* Refactoring and major cleaning work done on 3Di's LoadBalancerPlugin - Johan, if you are still around, please shoot me a message.
parent
45430a5403
commit
dcf004aa0d
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@ -56,9 +56,9 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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private BaseHttpServer commandServer;
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private bool[] isLocalNeighbour;
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private bool isSplit = false;
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private bool isSplit;
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private TcpServer mTcpServer;
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private object padlock = new object();
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private readonly object padlock = new object();
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private int proxyOffset;
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private string proxyURL;
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@ -133,7 +133,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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m_log.Info("[BALANCER] " + "Entering RegionStatus()");
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int src_port = (int) request.Params[0];
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Scene scene = null;
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Scene scene;
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// try to get the scene object
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RegionInfo src_region = SearchRegionFromPortNum(src_port);
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if (sceneManager.TryGetScene(src_region.RegionID, out scene) == false)
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@ -181,7 +181,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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}
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catch (Exception e)
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{
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m_log.Error("[BALANCER] " + e.ToString());
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m_log.Error("[BALANCER] " + e);
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m_log.Error("[BALANCER] " + e.StackTrace);
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}
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return response;
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@ -202,7 +202,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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}
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catch (Exception e)
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{
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m_log.Error("[BALANCER] " + e.ToString());
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m_log.Error("[BALANCER] " + e);
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m_log.Error("[BALANCER] " + e.StackTrace);
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}
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@ -226,7 +226,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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}
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catch (Exception e)
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{
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m_log.Error("[BALANCER] " + e.ToString());
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m_log.Error("[BALANCER] " + e);
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m_log.Error("[BALANCER] " + e.StackTrace);
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}
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@ -250,9 +250,9 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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}
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catch (Exception e)
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{
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m_log.Error("[BALANCER] " + e.ToString());
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m_log.Error("[BALANCER] " + e);
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m_log.Error("[BALANCER] " + e.StackTrace);
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throw e;
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throw;
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}
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return new XmlRpcResponse();
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@ -267,14 +267,14 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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int src_port = (int) request.Params[0];
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// backgroud
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WaitCallback callback = new WaitCallback(TerminateRegion);
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WaitCallback callback = TerminateRegion;
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ThreadPool.QueueUserWorkItem(callback, src_port);
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m_log.Info("[BALANCER] " + "Exiting TerminateRegion()");
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}
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catch (Exception e)
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{
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m_log.Error("[BALANCER] " + e.ToString());
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m_log.Error("[BALANCER] " + e);
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m_log.Error("[BALANCER] " + e.StackTrace);
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}
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@ -285,14 +285,12 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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private void SerializeRegion(string src_url, int src_port)
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{
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RegionInfo src_region = null;
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//------------------------------------------
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// Processing of origin region
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//------------------------------------------
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// search origin region
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src_region = SearchRegionFromPortNum(src_port);
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RegionInfo src_region = SearchRegionFromPortNum(src_port);
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if (src_region == null)
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{
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@ -308,14 +306,12 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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private void DeserializeRegion_Move(int src_port, int dst_port, string src_url, string dst_url)
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{
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RegionInfo dst_region = null;
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//------------------------------------------
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// Processing of destination region
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//------------------------------------------
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// import the source region's data
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dst_region = DeserializeRegion(dst_port, true, serializeDir);
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RegionInfo dst_region = DeserializeRegion(dst_port, serializeDir);
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Util.XmlRpcCommand(dst_region.proxyUrl, "ChangeRegion", src_port + proxyOffset, src_url, dst_port + proxyOffset, dst_url);
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Util.XmlRpcCommand(dst_region.proxyUrl, "UnblockClientMessages", dst_url, dst_port + proxyOffset);
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@ -323,14 +319,12 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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private void DeserializeRegion_Clone(int src_port, int dst_port, string src_url, string dst_url)
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{
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RegionInfo dst_region = null;
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//------------------------------------------
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// Processing of destination region
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//------------------------------------------
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// import the source region's data
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dst_region = DeserializeRegion(dst_port, false, serializeDir);
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RegionInfo dst_region = DeserializeRegion(dst_port, serializeDir);
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// Decide who is in charge for each section
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int[] port = new int[] {src_port, dst_port};
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@ -344,7 +338,6 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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private void TerminateRegion(object param)
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{
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RegionInfo src_region = null;
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int src_port = (int) param;
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//------------------------------------------
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@ -352,7 +345,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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//------------------------------------------
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// search origin region
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src_region = SearchRegionFromPortNum(src_port);
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RegionInfo src_region = SearchRegionFromPortNum(src_port);
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if (src_region == null)
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{
