Redesign the IAuthenticationService interface to use PKI. Sessioning is
now in the domain of the presence module where it belongs.remotes/origin/0.6.7-post-fixes
parent
1a6b30e092
commit
dce04df4f2
|
@ -1,312 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Services.AuthenticationService
|
||||
{
|
||||
/// <summary>
|
||||
/// Simple authentication service implementation dealing only with users.
|
||||
/// It uses the user DB directly to access user information.
|
||||
/// It takes two config vars:
|
||||
/// - Authenticate = {true|false} : to do or not to do authentication
|
||||
/// - Authority = string like "osgrid.org" : this identity authority
|
||||
/// that will be called back for identity verification
|
||||
/// </summary>
|
||||
public class HGAuthenticationService : ServiceBase, IAuthenticationService
|
||||
{
|
||||
private static readonly ILog m_log
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected IUserDataPlugin m_Database;
|
||||
protected string m_AuthorityURL;
|
||||
protected bool m_PerformAuthentication;
|
||||
protected Dictionary<UUID, List<string>> m_UserKeys = new Dictionary<UUID, List<string>>();
|
||||
|
||||
|
||||
public HGAuthenticationService(IConfigSource config) : base(config)
|
||||
{
|
||||
string dllName = String.Empty;
|
||||
string connString = String.Empty;
|
||||
|
||||
//
|
||||
// Try reading the [DatabaseService] section first, if it exists
|
||||
//
|
||||
IConfig dbConfig = config.Configs["DatabaseService"];
|
||||
if (dbConfig != null)
|
||||
{
|
||||
dllName = dbConfig.GetString("StorageProvider", String.Empty);
|
||||
connString = dbConfig.GetString("ConnectionString", String.Empty);
|
||||
}
|
||||
|
||||
//
|
||||
// Try reading the more specific [InventoryService] section, if it exists
|
||||
//
|
||||
IConfig authConfig = config.Configs["AuthenticationService"];
|
||||
if (authConfig != null)
|
||||
{
|
||||
dllName = authConfig.GetString("StorageProvider", dllName);
|
||||
connString = authConfig.GetString("ConnectionString", connString);
|
||||
|
||||
m_PerformAuthentication = authConfig.GetBoolean("Authenticate", true);
|
||||
m_AuthorityURL = "http://" + authConfig.GetString("Authority", "localhost");
|
||||
if (!m_AuthorityURL.EndsWith("/"))
|
||||
m_AuthorityURL += "/";
|
||||
}
|
||||
|
||||
//
|
||||
// We tried, but this doesn't exist. We can't proceed.
|
||||
//
|
||||
if (dllName.Equals(String.Empty))
|
||||
throw new Exception("No InventoryService configuration");
|
||||
|
||||
m_Database = LoadPlugin<IUserDataPlugin>(dllName);
|
||||
if (m_Database == null)
|
||||
throw new Exception("Could not find a storage interface in the given module");
|
||||
|
||||
m_Database.Initialise(connString);
|
||||
}
|
||||
|
||||
public UUID AuthenticateKey(UUID principalID, string key)
|
||||
{
|
||||
bool writeAgentData = false;
|
||||
|
||||
UserAgentData agent = m_Database.GetAgentByUUID(principalID);
|
||||
if (agent == null)
|
||||
{
|
||||
agent = new UserAgentData();
|
||||
agent.ProfileID = principalID;
|
||||
agent.SessionID = UUID.Random();
|
||||
agent.SecureSessionID = UUID.Random();
|
||||
agent.AgentIP = "127.0.0.1";
|
||||
agent.AgentPort = 0;
|
||||
agent.AgentOnline = false;
|
||||
|
||||
writeAgentData = true;
|
||||
}
|
||||
|
||||
if (!m_PerformAuthentication)
|
||||
{
|
||||
if (writeAgentData)
|
||||
m_Database.AddNewUserAgent(agent);
|
||||
return agent.SessionID;
|
||||
}
|
||||
|
||||
if (!VerifyKey(principalID, key))
|
||||
return UUID.Zero;
|
||||
|
||||
if (writeAgentData)
|
||||
m_Database.AddNewUserAgent(agent);
|
||||
|
||||
return agent.SessionID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This implementation only authenticates users.
|
||||
/// </summary>
|
||||
/// <param name="principalID"></param>
|
||||
/// <param name="password"></param>
|
||||
/// <returns></returns>
|
||||
public UUID AuthenticatePassword(UUID principalID, string password)
|
||||
{
|
||||
bool writeAgentData = false;
|
||||
|
||||
UserAgentData agent = m_Database.GetAgentByUUID(principalID);
|
||||
if (agent == null)
|
||||
{
|
||||
agent = new UserAgentData();
|
||||
agent.ProfileID = principalID;
|
||||
agent.SessionID = UUID.Random();
|
||||
agent.SecureSessionID = UUID.Random();
|
||||
agent.AgentIP = "127.0.0.1";
|
||||
agent.AgentPort = 0;
|
||||
agent.AgentOnline = false;
|
||||
|
||||
writeAgentData = true;
|
||||
}
|
||||
|
||||
if (!m_PerformAuthentication)
|
||||
{
|
||||
if (writeAgentData)
|
||||
m_Database.AddNewUserAgent(agent);
|
||||
return agent.SessionID;
|
||||
}
|
||||
|
||||
UserProfileData profile = m_Database.GetUserByUUID(principalID);
|
||||
bool passwordSuccess = false;
|
||||
m_log.InfoFormat("[AUTH]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
|
||||
|
||||
// we do this to get our hash in a form that the server password code can consume
|
||||
// when the web-login-form submits the password in the clear (supposed to be over SSL!)
