diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 966152a925..93dfd005d2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3674,10 +3674,10 @@ namespace OpenSim.Region.Framework.Scenes Vector3 origPosition = pos2; Vector3 vel = Velocity; - // Compute the avatar position in the next physics tick. + // Compute the future avatar position. // If the avatar will be crossing, we force the crossing to happen now // in the hope that this will make the avatar movement smoother when crossing. - pos2 += vel * 0.1f; + pos2 += vel * 0.05f; if (m_scene.PositionIsInCurrentRegion(pos2)) return;