Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
dcea23906b
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@ -272,7 +272,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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ParcelFlags.AllowGroupScripts |
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ParcelFlags.CreateGroupObjects |
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ParcelFlags.AllowAPrimitiveEntry |
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ParcelFlags.AllowGroupObjectEntry);
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ParcelFlags.AllowGroupObjectEntry |
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ParcelFlags.AllowFly);
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}
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if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale))
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@ -3259,10 +3259,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// also return a reason.</returns>
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public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
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{
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bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
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(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
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bool viahome = ((teleportFlags & (uint)Constants.TeleportFlags.ViaHome) != 0);
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bool godlike = ((teleportFlags & (uint)Constants.TeleportFlags.Godlike) != 0);
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bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
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(teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
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bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0);
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bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0);
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reason = String.Empty;
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@ -3275,9 +3275,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Don't disable this log message - it's too helpful
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m_log.DebugFormat(
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"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})",
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"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})",
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RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
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agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos);
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agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos);
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if (LoginsDisabled)
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{
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@ -1556,9 +1556,9 @@ namespace OpenSim.Region.Framework.Scenes
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dupe.GroupPosition = GroupPosition;
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dupe.OffsetPosition = OffsetPosition;
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dupe.RotationOffset = RotationOffset;
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dupe.Velocity = new Vector3(0, 0, 0);
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dupe.Acceleration = new Vector3(0, 0, 0);
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dupe.AngularVelocity = new Vector3(0, 0, 0);
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dupe.Velocity = Velocity;
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dupe.Acceleration = Acceleration;
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dupe.AngularVelocity = AngularVelocity;
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dupe.Flags = Flags;
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dupe.OwnershipCost = OwnershipCost;
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