|
||||
if (!password.StartsWith("$1$"))
|
||||
password = "$1$" + Util.Md5Hash(password);
|
||||
|
||||
password = password.Remove(0, 3); //remove $1$
|
||||
|
||||
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
|
||||
// Testing...
|
||||
//m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
|
||||
//m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
|
||||
|
||||
passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|
||||
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
|
||||
|
||||
if (!passwordSuccess)
|
||||
return UUID.Zero;
|
||||
|
||||
if (writeAgentData)
|
||||
m_Database.AddNewUserAgent(agent);
|
||||
|
||||
return agent.SessionID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This generates authorization keys in the form
|
||||
/// http://authority/uuid
|
||||
/// after verifying that the caller is, indeed, authorized to request a key
|
||||
/// </summary>
|
||||
/// <param name="userID">The principal ID requesting the new key</param>
|
||||
/// <param name="authToken">The original authorization token for that principal, obtained during login</param>
|
||||
/// <returns></returns>
|
||||
public string GetKey(UUID principalID, string authToken)
|
||||
{
|
||||
UserProfileData profile = m_Database.GetUserByUUID(principalID);
|
||||
string newKey = string.Empty;
|
||||
|
||||
if (profile != null)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH]: stored auth token is {0}. Given token is {1}", profile.WebLoginKey.ToString(), authToken);
|
||||
// I'm overloading webloginkey for this, so that no changes are needed in the DB
|
||||
// The uses of webloginkey are fairly mutually exclusive
|
||||
if (profile.WebLoginKey.ToString().Equals(authToken))
|
||||
{
|
||||
newKey = UUID.Random().ToString();
|
||||
List<string> keys;
|
||||
lock (m_UserKeys)
|
||||
{
|
||||
if (m_UserKeys.ContainsKey(principalID))
|
||||
{
|
||||
keys = m_UserKeys[principalID];
|
||||
}
|
||||
else
|
||||
{
|
||||
keys = new List<string>();
|
||||
m_UserKeys.Add(principalID, keys);
|
||||
}
|
||||
keys.Add(newKey);
|
||||
}
|
||||
m_log.InfoFormat("[AUTH]: Successfully generated new auth key for {0}", principalID);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[AUTH]: Unauthorized key generation request. Denying new key.");
|
||||
}
|
||||
else
|
||||
m_log.Warn("[AUTH]: Principal not found.");
|
||||
|
||||
return m_AuthorityURL + newKey;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This verifies the uuid portion of the key given out by GenerateKey
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="key"></param>
|
||||
/// <returns></returns>
|
||||
public bool VerifyKey(UUID userID, string key)
|
||||
{
|
||||
lock (m_UserKeys)
|
||||
{
|
||||
if (m_UserKeys.ContainsKey(userID))
|
||||
{
|
||||
List<string> keys = m_UserKeys[userID];
|
||||
if (keys.Contains(key))
|
||||
{
|
||||
// Keys are one-time only, so remove it
|
||||
keys.Remove(key);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public UUID CreateUserSession(UUID userID, UUID oldSessionID)
|
||||
{
|
||||
UserAgentData agent = m_Database.GetAgentByUUID(userID);
|
||||
|
||||
if (agent == null)
|
||||
return UUID.Zero;
|
||||
|
||||
agent.SessionID = UUID.Random();
|
||||
|
||||
m_Database.AddNewUserAgent(agent);
|
||||
return agent.SessionID;
|
||||
}
|
||||
|
||||
public bool VerifyUserSession(UUID userID, UUID sessionID)
|
||||
{
|
||||
UserProfileData userProfile = m_Database.GetUserByUUID(userID);
|
||||
|
||||
if (userProfile != null && userProfile.CurrentAgent != null)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID);
|
||||
if (userProfile.CurrentAgent.SessionID == sessionID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DestroyUserSession(UUID userID, UUID sessionID)
|
||||
{
|
||||
if (!VerifyUserSession(userID, sessionID))
|
||||
return false;
|
||||
|
||||
UserAgentData agent = m_Database.GetAgentByUUID(userID);
|
||||
if (agent == null)
|
||||
return false;
|
||||
|
||||
agent.SessionID = UUID.Zero;
|
||||
m_Database.AddNewUserAgent(agent);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -38,57 +38,89 @@ namespace OpenSim.Services.Interfaces
|
|||
//
|
||||
public interface IAuthenticationService
|
||||
{
|
||||
//////////////////////////////////////////////////
|
||||
// Web login key portion
|
||||
//////////////////////////////////////////////////////
|
||||
// PKI Zone!
