Redesign the IAuthenticationService interface to use PKI. Sessioning is
now in the domain of the presence module where it belongs.remotes/origin/0.6.7-post-fixes
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1a6b30e092
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Data;
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using OpenSim.Services.Base;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Services.AuthenticationService
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{
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/// <summary>
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/// Simple authentication service implementation dealing only with users.
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/// It uses the user DB directly to access user information.
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/// It takes two config vars:
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/// - Authenticate = {true|false} : to do or not to do authentication
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/// - Authority = string like "osgrid.org" : this identity authority
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/// that will be called back for identity verification
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/// </summary>
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public class HGAuthenticationService : ServiceBase, IAuthenticationService
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected IUserDataPlugin m_Database;
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protected string m_AuthorityURL;
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protected bool m_PerformAuthentication;
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protected Dictionary<UUID, List<string>> m_UserKeys = new Dictionary<UUID, List<string>>();
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public HGAuthenticationService(IConfigSource config) : base(config)
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{
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string dllName = String.Empty;
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string connString = String.Empty;
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//
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// Try reading the [DatabaseService] section first, if it exists
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//
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IConfig dbConfig = config.Configs["DatabaseService"];
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if (dbConfig != null)
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{
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dllName = dbConfig.GetString("StorageProvider", String.Empty);
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connString = dbConfig.GetString("ConnectionString", String.Empty);
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}
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//
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// Try reading the more specific [InventoryService] section, if it exists
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//
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IConfig authConfig = config.Configs["AuthenticationService"];
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if (authConfig != null)
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{
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dllName = authConfig.GetString("StorageProvider", dllName);
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connString = authConfig.GetString("ConnectionString", connString);
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m_PerformAuthentication = authConfig.GetBoolean("Authenticate", true);
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m_AuthorityURL = "http://" + authConfig.GetString("Authority", "localhost");
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if (!m_AuthorityURL.EndsWith("/"))
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m_AuthorityURL += "/";
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}
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//
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// We tried, but this doesn't exist. We can't proceed.
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//
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if (dllName.Equals(String.Empty))
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throw new Exception("No InventoryService configuration");
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m_Database = LoadPlugin<IUserDataPlugin>(dllName);
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if (m_Database == null)
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throw new Exception("Could not find a storage interface in the given module");
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m_Database.Initialise(connString);
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}
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public UUID AuthenticateKey(UUID principalID, string key)
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{
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bool writeAgentData = false;
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UserAgentData agent = m_Database.GetAgentByUUID(principalID);
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if (agent == null)
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{
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agent = new UserAgentData();
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agent.ProfileID = principalID;
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agent.SessionID = UUID.Random();
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agent.SecureSessionID = UUID.Random();
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agent.AgentIP = "127.0.0.1";
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agent.AgentPort = 0;
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agent.AgentOnline = false;
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writeAgentData = true;
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}
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if (!m_PerformAuthentication)
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{
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if (writeAgentData)
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m_Database.AddNewUserAgent(agent);
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return agent.SessionID;
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}
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if (!VerifyKey(principalID, key))
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return UUID.Zero;
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if (writeAgentData)
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m_Database.AddNewUserAgent(agent);
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return agent.SessionID;
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}
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/// <summary>
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/// This implementation only authenticates users.
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/// </summary>
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/// <param name="principalID"></param>
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/// <param name="password"></param>
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/// <returns></returns>
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public UUID AuthenticatePassword(UUID principalID, string password)
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{
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bool writeAgentData = false;
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UserAgentData agent = m_Database.GetAgentByUUID(principalID);
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if (agent == null)
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{
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agent = new UserAgentData();
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agent.ProfileID = principalID;
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agent.SessionID = UUID.Random();
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agent.SecureSessionID = UUID.Random();
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agent.AgentIP = "127.0.0.1";
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agent.AgentPort = 0;
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agent.AgentOnline = false;
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writeAgentData = true;
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}
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if (!m_PerformAuthentication)
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{
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if (writeAgentData)
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m_Database.AddNewUserAgent(agent);
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return agent.SessionID;
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}
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UserProfileData profile = m_Database.GetUserByUUID(principalID);
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bool passwordSuccess = false;
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m_log.InfoFormat("[AUTH]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
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// we do this to get our hash in a form that the server password code can consume
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// when the web-login-form submits the password in the clear (supposed to be over SSL!)
