false);
if (realServices.Contains("inventory"))
StartInventoryService(testScene, true);
else
StartInventoryService(testScene, false);
}
// If not, make sure the shared module gets references to this new scene
else
{
m_assetService.AddRegion(testScene);
m_assetService.RegionLoaded(testScene);
m_inventoryService.AddRegion(testScene);
m_inventoryService.RegionLoaded(testScene);
}
m_inventoryService.PostInitialise();
m_assetService.PostInitialise();
testScene.CommsManager.UserService.SetInventoryService(testScene.InventoryService);
testScene.SetModuleInterfaces();
@ -172,6 +203,44 @@ namespace OpenSim.Tests.Common.Setup
return testScene;
}
private static void StartAssetService(Scene testScene, bool real)
{
ISharedRegionModule assetService = new LocalAssetServicesConnector();
IniConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("AssetService");
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
if (real)
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
else
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestAssetService");
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
assetService.Initialise(config);
assetService.AddRegion(testScene);
assetService.RegionLoaded(testScene);
testScene.AddRegionModule(assetService.Name, assetService);
m_assetService = assetService;
}
private static void StartInventoryService(Scene testScene, bool real)
{
ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
IniConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("InventoryService");
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
if (real)
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
else
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestInventoryService");
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
inventoryService.Initialise(config);
inventoryService.AddRegion(testScene);
inventoryService.RegionLoaded(testScene);
testScene.AddRegionModule(inventoryService.Name, inventoryService);
m_inventoryService = inventoryService;
}
/// <summary>
/// Setup modules for a scene using their default settings.
/// </summary>

View File

@ -41,25 +41,55 @@ namespace OpenSim.Tests.Common.Setup
/// Create a test user with a standard inventory
/// </summary>
/// <param name="commsManager"></param>
/// <param name="callback">
/// Callback to invoke when inventory has been loaded. This is required because
/// loading may be asynchronous, even on standalone
/// </param>
/// <returns></returns>
public static CachedUserInfo CreateUserWithInventory(CommunicationsManager commsManager)
public static CachedUserInfo CreateUserWithInventory(
CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
{
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
return CreateUserWithInventory(commsManager, userId);
return CreateUserWithInventory(commsManager, userId, callback);
}
/// <summary>
/// Create a test user with a standard inventory
/// </summary>
/// <param name="commsManager"></param>
/// <param name="userId">Explicit user id to use for user creation</param>
/// <param name="userId">User ID</param>
/// <param name="callback">
/// Callback to invoke when inventory has been loaded. This is required because
/// loading may be asynchronous, even on standalone
/// </param>
/// <returns></returns>
public static CachedUserInfo CreateUserWithInventory(CommunicationsManager commsManager, UUID userId)
public static CachedUserInfo CreateUserWithInventory(
CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
{
return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
}
/// <summary>
/// Create a test user with a standard inventory
/// </summary>
/// <param name="commsManager"></param>
/// <param name="firstName">First name of user</param>
/// <param name="lastName">Last name of user</param>
/// <param name="userId">User ID</param>
/// <param name="callback">
/// Callback to invoke when inventory has been loaded. This is required because
/// loading may be asynchronous, even on standalone
/// </param>
/// <returns></returns>
public static CachedUserInfo CreateUserWithInventory(
CommunicationsManager commsManager, string firstName, string lastName,
UUID userId, OnInventoryReceivedDelegate callback)
{
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddUser("Bill", "Bailey", "troll", "bill@bailey.com", 1000, 1000, userId);
lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId);
CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
userInfo.OnInventoryReceived += callback;
userInfo.FetchInventory();
return userInfo;