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@ -391,14 +384,19 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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private IClientNetworkServer SearchClientServerFromPortNum(int portnum)
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{
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return m_clientServers.Find(delegate(IClientNetworkServer server) { return (portnum + proxyOffset == ((IPEndPoint)server.Server.LocalEndPoint).Port); });
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return m_clientServers.Find(
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delegate(IClientNetworkServer server)
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{
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// ReSharper disable PossibleNullReferenceException
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return (portnum + proxyOffset == ((IPEndPoint) server.Server.LocalEndPoint).Port);
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// ReSharper restore PossibleNullReferenceException
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}
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);
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}
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private void SerializeRegion(RegionInfo src_region, string export_dir)
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{
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Scene scene = null;
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List<ScenePresence> presences;
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string filename;
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Scene scene;
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int i = 0;
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// try to get the scene object
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@ -416,7 +414,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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}
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// serialization of client's informations
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presences = scene.GetScenePresences();
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List<ScenePresence> presences = scene.GetScenePresences();
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foreach (ScenePresence pre in presences)
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{
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@ -427,7 +425,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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// serialization of region data
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SearializableRegionInfo dst_region = new SearializableRegionInfo(src_region);
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filename = export_dir + "RegionInfo_" + src_region.RegionID.ToString() + ".bin";
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string filename = export_dir + "RegionInfo_" + src_region.RegionID + ".bin";
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Util.SerializeToFile(filename, dst_region);
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// backup current scene's entities
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@ -437,10 +435,10 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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src_region.RegionID.ToString());
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}
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private static void SerializeClient(int idx, Scene scene, ScenePresence pre, string export_dir)
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private static void SerializeClient(int idx, IScene scene, EntityBase pre, string export_dir)
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{
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string filename;
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IClientAPI controller = null;
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IClientAPI controller;
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m_log.InfoFormat("[BALANCER] " + "agent id : {0}", pre.UUID);
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@ -454,7 +452,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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{
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ClientInfo info = controller.GetClientInfo();
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filename = export_dir + "ClientInfo-" + String.Format("{0:0000}", idx) + "_" + controller.CircuitCode.ToString() + ".bin";
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filename = export_dir + "ClientInfo-" + String.Format("{0:0000}", idx) + "_" + controller.CircuitCode + ".bin";
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Util.SerializeToFile(filename, info);
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@ -470,15 +468,14 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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m_log.InfoFormat("[BALANCER] " + "scene presence serialized [filename={0}]", filename);
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}
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private RegionInfo DeserializeRegion(int dst_port, bool move_flag, string import_dir)
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private RegionInfo DeserializeRegion(int dst_port, string import_dir)
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{
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string[] files = null;
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RegionInfo dst_region = null;
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try
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{
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// deserialization of region data
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files = Directory.GetFiles(import_dir, "RegionInfo_*.bin");
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string[] files = Directory.GetFiles(import_dir, "RegionInfo_*.bin");
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foreach (string filename in files)
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{
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@ -498,34 +495,37 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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m_log.InfoFormat("[BALANCER] " + "region deserialized [{0}]", dst_region.RegionID);
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}
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// deserialization of client data
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DeserializeClient(dst_region, import_dir);
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// BUG: This looks dodgy. Johan please look at this.
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// Prevent nullreference on zero entry
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if (dst_region != null)
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{
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// deserialization of client data
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DeserializeClient(dst_region, import_dir);
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m_log.InfoFormat("[BALANCER] " + "region deserialization completed [{0}]",
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dst_region.ToString());
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m_log.InfoFormat("[BALANCER] " + "region deserialization completed [{0}]",
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dst_region.ToString());
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}
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}
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catch (Exception e)
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{
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m_log.Error("[BALANCER] " + e.ToString());
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m_log.Error("[BALANCER] " + e);
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m_log.Error("[BALANCER] " + e.StackTrace);
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throw e;
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throw;
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}
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return dst_region;
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}
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private void DeserializeClient(RegionInfo dst_region, string import_dir)
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private void DeserializeClient(SimpleRegionInfo dst_region, string import_dir)
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{
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ScenePresence sp = null;
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ClientInfo data = null;
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Scene scene = null;
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string[] files = null;
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IClientAPI controller = null;
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IClientNetworkServer clientserv = null;
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ScenePresence sp;
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ClientInfo data;
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Scene scene;
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IClientAPI controller;
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if (sceneManager.TryGetScene(dst_region.RegionID, out scene))
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{
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clientserv = SearchClientServerFromPortNum(scene.RegionInfo.InternalEndPoint.Port);
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IClientNetworkServer clientserv = SearchClientServerFromPortNum(scene.RegionInfo.InternalEndPoint.Port);
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// restore the scene presence
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for (int i = 0;; i++)
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@ -547,7 +547,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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// restore the ClientView
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files = Directory.GetFiles(import_dir, "ClientInfo-" + String.Format("{0:0000}", i) + "_*.bin");
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string[] files = Directory.GetFiles(import_dir, "ClientInfo-" + String.Format("{0:0000}", i) + "_*.bin");
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foreach (string fname in files)
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{