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if (!password.StartsWith("$1$"))
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password = "$1$" + Util.Md5Hash(password);
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password = password.Remove(0, 3); //remove $1$
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string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
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// Testing...
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//m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
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//m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
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passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
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|| profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
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if (!passwordSuccess)
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return UUID.Zero;
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if (writeAgentData)
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m_Database.AddNewUserAgent(agent);
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return agent.SessionID;
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}
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/// <summary>
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/// This generates authorization keys in the form
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/// http://authority/uuid
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/// after verifying that the caller is, indeed, authorized to request a key
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/// </summary>
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/// <param name="userID">The principal ID requesting the new key</param>
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/// <param name="authToken">The original authorization token for that principal, obtained during login</param>
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/// <returns></returns>
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public string GetKey(UUID principalID, string authToken)
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{
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UserProfileData profile = m_Database.GetUserByUUID(principalID);
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string newKey = string.Empty;
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if (profile != null)
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{
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m_log.DebugFormat("[AUTH]: stored auth token is {0}. Given token is {1}", profile.WebLoginKey.ToString(), authToken);
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// I'm overloading webloginkey for this, so that no changes are needed in the DB
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// The uses of webloginkey are fairly mutually exclusive
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if (profile.WebLoginKey.ToString().Equals(authToken))
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{
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newKey = UUID.Random().ToString();
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List<string> keys;
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lock (m_UserKeys)
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{
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if (m_UserKeys.ContainsKey(principalID))
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{
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keys = m_UserKeys[principalID];
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}
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else
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{
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keys = new List<string>();
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m_UserKeys.Add(principalID, keys);
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}
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keys.Add(newKey);
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}
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m_log.InfoFormat("[AUTH]: Successfully generated new auth key for {0}", principalID);
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}
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else
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m_log.Warn("[AUTH]: Unauthorized key generation request. Denying new key.");
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}
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else
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m_log.Warn("[AUTH]: Principal not found.");
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return m_AuthorityURL + newKey;
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}
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/// <summary>
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/// This verifies the uuid portion of the key given out by GenerateKey
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="key"></param>
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/// <returns></returns>
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public bool VerifyKey(UUID userID, string key)
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{
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lock (m_UserKeys)
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{
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if (m_UserKeys.ContainsKey(userID))
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{
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List<string> keys = m_UserKeys[userID];
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if (keys.Contains(key))
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{
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// Keys are one-time only, so remove it
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keys.Remove(key);
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return true;
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}
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return false;
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}
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else
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return false;
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}
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}
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public UUID CreateUserSession(UUID userID, UUID oldSessionID)
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{
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UserAgentData agent = m_Database.GetAgentByUUID(userID);
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if (agent == null)
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return UUID.Zero;
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agent.SessionID = UUID.Random();
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m_Database.AddNewUserAgent(agent);
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return agent.SessionID;
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}
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public bool VerifyUserSession(UUID userID, UUID sessionID)
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{
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UserProfileData userProfile = m_Database.GetUserByUUID(userID);
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if (userProfile != null && userProfile.CurrentAgent != null)
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{
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m_log.DebugFormat("[AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID);
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if (userProfile.CurrentAgent.SessionID == sessionID)
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{
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return true;
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}
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}
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return false;
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}
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public bool DestroyUserSession(UUID userID, UUID sessionID)
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{
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if (!VerifyUserSession(userID, sessionID))
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return false;
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UserAgentData agent = m_Database.GetAgentByUUID(userID);
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if (agent == null)
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return false;
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agent.SessionID = UUID.Zero;
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m_Database.AddNewUserAgent(agent);
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return true;
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}
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}
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}
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@ -38,57 +38,89 @@ namespace OpenSim.Services.Interfaces
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//
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public interface IAuthenticationService
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{
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//////////////////////////////////////////////////
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// Web login key portion
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//////////////////////////////////////////////////////
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// PKI Zone!