|
||||
//
|
||||
// HG2 authentication works by using a cryptographic
|
||||
// exchange.
|
||||
// This method must provide a public key, the other
|
||||
// crypto methods must understand hoow to deal with
|
||||
// messages encrypted to it.
|
||||
//
|
||||
// If the public key is of zero length, you will
|
||||
// get NO encryption and NO security.
|
||||
//
|
||||
// For non-HG installations, this is not relevant
|
||||
//
|
||||
// Implementors who are not using PKI can treat the
|
||||
// cyphertext as a string and provide a zero-length
|
||||
// key. Encryptionless implementations will not
|
||||
// interoperate with implementations using encryption.
|
||||
// If one side uses encryption, both must do so.
|
||||
//
|
||||
byte[] GetPublicKey();
|
||||
|
||||
// Get a service key given that principal's
|
||||
// authentication token (master key).
|
||||
//////////////////////////////////////////////////////
|
||||
// Authentication
|
||||
//
|
||||
string GetKey(UUID principalID, string authToken);
|
||||
// These methods will return a token, which can be used to access
|
||||
// various services.
|
||||
//
|
||||
// The encrypted versions take the received cyphertext and
|
||||
// the public key of the peer, which the connector must have
|
||||
// obtained using a remote GetPublicKey call.
|
||||
//
|
||||
string AuthenticatePassword(UUID principalID, string password);
|
||||
byte[] AuthenticatePasswordEncrypted(byte[] cyphertext, byte[] key);
|
||||
|
||||
// Verify that a principal key is valid
|
||||
//
|
||||
bool VerifyKey(UUID principalID, string key);
|
||||
string AuthenticateWebkey(UUID principalID, string webkey);
|
||||
byte[] AuthenticateWebkeyEncrypted(byte[] cyphertext, byte[] key);
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// Password auth portion
|
||||
//////////////////////////////////////////////////////
|
||||
// Verification
|
||||
//
|
||||
// Allows to verify the authenticity of a token
|
||||
//
|
||||
// Tokens expire after 30 minutes and can be refreshed by
|
||||
// re-verifying.
|
||||
//
|
||||
// If encrypted authentication was used, encrypted verification
|
||||
// must be used to refresh. Unencrypted verification is still
|
||||
// performed, but doesn't refresh token lifetime.
|
||||
//
|
||||
bool Verify(UUID principalID, string token);
|
||||
bool VerifyEncrypted(byte[] cyphertext, byte[] key);
|
||||
|
||||
// Here's how thos works, and why.
|
||||
//////////////////////////////////////////////////////
|
||||
// Teardown
|
||||
//
|
||||
// The authentication methods will return the existing session,
|
||||
// or UUID.Zero if authentication failed. If there is no session,
|
||||
// they will create one.
|
||||
// The CreateUserSession method will unconditionally create a session
|
||||
// and invalidate the prior session.
|
||||
// Grid login uses this method to make sure that the session is
|
||||
// fresh and new. Other software, like management applications,
|
||||
// can obtain this existing session if they have a key or password
|
||||
// for that account, this allows external apps to obtain credentials
|
||||
// and use authenticating interface methods.
|
||||
// A token can be returned before the timeout. This
|
||||
// invalidates it and it can not subsequently be used
|
||||
// or refreshed.
|
||||
//
|
||||
// Tokens created by encrypted authentication must
|
||||
// be returned by encrypted release calls;
|
||||
//
|
||||
bool Release(UUID principalID, string token);
|
||||
bool ReleaseEncrypted(byte[] cyphertext, byte[] key);
|
||||
|
||||
// Check the pricipal's password
|
||||
//////////////////////////////////////////////////////
|
||||
// Grid
|
||||
//
|
||||
UUID AuthenticatePassword(UUID principalID, string password);
|
||||
// We no longer need a shared secret between grid
|
||||
// servers. Anything a server requests from another
|
||||
// server is either done on behalf of a user, in which
|
||||
// case there is a token, or on behalf of a region,
|
||||
// which has a session. So, no more keys.
|
||||
// If sniffing on the local lan is an issue, admins
|
||||
// need to take approriate action (IPSec is recommended)
|
||||
// to secure inter-server traffic.
|
||||
|
||||
// Check the principal's key
|
||||
//////////////////////////////////////////////////////
|
||||
// NOTE
|
||||
//
|
||||
UUID AuthenticateKey(UUID principalID, string password);
|
||||
|
||||
// Create a new session, invalidating the old ones
|
||||
//
|
||||
UUID CreateUserSession(UUID principalID, UUID oldSessionID);
|
||||
|
||||
// Verify that a user session ID is valid. A session ID is
|
||||
// considered valid when a user has successfully authenticated
|
||||
// at least one time inside that session.
|
||||
//
|
||||
bool VerifyUserSession(UUID principalID, UUID sessionID);
|
||||
|
||||
// Deauthenticate user
|
||||
//
|
||||
bool DestroyUserSession(UUID principalID, UUID sessionID);
|
||||
// Session IDs are not handled here. After obtaining
|
||||
// a token, the session ID regions use can be
|
||||
// obtained from the presence service.
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue