Remove the encryption from the IAuthenticationService interface. That
is too high up for that type of stuff. It needs to be at the connector/handler levelremotes/origin/0.6.7-post-fixes
parent
bb1d4d23c4
commit
dcebbc3f1b
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@ -220,7 +220,7 @@ namespace OpenSim.Region.Framework.Scenes
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private bool m_scripts_enabled = true;
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private string m_defaultScriptEngine;
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private int m_LastLogin = 0;
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private Thread HeartbeatThread;
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private Thread HeartbeatThread = null;
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private volatile bool shuttingdown = false;
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private int m_lastUpdate = Environment.TickCount;
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@ -876,6 +876,13 @@ namespace OpenSim.Region.Framework.Scenes
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//m_heartbeatTimer.Enabled = true;
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//m_heartbeatTimer.Interval = (int)(m_timespan * 1000);
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//m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
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if (HeartbeatThread != null)
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{
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ThreadTracker.Remove(HeartbeatThread);
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HeartbeatThread.Abort();
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HeartbeatThread = null;
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}
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m_lastUpdate = Environment.TickCount;
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HeartbeatThread = new Thread(new ParameterizedThreadStart(Heartbeat));
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HeartbeatThread.SetApartmentState(ApartmentState.MTA);
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HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName);
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@ -912,9 +919,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="e"></param>
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private void Heartbeat(object sender)
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{
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Update();
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try
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{
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Update();
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m_lastUpdate = Environment.TickCount;
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m_lastUpdate = Environment.TickCount;
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}
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catch (ThreadAbortException)
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{
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}
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}
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/// <summary>
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@ -2307,6 +2320,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="client"></param>
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public override void AddNewClient(IClientAPI client)
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{
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CheckHeartbeat();
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SubscribeToClientEvents(client);
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ScenePresence presence;
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@ -2831,6 +2845,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns></returns>
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protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client)
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{
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CheckHeartbeat();
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AvatarAppearance appearance = null;
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GetAvatarAppearance(client, out appearance);
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@ -2873,6 +2888,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="agentID"></param>
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public override void RemoveClient(UUID agentID)
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{
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CheckHeartbeat();
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bool childagentYN = false;
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ScenePresence avatar = GetScenePresence(agentID);
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if (avatar != null)
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@ -4374,6 +4390,8 @@ namespace OpenSim.Region.Framework.Scenes
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else
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return health;
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CheckHeartbeat();
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return health;
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}
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@ -4559,5 +4577,11 @@ namespace OpenSim.Region.Framework.Scenes
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return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
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}
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private void CheckHeartbeat()
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{
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if (System.Environment.TickCount - m_lastUpdate > 2000)
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StartTimer();
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}
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}
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}
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@ -90,31 +90,16 @@ namespace OpenSim.Services.AuthenticationService
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throw new Exception("Could not find a storage interface in the given module");
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}
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public virtual byte[] GetPublicKey()
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{
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return new byte[0];
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}
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public bool Verify(UUID principalID, string token, int lifetime)
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{
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return m_Database.CheckToken(principalID, token, lifetime);
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}
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public bool VerifyEncrypted(byte[] cyphertext, byte[] key)
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{
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return false;
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}
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public virtual bool Release(UUID principalID, string token)
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{
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return m_Database.CheckToken(principalID, token, 0);
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}
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public virtual bool ReleaseEncrypted(byte[] cyphertext, byte[] key)
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{
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return false;
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}
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protected string GetToken(UUID principalID, int lifetime)
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{
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UUID token = UUID.Random();
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@ -76,10 +76,5 @@ namespace OpenSim.Services.AuthenticationService
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return String.Empty;
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}
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public byte[] AuthenticateEncrypted(byte[] cyphertext, byte[] key)
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{
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return new byte[0];
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}
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}
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}
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@ -56,10 +56,5 @@ namespace OpenSim.Services.AuthenticationService
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{
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return String.Empty;
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}
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public byte[] AuthenticateEncrypted(byte[] cyphertext, byte[] key)
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{
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return new byte[0];
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}
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}
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}
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@ -38,40 +38,13 @@ namespace OpenSim.Services.Interfaces
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//
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public interface IAuthenticationService
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{
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//////////////////////////////////////////////////////
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// PKI Zone!
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//
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// HG2 authentication works by using a cryptographic
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// exchange.
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// This method must provide a public key, the other
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// crypto methods must understand hoow to deal with
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// messages encrypted to it.
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//
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// If the public key is of zero length, you will
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// get NO encryption and NO security.
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//
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// For non-HG installations, this is not relevant
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//
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// Implementors who are not using PKI can treat the
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// cyphertext as a string and provide a zero-length
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// key. Encryptionless implementations will not
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// interoperate with implementations using encryption.
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// If one side uses encryption, both must do so.
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//
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byte[] GetPublicKey();
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//////////////////////////////////////////////////////
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// Authentication
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//
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// These methods will return a token, which can be used to access
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// various services.
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//
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// The encrypted versions take the received cyphertext and
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// the public key of the peer, which the connector must have
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// obtained using a remote GetPublicKey call.
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//
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string Authenticate(UUID principalID, string password, int lifetime);
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byte[] AuthenticateEncrypted(byte[] cyphertext, byte[] key);
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//////////////////////////////////////////////////////
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// Verification
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@ -81,12 +54,7 @@ namespace OpenSim.Services.Interfaces
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// Tokens expire after 30 minutes and can be refreshed by
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// re-verifying.
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//
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// If encrypted authentication was used, encrypted verification
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// must be used to refresh. Unencrypted verification is still
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// performed, but doesn't refresh token lifetime.
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//
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bool Verify(UUID principalID, string token, int lifetime);
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bool VerifyEncrypted(byte[] cyphertext, byte[] key);
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//////////////////////////////////////////////////////
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// Teardown
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@ -95,11 +63,7 @@ namespace OpenSim.Services.Interfaces
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// invalidates it and it can not subsequently be used
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// or refreshed.
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//
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// Tokens created by encrypted authentication must
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// be returned by encrypted release calls;
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//
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bool Release(UUID principalID, string token);
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bool ReleaseEncrypted(byte[] cyphertext, byte[] key);
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//////////////////////////////////////////////////////
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// Grid
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