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@ -634,11 +634,10 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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}
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}
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private void RemoveAllClientResource(RegionInfo src_region)
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private void RemoveAllClientResource(SimpleRegionInfo src_region)
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{
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Scene scene = null;
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List<ScenePresence> presences;
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IClientAPI controller = null;
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Scene scene;
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IClientAPI controller;
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// try to get the scene object
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if (sceneManager.TryGetScene(src_region.RegionID, out scene) == false)
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@ -648,7 +647,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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}
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// serialization of client's informations
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presences = scene.GetScenePresences();
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List<ScenePresence> presences = scene.GetScenePresences();
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// remove all scene presences
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foreach (ScenePresence pre in presences)
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@ -698,11 +697,9 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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sceneURL[i] = (string) request.Params[i + 2 + numRegions];
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}
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string hostname;
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for (int i = 0; i < numRegions; i++)
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{
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hostname = sceneURL[i].Split(new char[] {'/', ':'})[3];
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string hostname = sceneURL[i].Split(new char[] {'/', ':'})[3];
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m_log.InfoFormat("[SPLITSCENE] " + "creating tcp client host:{0}", hostname);
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tcpClientList[i] = new TcpClient(hostname, 10001);
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}
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if (sceneManager.TryGetScene(region.RegionID, out scene))
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{
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// Disable event updates, backups etc in the slave(s)
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if (isMaster)
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{
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scene.Region_Status = RegionStatus.Up;
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}
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else
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{
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scene.Region_Status = RegionStatus.SlaveScene;
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}
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scene.Region_Status = isMaster ? RegionStatus.Up : RegionStatus.SlaveScene;
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//Console.WriteLine("=== SplitRegion {0}: Scene found, status {1}", region.RegionID, scene.Region_Status);
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@ -738,12 +728,11 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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List<uint> circuits = scene.ClientManager.GetAllCircuitCodes();
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circuits.Sort();
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IClientAPI controller = null;
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foreach (uint code in circuits)
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{
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m_log.InfoFormat("[BALANCER] " + "circuit code : {0}", code);
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IClientAPI controller;
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if (scene.ClientManager.TryGetClient(code, out controller))
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{
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// Divide the presences evenly over the set of subscenes
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}
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scene.splitID = myID;
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scene.SynchronizeScene = new Scene.SynchronizeSceneHandler(SynchronizeScenes);
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scene.SynchronizeScene = SynchronizeScenes;
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isSplit = true;
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}
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else
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@ -773,7 +762,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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}
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catch (Exception e)
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{
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m_log.Error("[SPLITSCENE] " + e.ToString());
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m_log.Error("[SPLITSCENE] " + e);
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m_log.Error("[SPLITSCENE] " + e.StackTrace);
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}
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@ -827,9 +816,9 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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}
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catch (Exception e)
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{
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m_log.Error("[BALANCER] " + e.ToString());
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m_log.Error("[BALANCER] " + e);
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m_log.Error("[BALANCER] " + e.StackTrace);
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throw e;
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throw;
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}
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return new XmlRpcResponse();
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@ -900,7 +889,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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// Because data changes by the physics simulation when the client doesn't move,
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// if MovementFlag is false, It is necessary to synchronize.
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//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
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if (client.IsActive == true)
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if (client.IsActive)
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{
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//m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition));
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@ -1047,12 +1036,10 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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{
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case 0:
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Packet packet = null;
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byte[] zero = new byte[3000];
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int packetEnd = 0;
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// deserialize packet
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packetEnd = buff.Length - 1;
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int packetEnd = buff.Length - 1;
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// packetEnd = buff.Length;
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try
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@ -1060,14 +1047,14 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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//m_log.Info("[SPLITSCENE] "+"PacketPool.Instance : {0}", (PacketPool.Instance == null)?"null":"not null");
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//m_log.Info("[SPLITSCENE] "+"buff length={0}", buff.Length);
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packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
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Packet packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
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LocalUpdatePacket(header.region_port, new LLUUID(header.agent_id),
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packet, (ThrottleOutPacketType) header.throttlePacketType);
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}
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catch (Exception e)
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{
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m_log.Error("[SPLITSCENE] " + e.ToString());
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m_log.Error("[SPLITSCENE] " + e);
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m_log.Error("[SPLITSCENE] " + e.StackTrace);
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}
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@ -1079,7 +1066,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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LLUUID scenePresenceID = new LLUUID(header.agent_id);
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LLVector3 position = new LLVector3(buff, 0);
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LLVector3 velocity = new LLVector3(buff, 12);
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bool flying = ((buff[24] == (byte) 1) ? true : false);
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bool flying = ((buff[24] == 1) ? true : false);
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LocalUpdatePhysics(regionPort, scenePresenceID, position, velocity, flying);
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