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//
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// HG2 authentication works by using a cryptographic
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// exchange.
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// This method must provide a public key, the other
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// crypto methods must understand hoow to deal with
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// messages encrypted to it.
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//
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// If the public key is of zero length, you will
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// get NO encryption and NO security.
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//
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// For non-HG installations, this is not relevant
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//
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// Implementors who are not using PKI can treat the
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// cyphertext as a string and provide a zero-length
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// key. Encryptionless implementations will not
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// interoperate with implementations using encryption.
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// If one side uses encryption, both must do so.
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//
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byte[] GetPublicKey();
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// Get a service key given that principal's
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// authentication token (master key).
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//////////////////////////////////////////////////////
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// Authentication
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//
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string GetKey(UUID principalID, string authToken);
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// These methods will return a token, which can be used to access
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// various services.
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//
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// The encrypted versions take the received cyphertext and
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// the public key of the peer, which the connector must have
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// obtained using a remote GetPublicKey call.
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//
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string AuthenticatePassword(UUID principalID, string password);
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byte[] AuthenticatePasswordEncrypted(byte[] cyphertext, byte[] key);
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// Verify that a principal key is valid
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//
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bool VerifyKey(UUID principalID, string key);
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string AuthenticateWebkey(UUID principalID, string webkey);
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byte[] AuthenticateWebkeyEncrypted(byte[] cyphertext, byte[] key);
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//////////////////////////////////////////////////
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// Password auth portion
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//////////////////////////////////////////////////////
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// Verification
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//
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// Allows to verify the authenticity of a token
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//
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// Tokens expire after 30 minutes and can be refreshed by
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// re-verifying.
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//
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// If encrypted authentication was used, encrypted verification
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// must be used to refresh. Unencrypted verification is still
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// performed, but doesn't refresh token lifetime.
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//
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bool Verify(UUID principalID, string token);
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bool VerifyEncrypted(byte[] cyphertext, byte[] key);
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// Here's how thos works, and why.
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//////////////////////////////////////////////////////
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// Teardown
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//
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// The authentication methods will return the existing session,
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// or UUID.Zero if authentication failed. If there is no session,
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// they will create one.
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// The CreateUserSession method will unconditionally create a session
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// and invalidate the prior session.
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// Grid login uses this method to make sure that the session is
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// fresh and new. Other software, like management applications,
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// can obtain this existing session if they have a key or password
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// for that account, this allows external apps to obtain credentials
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// and use authenticating interface methods.
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// A token can be returned before the timeout. This
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// invalidates it and it can not subsequently be used
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// or refreshed.
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//
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// Check the pricipal's password
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// Tokens created by encrypted authentication must
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// be returned by encrypted release calls;
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//
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UUID AuthenticatePassword(UUID principalID, string password);
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bool Release(UUID principalID, string token);
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bool ReleaseEncrypted(byte[] cyphertext, byte[] key);
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// Check the principal's key
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//////////////////////////////////////////////////////
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// Grid
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//
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UUID AuthenticateKey(UUID principalID, string password);
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// We no longer need a shared secret between grid
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// servers. Anything a server requests from another
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// server is either done on behalf of a user, in which
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// case there is a token, or on behalf of a region,
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// which has a session. So, no more keys.
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// If sniffing on the local lan is an issue, admins
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// need to take approriate action (IPSec is recommended)
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// to secure inter-server traffic.
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// Create a new session, invalidating the old ones
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//////////////////////////////////////////////////////
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// NOTE
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//
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UUID CreateUserSession(UUID principalID, UUID oldSessionID);
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// Verify that a user session ID is valid. A session ID is
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// considered valid when a user has successfully authenticated
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// at least one time inside that session.
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//
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bool VerifyUserSession(UUID principalID, UUID sessionID);
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// Deauthenticate user
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//
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bool DestroyUserSession(UUID principalID, UUID sessionID);
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// Session IDs are not handled here. After obtaining
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// a token, the session ID regions use can be
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// obtained from the presence service.
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}
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}
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