change code feature that old compilers don't suport
parent
be2c0aa552
commit
dc9f0d3627
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@ -6341,7 +6341,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_thisAgentUpdateArgs.lastpacketSequence = seq;
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m_thisAgentUpdateArgs.lastpacketSequence = seq;
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OnPreAgentUpdate?.Invoke(this, m_thisAgentUpdateArgs);
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if (OnPreAgentUpdate != null)
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OnPreAgentUpdate(this, m_thisAgentUpdateArgs);
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bool movement;
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bool movement;
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bool camera;
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bool camera;
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@ -6370,7 +6371,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_thisAgentUpdateArgs.NeedsCameraCollision = !camera;
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m_thisAgentUpdateArgs.NeedsCameraCollision = !camera;
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OnAgentUpdate?.Invoke(this, m_thisAgentUpdateArgs);
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if (OnAgentUpdate != null)
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OnAgentUpdate(this, m_thisAgentUpdateArgs);
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}
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}
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// Was there a significant camera(s) change?
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// Was there a significant camera(s) change?
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@ -6383,7 +6385,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_thisAgentUpdateArgs.NeedsCameraCollision = true;
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m_thisAgentUpdateArgs.NeedsCameraCollision = true;
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OnAgentCameraUpdate?.Invoke(this, m_thisAgentUpdateArgs);
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if (OnAgentCameraUpdate != null)
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OnAgentCameraUpdate(this, m_thisAgentUpdateArgs);
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}
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}
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if(movement && camera)
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if(movement && camera)
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