diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs index fe2a35166c..7fa19815f2 100644 --- a/OpenSim/Framework/PriorityQueue.cs +++ b/OpenSim/Framework/PriorityQueue.cs @@ -139,12 +139,7 @@ namespace OpenSim.Framework { // If there is anything in priority queue 0, return it first no // matter what else. Breaks fairness. But very useful. -// for (int iq = 0; iq < NumberOfImmediateQueues; iq++) - - - // keep original order - - for (int iq = 0; iq < NumberOfQueues; iq++) + for (int iq = 0; iq < NumberOfImmediateQueues; iq++) { if (m_heaps[iq].Count > 0) { @@ -156,7 +151,7 @@ namespace OpenSim.Framework return true; } } -/* + // To get the fair queing, we cycle through each of the // queues when finding an element to dequeue. // We pull (NumberOfQueues - QueueIndex) items from each queue in order @@ -198,7 +193,7 @@ namespace OpenSim.Framework return true; } } -*/ + timeinqueue = 0; value = default(IEntityUpdate); return false;